- Publisher: Microsoft Game Studios
- Release Date: Jan 8, 2008
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Aside from a few nice options, sadly this is second-rate sword-slashery. Try Ninety-Nine Nights instead.
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But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
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Multiplayer action adds as a bit more life to this bare bones game. Coming from a series that understands character progression and massive battles so well, Circle of Doom seems more like a quick way to put out a title instead of a fully developed idea.
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This game is a boring affair where the logic in the design is nowhere to be found. Instead of the Circle of Doom, we rather prefer a Red Ring of Death.
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There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore.
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Edge MagazineFor most players there's just not enough here to hold any prolonged interest. [Mar 2008, p.100]
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Electronic Gaming MonthlyCircle of doom indeed. [Feb 2008, p.81]
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It's never a good sign when I nearly fall asleep while playing a game...multiple times.
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games(TM)Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
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Kingdom Under Fire: Circle of Doom follows a straight-forward formula, but somehow, it can’t even get that right. Most of the time, it just makes the gameplay too easy, too basic, or too difficult by design.
Awards & Rankings
User score distribution:
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Positive: 25 out of 56
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Mixed: 9 out of 56
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Negative: 22 out of 56
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Nov 9, 2013
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RonaldPApr 19, 2009
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RaunchyR.Jul 12, 2008