User Score
7.1

Mixed or average reviews- based on 221 Ratings

User score distribution:
  1. Negative: 39 out of 221
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  1. Sep 26, 2016
    4
    The original Lost Planet is just as bad as it's sequel,with pretty much all the same problems,including the broken checkpoint system which will send you back multiple levels......F*CK THIS GAME!
  2. Feb 13, 2012
    1
    This game is extremly bad. It's unrefined and it's by my opinion, the definition of bad and frustrating gameplay; in a landscape of only snow and boring combat, this game really stands out in the crowd. No time for exploration and no freedom what so ever.
  3. Apr 11, 2017
    2
    Un jeu Capcom ne saurait mentir : techniquement c'est du beau travail (souvent spectaculaire et toujours fluide) mais pour le reste, quel désastre ! dans le genre TPS c'est l'un des pires : le personnage est rigide et aussi maniable qu'un tank.

    Lost Planet se perd dans les situations répétitives et déjà vues entre deux boss dont le design et l'équlibrage sont foireux (problèmes de
    Un jeu Capcom ne saurait mentir : techniquement c'est du beau travail (souvent spectaculaire et toujours fluide) mais pour le reste, quel désastre ! dans le genre TPS c'est l'un des pires : le personnage est rigide et aussi maniable qu'un tank.

    Lost Planet se perd dans les situations répétitives et déjà vues entre deux boss dont le design et l'équlibrage sont foireux (problèmes de caméra, points faibles dissimulés par une avalanche d'effets spéciaux inutiles). Quant à l'histoire ou au semblant d'histoire, ça se débat dans des cinématiques aussi nombreuses qu'ennuyeuses. En bref, un jeu d'action très mal dégrossi qui ne mérite aucune indulgence.
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  4. BenG.
    Mar 28, 2007
    1
    Lost Planet is more drab, slow, mundane, and shallow than any other shooter I've played. The graphics are very nice, but don't dare make the mistake of believing that Lost Planet is worthy of a comparison to games like Gears of War.
  5. Jul 20, 2020
    0
    Lost Planet: Extreme Condition is a game that was founded on horrendous ideas, making it a candidate for the worst third person shooter ever made.

    "B-b-but muh grafix & story!" some of you may utter in a shocked reply. Yes, pretty good graphics (even by modern standards) are a surprising factor in this game, and the story is rather decent, the rest of the game is so mind-bendingly awful
    Lost Planet: Extreme Condition is a game that was founded on horrendous ideas, making it a candidate for the worst third person shooter ever made.

    "B-b-but muh grafix & story!" some of you may utter in a shocked reply. Yes, pretty good graphics (even by modern standards) are a surprising factor in this game, and the story is rather decent, the rest of the game is so mind-bendingly awful these factors will take a backseat to what is really going on. Let's start off with the controls, the biggest sin committed by this atrocity. If you've played 3PS games on the Xbox 360 before, there are a few controls you should expect to see. X to reload, RT to shoot, LT to aim, pretty basic stuff here. Lost Planet tosses that formula out the window with its ridiculous controls, RT to shoot being the only basic one that remains. X to rappel, OK, can deal with that. A to jump? Sure, why not. Up on the D-Pad to aim? Disgusting. Clicking the right stick to reload? Ludicrous. From the moment you start the first level, you'll realize that the controls are awkward and clunky. I'm in 4 playthroughs deep, and it doesn't ever feel right.

    Now, let's get even more basic. The mechanics of the game itself. You technically have 2 health bars while playing, one if the standard LIFE bar that many games have, but the other is pretty exclusive to the Lost Planet series, T-ENG. T-ENG is short for Thermal Energy, and is what you need to survive on a frozen planet. Cool concept on paper, with the worst execution I've seen in video games. You will lose T-ENG by doing ANYTHING. Scratch that, you can lose T-ENG by doing NOTHING. Need to reload? Shoot? Run? Jump? Dodge? Grapple? Throw grenades? Crouch? Stand still and do absolutely nothing? All of the above cost T-ENG, the rate at which you lose it depending on the difficulty you're suffering through. Regaining T-ENG comes from either killing enemies, human, Akrid, or VS, or destroying a piece of the environment such as an explosive barrel or car. All of which involve moving...shooting...reloading...See where I'm going with this?

    When your T-ENG hits 0, you will slowly lose health, be unable to regenerate health, be unable to fire T-ENG based weapons, and be locked out of using a VS. Hit a checkpoint with no T-ENG? The game will generously [/sarcasm] give you 1000 T-ENG to start with. On Extreme, that might be enough to keep you alive for 3 or 4 minutes. T-ENG dictates the entire game, and hitting a bad checkpoint with not enough of it could really ruin your day.

