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In conclusion, Lucidity is an interesting game that tries to break the boundaries of gaming and offers both casual and hardcore gamers something totally different that not only proves quite fun but also quite relaxing.
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There is far from enough depth here to keep veteran puzzle gamers entertained, and the lack of camera control will lead plenty to giving up before the second act, but the game's charms do work their magic on you the longer you play.
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If you have enough patience, helping Sophie will be a pleasure for the senses, with many hours of entertainment as a reward.
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games(TM)Each stage is a trial-and-error affair, which is good for longevity but may put some players off. [Christmas 2009, p.129]
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Official Xbox Magazine UKCharming but infuriating puzzler. [Feb 2010, p.113]
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You have to be way more forgiving than the gameplay is to enjoy Lucidity.
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It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.
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Because you don't control the pace of the game or have control of the pieces the game chooses for you, I found Lucidity quite unsatisfying, a bit hands off, if you will.
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It's got a few design holes, but in part because of those, Lucidity presents a type of game you don't see very often.
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There is a lot to like here, from a children's storybook art style to a unique take on 2D platformers. But the pieces don't come together to create an engaging experience that keeps you coming back.
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With a beautiful, dream-like style Lucidity grabs you almost instantly. But while playing it slowly loses its grip. The concept knows too many flaws and irritations to keep you fascinated and the story is too minimal to provide a counterbalance.
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Lucidity is an interesting experiment, a beautiful indie-flavored game and a welcome addition to Xbox Live’s crowd of old arcade game ports. Gamers who appreciate metaphor and meaning will certainly find much to enjoy here. It’s just a shame that it isn’t more fun to play.
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There's a lot of replay value, but it's ridiculously frustrating to get through this game the first time.
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With its absolutely exquisite art design, yet middling gameplay, Lucidity presents a package that initially captivates but wears thin quickly. I often found myself enjoying watching Sofi's actions more than I did participating in them.
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Lucidity reveals itself to be latest in a long line of twee, overly quiet games that, like the overrated Flower, desperately ache to be artful.
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This visually enchanting game tries to whisk you away to a young girl's dreams, but the often frustrating gameplay makes for a rude awakening.
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Overall, this game is fun for a short period of time. The replay value and addiction factor simply aren't present. More game modes, multiplayer options and "stuff" could be added to give Lucidity a little more bang for your bucks, especially in this economy.
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X-ONE Magazine UKA triumph of form over function. [Issue#53, p.104]
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It looks great but LucasArts' arthouse styled platform puzzler simply isn't much fun to play.
Awards & Rankings
User score distribution:
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Positive: 12 out of 16
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Mixed: 1 out of 16
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Negative: 3 out of 16
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RyanKOct 12, 2009
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JohnF.Oct 11, 2009
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JasonGOct 8, 2009