- Publisher: Ubisoft
- Release Date: Mar 7, 2012
- Also On: PC, PlayStation 3
- Critic score
- Publication
- By date
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Mar 6, 2012I Am Alive has great ideas and poor execution. It ends up being a flat, frustrating game that isn't worth your time or money.
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Mar 21, 2012All in all, I Am Alive does most things well on paper – it's tight and succinct, priced as such, and it's a type of game we've yet to really explore (a gritty and realistic look at post-apocalyptic survival). Unfortunately, in spite of how cool it could have been, it ends up missing the mark by quite a big margin.
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Mar 6, 2012I Am Alive is a strong game premise that really fails to launch. Its great mood and solid combat system are overcome with poor design choices and story that just goes nowhere. I can't recommend it to anyone but the most ardent of supporters or diehard fans of The Road or other destroyed world apocalyptic fiction.
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Apr 26, 2012Ah well. One final tinge of guilt for an awful, disgusting, unsettling thing I never wanted to do. That sums up I Am Alive concisely.
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games(TM)Apr 17, 2012It comes nowhere close to living up to its title's protestations. [Issue#121, p.112]
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X-ONE Magazine UKApr 2, 2012The fighting and climbing become exercises in frustration, and there isn't enough depth here. [Issue#83, p.100]
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Mar 14, 2012I Am Alive is extra disappointing because it has so much potential right up front, and then wastes no time squandering all of it. Its premise is exciting but its promise goes wholly unfulfilled, and at some point you've got to stop lauding a game's good ideas and think about how much you actually enjoyed playing it.
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Mar 6, 2012I am Alive is a failure. After launching it you quickly understand why Ubisoft has held it on the back burner for so long. Instead of a survival game in a big city you get a few hours of slow fighting with platforms, emotionless shooting and a couple of quick-time events.
Awards & Rankings
User score distribution:
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Positive: 74 out of 168
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Mixed: 53 out of 168
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Negative: 41 out of 168
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Mar 7, 2012
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Mar 11, 2012
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Mar 7, 2012