    So, what else does this game have to offer? Mech shooting. That's right, for the cost of a T-ENG number that drops like a lead ball, you can pilot and use a mech with big guns! At least until it gets destroyed within minutes after an enemy sees you. That brings me to my next point, the awful combat system. This game could have gotten away with being called "Knock Down Simulator 2K6" and no one would have second guessed it. Every enemy attack has a strong possibility of knocking you down and doing massive damage. While you're knocked down and healing, your T-ENG drains much more rapidly as you struggle to stand and heal, only to be hit by the enemy again, either repeating the knockdown process or outright killing you. This will occur on foot, in VS, on every level, against every enemy. Sometimes, you'll be completely helpless and unable to stop the impending death after a knockdown. Other times, you'll escape with such little T-ENG that you're merely prolonging life by a few minutes at most.

    The mechs don't feel good to control, feeling more like piloting a WWII era tank rather than a future giant robot made to kill insect monsters. Using a VS is very sluggish, and usually drain T-ENG faster than you can replenish it in combat. The game is also short, sporting 11 levels, 3 of which are under 10 minutes and others of which are re-treads of previous levels. There's also no replayability, since all that leads to is more Lost Planet.

    What's the overall verdict? The death sentence. This game is wholly unpleasant to play from start to finish, with no redeeming qualities whatsoever. It's amazing that Lost Planet 2 turned out to be a rather great game, since it was built on the same shay foundation as this game. I'd say start there and avoid this one at all costs.

