- Publisher: 505 Games
- Release Date: Jun 25, 2010
- Also On: iPhone/iPad, PlayStation 3
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- Critic score
- Publication
- By date
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Official Xbox MagazineFluffy ultraviolence. [Sept 2010, p.79]
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Naughty Bear mostly coasts on its great concept. Its execution aims high and fulfills some of its promises, but not enough to remain engaging.
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While the taste of being the baddest m*thaf*ing bear to ever live grows on you after the first two hours, the game's numerous glitches make you wonder how many chances you'll give Naughty.
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The first hours you'll spend with naughty bear will fly by, the only problem is that after those there won't be much else left. Good ideas ruined by a less than average execution.
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Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
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Quotation forthcoming.
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Naughty Bear is an amazing character in an average game. Some technical flaw and some dull mechanic ruins the appeal of the game.
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Naughty Bear shows some good ideas and a great ironic violent vein, but it isn't enough to overcome the general dullness and the lackluster technical realization. It would have surely benefited from more time spent on polishing and adding deeper gameplay.
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It's fun at the beginning and fun online, but the flaws soon catch up with it and hurt the experience. With some updates this game could be really good, but right now there's just too many flaws to enjoy it.
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Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work.
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This flaky action game falls short of the darkly funny teddy-bear rampage promised by the concept.
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The developers deserve some praise for the originality of the game, but ultimately it doesn't work as it becomes boring too early.
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Naughty Bear would have been a great $15 Summer of Arcade game, but as a standalone retail title, I can't recommend a purchase until this hits the $20 bargain bin and even then your standards, or at least your expectations had better be low.
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Naughty Bear wanted to be so much more, and possibly could have been with a little more variety and tightening up of the core mechanics.
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Gruesome teddy bear murders can be good for a laugh if you can appreciate horrific violence as retribution for intolerable cuteness--and deep down you know you can--but like the giddy announcer making up silly names for your kills, the extremely repetitive gameplay quickly loses its charm.
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Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
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In the end Naughty Bear just isn't very durable, and after a few hours of play starts to resemble the rather forlorn, moth-eaten teddy bear you abandoned in your youth.
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To take a game with so much promise, so much potential, and do absolutely nothing with it is a crime. Naughty Bear is a flat, dreary, completely boring game that relies on its core premise without doing anything to expand upon it. It desperately wants to be seen as irreverent, edgy and funny, but it is none of these things.
Awards & Rankings
User score distribution:
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Positive: 29 out of 73
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Mixed: 20 out of 73
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Negative: 24 out of 73
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Aug 21, 2010
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Nov 21, 2011
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Feb 12, 2011