- Publisher: SouthPeak Games
- Release Date: Jun 12, 2007
- Also On: PC, PlayStation 3
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360 Gamer Magazine UKWhile it was never going to be a contender for Game of the Year, Monster Madness has failed to deliver in nearly every sense. It could have been worse, but by the same token it could have been a whole lot better.
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AceGamezAlthough it does have a couple of flaws like a temperamental camera and some slowdown, as well as controls that take a little getting used to, it's such a blast to play and very addictive once you get into it.
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BoomtownIndeed, while it’s not an abomination by any means, and can provide some mild entertainment (more so on multiplayer mode), it’s by no means worth more than a rent.
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Overall, Monster Madness is a fairly decent gaming experience on its own, although when set alongside comparable titles like Dead Rising or even the decade old Zombies Ate My Neighbors, Monster Madness obviously doesn't reach its potential.
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Edge MagazineWhile Monster Madness does much to scratch the co-op itch, and offers some titillating online modes, it sullies it with patchy execution and a series of poor design choices. [Sept 2007, p.93]
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This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.
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While not great, Monster Madness is generally fun with its mix of solid monster design and colorful, animated graphics.
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Monster Madness could’ve been fun. It looks good enough to hold its own, and the general concept is pretty cool, but the execution just falls flat of the standards we should all hold for “next-gen” games.
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Games Master UKSimple and effective hack-and-slasher that will entertain rather than amaze. [June 2007, p.84]
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games(TM)Only through a scarcity of decent alternatives could we ever truly recommend this, and that’s just about as backhanded as compliments get. [June 2007, p.113]
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A counterintuitive control scheme, oddly balanced difficulty, obnoxiously repetitive combat, and a nearly useless camera in co-op mode. Eventually such problems become too numerous and too annoying to tolerate, turning what could have been a simple monster-killing romp into a scattered, clumsy mess.
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For those old school gamers who had a fondness for the classic Zombies Ate My Neighbors, Monster Madness will disappoint in almost every level. It’s a game that borders on fun but just doesn’t quite make the right impression with its repetitive action, framerate problems and barely there story.
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Hardcore GamerThis would have been a great game for $39.99, but is very hard to recommend at $60. [July 2007, p.59]
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In single player the game feels a little monotonous and lonely so thankfully South Peak have catered for those of us that like a little cooperative play.
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With a lengthy campaign and decent multiplayer, it is only a shame Monster Madness doesn’t play too particularly well but does add up to be an experience like no other.
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Official Xbox Magazine UKAnother failed idea is the ability to pick up items littering the different districts and use them as weapons. [June 2007, p.93]
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If you have two or more gamers in your household that are interested in this style of game, it may be worth a weekend rental. If you’re looking for a game that’s fun single player, or online, you need to pass on this title.
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It has a delightful old school feel about it that is reminiscent of The Chaos Engine or the aforementioned LucasArts gem, Zombies Ate My Neighbours, but if you're interested in gameplay over middling next-gen visuals, you'd be better off browsing eBay than dipping your toe in the very American world of Monster Madness.
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X-ONE Magazine UKThat price tag is the modern-day equivalent of hari-kiri, minus the blood and honour. Which is a real shame because, given how much fun Monster Madness proves to be when four of you are carving up critters, it deserves so much better. An extra mark when the price drops. [Issue 19, p.84]
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The iffy controls and problematic camera system do hinder the gameplay and the truly unforgiving checkpoint system could easily ruin it for most players, but those willing to look past these will find an enjoyable romp with some old-school flavor that most of today’s games lack ten fold.
User score distribution:
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Positive: 9 out of 19
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Mixed: 2 out of 19
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Negative: 8 out of 19
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Nov 16, 2012
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Apr 23, 2015
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StanStillFeb 26, 2009