This game felt incomplete. The first chapter was fantastic, and there are a few sequences peppered throughout that played and looked great, however it felt like a lot of this content - from the script to the acting to the graphics and the game mechanics - were slapped together at the last minute to meet a deadline.
There's really no middle ground with this game. When it's good, it's reallyThis game felt incomplete. The first chapter was fantastic, and there are a few sequences peppered throughout that played and looked great, however it felt like a lot of this content - from the script to the acting to the graphics and the game mechanics - were slapped together at the last minute to meet a deadline.
There's really no middle ground with this game. When it's good, it's really good. When it's bad, you want to intentionally kill these characters then throw your controller across the room.
The graphics were often jerky and the character models were very generic with wooden animations. The environments looked great and some of the dino's looked good but the human characters were terrible. And they re-used dino models and skins so every raptor or spitter or compy, while well rendered, looked the same. The Troodon's were original to this game and looked really fake and extraordinarily out of place compared to the other dinos. Their comically oversized mouths, detail-less glowy eyes and poor texturing just didn't work at all. Their poisonous bite was a nice touch that made them memorable and frightening (a trait taken from the Compy's in the novel) but their nests (which are detailed in the game) were out of place and corny and made little sense at all.
This game is more like an interactive movie, so acting was important and it was actually alright from time to time. The Hardings were alright. The Mercs were corny, their dialogue was often unbearably bad, the acting was stilted and uneven and they didn't belong in this game. The Costa Rican thief had one of the worst fake accents ever and I wanted her to die - a lot. The hippie scientist was performed well, I guess, but she drove me nuts. And her big, shocking goal to turn the island into an animal preserve that was played up to be so controversial... was already done on Site B, where JP2 & 3 take place. The resistance to her plan by everyone in the game makes no sense. And the governments decision to bomb the island doesn't make sense, considering Site B was left alone. And the idea that the US government would bomb a Costa Rican island was insane.
In terms of gameplay, I had no problem with unresponsive buttons or QTE's not loading. In terms of aesthetics I did have problems with the abrupt start and end of many scenes, which I doubt was an intentional, stylistic decision. The music doesn't mesh between scenes and will often cut off as it begins to swell or get intense. Same with sound effects.
Speaking of sound effects. They were horrible in this game. They used sounds that were apparently from the first JP only. Dinosaurs don't really have a lot of screen time in that movie. So they re-use the same minute thirty seconds worth of grunts and roars over and over and OVER AND OVER throughout a 6 hour game that's loaded with dinosaurs. They made no attempt to do a new mix of the sounds or make their own sounds or use the variations from JP3 or even JP2. And they don't have context. When you watched the first JP, you heard the T-Rex make a sound then saw it do something that implied frustration or anger or curiosity. You recognize that this particular grunt means something, especially if you watched it 3 times a day for a year when you were 8 like I did. For the game, they took those sounds and dumped them in a bowl then threw them at you. It doesn't sound right. And they sometimes have the incorrect sounds paired with the incorrect dino.
The animal behavior killed the game for me. These things just don't behave like animals anymore. Sure, the T-Rex can't see you when you stand still, but it DOES have 2 huge freakin' nostrils to smell you with. And it's convenient that it always stops chasing you about an inch from your face and makes no attempt to nudge where you had been (like JP1) or lick at where you were (JP2) or anything. And there are many scenes where the animals could have nabbed you or another character if it hadn't inexplicably stopped running and let you climb a ladder or climb a ledge as it stood around and stared at you. They play like they're CG animations with bad timing, and that KILLS the immersion or the suspense or suspension of disbelief. I had moments while playing this game that made me feel all warm and fuzzy. It reminded me of the times I'd watch the movies as a kid or played with the toys and enjoyed the JP universe. And as soon as I'd get those feelings they'd yank them away again with the often inexplicably bad script or terrible graphics and sound.
This could have really been something special, and SOMETIMES it really IS something special. But it's hard to appreciate those good things when it's swimming in garbage.… Expand