- Publisher: Ubisoft
- Release Date: Oct 30, 2007
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Rise of a Ninja is decent for what it is, in that it's a solid first attempt at the Naruto franchise on a modern console.
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Official Xbox Magazine UKAs a roaming RPG it's fun, quirky and worth picking up; as a promo for the wider world of Naruto, it's excellent. [Dec 2007, p.94]
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X-ONE Magazine UKEnjoyable enough, but it will take the forgiving nature and steadfast devotion of a fan to really get the most out of it. [Issue 26, p.96]
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The phrase "one for the fans" has never been applied more honestly than in this case; it may be flawed, but we're happy to recommend Rise of a Ninja to Naruto fans - albeit with a few reservations. Believe it.
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Naruto: Rise of a Ninja is good enough that non-fans of the show would do themselves good by playing it.
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There is an innocence to it all that is hard to describe, as if the game comes from a time more pure and simple.
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Electronic Gaming MonthlyVisually, Rise of a Ninja is one of the system's best-looking games. But from a game-design standpoint, it's less successful. [Holiday 2007, p.80]
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Games Master UKHas all the ingredients to be good, they're just used in incorrect amounts. Shame. [Dec 2007, p.78]
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Rise of a Ninja, if nothing else, is undoubtedly a good foundation for something better the next time around. The graphics are fantastic, and running and jumping around the Naruto world is as convincing as it is compelling. If only the activities of this world were made of sterner stuff than rote replication of the source material's events or mind-numbing coin-collecting chores.
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Even with all these hiccups, there’s still a solid combination of adventuring and fighting to be found here. And the sense of progression--going from a lowly no-skilled friendless ninja to a super awesome friendless ninja--is handled well in terms of what powers you get and when you get them.
Awards & Rankings
User score distribution:
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Positive: 72 out of 99
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Mixed: 23 out of 99
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Negative: 4 out of 99
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Jan 26, 2019
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Feb 12, 2017
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Dec 11, 2014