I have mixed feelings about this year's release in the NBA 2k series. On the one hand, I'm always happy to have the updated rosters and rookies. On the other, I don't feel like I've gotten the value of a new game that cost $60 tax and feels like NBA 2k13+ rather than NBA 2k14.
I specifically play the 2k series for the My Player/Career experience. I am not a fan of Lebron, and I willI have mixed feelings about this year's release in the NBA 2k series. On the one hand, I'm always happy to have the updated rosters and rookies. On the other, I don't feel like I've gotten the value of a new game that cost $60 tax and feels like NBA 2k13+ rather than NBA 2k14.
I specifically play the 2k series for the My Player/Career experience. I am not a fan of Lebron, and I will not be playing this year's new Lebron-centric mode. I do not consider the unique modes to be the best or most compelling aspects of the 2k series. I played through the Jordan challenges in 2k11, but put far more time into My Player than it took for me to complete Jordan's games. This review focuses on the aspect I play.
We'll start with the positives first. Some of the updates to the in-game mechanics are good. Player movement seems more fluid and smoother. I've found contact is called for a foul more realistically, i.e. if I go for a bad block attempt and land on top of my assigned man, I'm going to get called for it rather than sliding in next to him. It also seems like passes thrown are not as easily picked off by the AI (as opposed to previous years where any opponent within 10 feet had a good chance of getting the steal or deflection). Another good change is the quick play ability by holding left-bumper. I've never been much of a play caller, but this change makes it quick and easy.
The added diversity of special attributes available is also a welcome addition. More have been added, and there's even more of a strategic balance now between offensive, defensive and general abilities. Want to become the ultimate defensive stopper? You can load up on abilities that negate offensive abilities, increase your abilities to strip the ball during dribble moves, shots, and passes, and make you more difficult to get caught on a screen. The downside is you won't have much, if any, room for offensive abilities.
To shift into things I view as negatives, I'll start with something I'm ambivalent about: the new control scheme using the right-stick and other buttons. On the one hand, it's pretty easy to reliably do specific moves, like behind the backs, spins, etc. On the flipside, doing a hopstep, which in 2k13 was executed by pressing the B button, is now done either by double-tapping X, or in the context of a layup by holding right trigger and holding the right stick to the left or right. The main issue is that double-tapping X is not reliable at all. More often than not, My Player simply pulls up and pump-fakes. I much prefer using the B button. If I had to choose, I would still opt for the 2k13 control scheme, and it's getting a little tiring relearning the controls every year.
Now for the negatives.
The game development comes off as being somewhat lazy. The graphics don't appear to be upgraded at all. I played 2k13 and then 2k14 in front of someone else who plays 2k, and neither of us could tell the difference. Many of the audio files and commentary are carried over from the previous year. The post-game press conference questions and answers for My Player are literally identical from the previous year; same with the graphics (except for maybe the sponsor logo in the background). After listening to the 2k13 commentary for at least a couple hundred hours, it would have been nice to have totally fresh audio for the new game.
General player AI continues to be passable at best. If anything, they now step out of bounds more than before. They are also prone to shooting from behind the backboard when on the baseline, especially when close to the basket. And if I cut off the passing lane to my man, sometimes the AI will dribble the shotclock down to 0 with their center out at the 3pt line, and proceed to have said center hoist a 3 pointer he has no chance of making. These are all carryover issues from past games, but stepping out of bounds seems to have worsened. And just like in 2k13, the AI refuses to cover me at the 3pt line even with a rating of 85 from that range. You can literally sit outside and rain all day.
Mechanics that are not good:
- Blocking is ridiculously unbalanced in this game. I have a rating of 35 block with a 6'7" PG/SG and average 4 per game. I can come from behind like Lebron on fast breaks and destroy lay up attempts. I also routinely block centers and PFs. This also leads to a large amount of goal-tending.
- Driving the lane isn't worth the risk since you lose the ball very easily. The defense doesn't have to actively try to steal the ball so much as run into you.
- The coaching is broken. I start at SG (with PG as my actual position) for OKC, and then at the end of games Russell Westbrook rides the bench while I play PG opting to put in a player (Jeremy Lamb) rated 20 pts lower.
All in all, NBA 2k14 is a very incremental upgrade over NBA 2k13 in the My Player/Career department. If you really want updated rosters and rookies, I'd recommend waiting until prices drop/picking up a used copy. Otherwise, pass.… Expand