    0/10
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  6. JakeB.
    Feb 1, 2007
    4
    Sure, everything looks great. But I can't enjoy the freaking game if I can't play. I need a southpaw option and the game just doesn't have it. What a colossal waste of time and money.
  7. CharlesM.
    Jun 6, 2009
    4
    Unfortunately, as with so many games developed in Japan, the complete lack of balance in boss battles ruins this game. It's not just the difficulty level, it's the hackneyed cheap trick of creating the illusion of challenge by removing any control of the player character for 95% of the battle while the game beats up on you at will. In boss battles, don't be surprised to see Unfortunately, as with so many games developed in Japan, the complete lack of balance in boss battles ruins this game. It's not just the difficulty level, it's the hackneyed cheap trick of creating the illusion of challenge by removing any control of the player character for 95% of the battle while the game beats up on you at will. In boss battles, don't be surprised to see hundreds of Mission Failed screens while exercising control over your character for mere seconds at a time. I finished it, but have no intention of ever going near this poor excuse for design ever again. Expand
  8. JaneA.
    Jan 1, 2007
    4
    Only two stretches, snow covered capes and underground caverns. Just like gears-of-war, this game falls short in attempts to deliver a wholesome view of a planet on the whole. In gears-of-war there were only techno-cities and caves being the major canvas and in lost-planet its snow-towns and caverns. Where are those beaches, forests, deserts ans swamps that are integral to the display of Only two stretches, snow covered capes and underground caverns. Just like gears-of-war, this game falls short in attempts to deliver a wholesome view of a planet on the whole. In gears-of-war there were only techno-cities and caves being the major canvas and in lost-planet its snow-towns and caverns. Where are those beaches, forests, deserts ans swamps that are integral to the display of a planet where a story has to establish ? Expand
  9. MarkB.
    Feb 14, 2007
    3
    For 59 bucks for this game I feel ripped off. too short. I'd make this one a rental.
  10. JimC.
    Jan 2, 2007
    4
    Its not up to my expectations. I had trouble with the controls and responsiveness. graphics are fair, but not the best ive seen on 360
  11. HeinrichN.
    Jan 24, 2007
    3
    Hi all. I bought this game for 600 rand and it lasted me one day. Surely they should have made it longer lasting. The graphics are awesome and the explosions make you want blow up everything. I just wish they would have given a indication on how long the gameplay would be. I just blew 600 rand in day.
  12. StigmataJ.
    Feb 18, 2007
    4
    Great graphics. Not the best game play. Missions are absurdly easy with bad a.i., no ability to run through lengthy segments and very hard boss fights that take too many repetitions until you win by luck.
  13. GrettS.
    Feb 3, 2007
    4
    So, I rented this game as i do with all xbox games, cause it's pretty much hit and miss when it comes to good games, and i can say I'm happy i rented this one. The game play is repetitive, the dumbest AI ever, i mean, it was like i was getting a flashback to the late 90's where AI stood there and let you shoot them and didn't anything more intelligent then duck every So, I rented this game as i do with all xbox games, cause it's pretty much hit and miss when it comes to good games, and i can say I'm happy i rented this one. The game play is repetitive, the dumbest AI ever, i mean, it was like i was getting a flashback to the late 90's where AI stood there and let you shoot them and didn't anything more intelligent then duck every now and then, wait that is what this AI does, YIPEE! i guess the game designers decided to make up for the lame AI and fall back to the traditional tride and true method of boring gamers by throwing mass's of enemies at them. Yeah, just what i want from a next generation game, old style but mashing, mind numbing old school tactics. Playing a button mashing game is alright if you have maybe 3 or 4 bosses througout the game, but every time you turn a corner you've got another button mashing no skill boss to kill, i mean BORING !!!. A good game is not, in my opinion, throw as many boss's and enemis at a player as possible, but cut the amount of bad guys in half and make them more challenging. Unfortunately, the cool concepts, and good graphics (COD3 is better) in the game are out weighed by the button mashing, dumb boring AI ,over kill on the boss's and the overall repetive boring game play. The story is kind of interesting, but nothing to write home aobut. As for online, it sucks. the only reason to buy a game, i figure, is if it has awesome on line play. The campaign can be average, but hey, we all want to be able to take our skill and pit it against other people, in as close to realistic settings as possible, did i hear someone say, blood lust lol. So, to summarize my rant, i mean opinon, this game is okay if you like button mashing, and if you have nothing to do for a few hours on a saturday. DON'T BUY IT, RENT IT. YOU'LL BE HAPPY YOU DID Expand
  14. TerryS.
    Jan 16, 2007
    2
    This game did not live up to expectations for me. I'd reccomend a pass. Nothing special.
  15. JackF.
    Feb 23, 2007
    3
    Try as I may, I just cant seem to get over some of the shortcomings of this game. It shines in some areas and falls short in others. But ultimately, I classify this as failing to live up to my expectations.
  16. nikephoros
    Mar 17, 2008
    3
    This game's sins were far greater than its virtues. Positive Aspects: I really liked its premise (human survival on a science fiction ice world), the captivating environment (beautiful art and decent sound), and the time pressure (player has to constantly replenish thermal energy during game play or his character will die). Neutral Aspects: I was ambivalent about the shooter/mech This game's sins were far greater than its virtues. Positive Aspects: I really liked its premise (human survival on a science fiction ice world), the captivating environment (beautiful art and decent sound), and the time pressure (player has to constantly replenish thermal energy during game play or his character will die). Neutral Aspects: I was ambivalent about the shooter/mech components of this game. They were not bad, just not necessarily better than anything that has already come out. The game has a grappling hook which I thought looked pretty cool, however except for the mountain climbing tasks, its use during game play felt superfluous (i.e. a chore/novelty). More could have been done to bring out the fun platforming potential of this device. Negative Aspects: I disliked the game due to three main issues. Issue 1 - Main character control felt really slow and sluggish. Perhaps this was by design (to capture the fact that this was a cold environment). His constant need to pause after performing controller actions (i.e. jumping or grappling), slow foot speed, and slow panning rates made some tactical situations extremely frustrating - especially when against multiple opponents or opponents who could move fast. The game uses the left and right bumpers for quick 90 degree left/right panning, but it did not feel natural to use during play. Issue 2 - Camera angles and visual cues were occasionally very poor, especially during boss fights. In some cases the view was too low and narrow such that the main character was unable get a decent visual of his opponent. This issue is magnified since many of the enemies/monsters were huge in scale. Another problem was that some of the visual cues in these fights were not clear (i.e. weak spots of big bosses) and get hidden by excessive special effects (i.e. ice, webs, smoke). Although learning how to fight and defeat a boss is part of the joy in most games, the implementation in "Lost Planet" made it a pretty frustrating trial-and-error experience. Issue 3 - Horrible plot and character development. For most shooter/action games, this probably wouldn't be a major gripe, but "Lost Planet" devotes a lot of time to the story. There were long cut scenes throughout the game and they made less sense as time went on. Character relationships and plot twists were extremely contrived and filled with non-sequiturs. What bothered me most was that the two human sides of the main conflict basically wanted the same goal (pacification of the ice world) and that their differences could largely have been resolved with a little thinking and no fighting. But to make the bad guys who they are, they had to use a method that would wipe out innocent humans (add evil laugh) Expand
  17. Aug 10, 2018
    1
    game was alright except for the unbeatable first boss!! other than the good controls and god storyline and graphics. this game is ****
  18. Jun 1, 2022
    0
    I decided to give this oldie a try in 2022... and I can't even begin to fathom how someone could've ever thought this game was even acceptable, in any point of videogaming history. The gameplay is absolute, utter rubbish. Controls are defective, slow and unresponsive. Framerate is about 4 FPS whenever there's more than two characters on screen. Simply ridiculous.
Metascore
79

Generally favorable reviews - based on 76 Critic Reviews

Critic score distribution:
  1. Positive: 59 out of 76
  2. Negative: 0 out of 76
  1. Official Xbox Magazine
    80
    It's straight out of 1989, and that makes it either archaic or retro-cool comfortable. With Capcom's steady attention to polish and presentation, Lost Planet falls into the latter category more often than not. And even if it's familiar, it's definitely not repetitive. [Jan 2007, p.48]
  2. Edge Magazine
    70
    Really, this is a game of strong, simple virtues: knockout action, beautiful character design, lovingly articulated models, crisp sound and overall polish. Every now and then it'll overstretch, at which point it falls. [Jan 2007, p.76]
  3. It does what it says on the tin, and delivers heart-pounding explosions, pant-wetting big alien monsters and hordes of minions to slay. If you can overlook the fact that it doesn't challenge your Xbox 360 either intellectually or technically, and you can just get down and dirty with some big guns and even bigger odds, then you and Lost Planet are going to get along just fine. [Issue 20, p.50]