- Publisher: Microsoft Game Studios
- Release Date: Sep 29, 2010
- Critic score
- Publication
- By date
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It's a wasted concept and it's let down by lazy execution.
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Jan 2, 2011Hydrophobia's waifish, glossed-over narrative is overshadowed by its shoddy combat and irritatingly obtuse navigation. At least the water is nice.
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Apr 27, 2011It's exciting to see a downloadable game with this much ambition, but if the kitchen sink approach can't do justice to the faucet and the bowl simultaneously, then omit both.
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Oct 25, 2010Hydrophobia is meant to be a trilogy, meaning we can expect another two parts to flow down the line, but unless some changes to the saving, puzzles, combat and controls are forth coming in the sequels, they're likely to be equally as washed out. Now, where's my towel at.
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Tragic in unused potential and perplexing in design, Hydrophobia never becomes more than the sum of its parts.
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From the game-stretching fetch quests to the clanking camera to the clumsy cliffhanger ending, Hydrophobia just doesn't feel like a finished game. The water is truly unique and special, but everything else feels too much like a soggy, overblown tech demo.
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With poor combat and clumsy controls, repetitive gameplay, and many frustrating design issues, Hyrophobia is not the wet dream we all wanted, just a conceptual one.
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So, while Hydrophobia breaks new water, it treads old ground. The systems beneath the ebb and flow of its technical accomplishment are archaic and, without exception, lack finesse.
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Feb 7, 2011Flawed and forgettable. Let this one drown slowly in the deepest pit of Xbox Live.
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Hydrophobia isn't straight-up, unforgivably dreadful. It's mostly just boring, uninspired, and vapid. Were it not for the combat, one could get away with calling it an almost decent waste of time and money. The whole package, however, amounts to a tedious and frustrating exercise in futility.
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There is so very much wrong with Hydrophiobia that no one should download it. It's not so bad that it's completely broken, but it's bad enough that even players who get the game for free shouldn't bother with it.
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A wholly loathsome experience drowns out the potentially impressive water physics; Dark Energy Digital should focus on turning their water into a piece of middleware. Maybe then we could finally see something good come out of this mess.
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An experience lacking flavour, with a transparent design, the game shares many qualities with its elemental subject matter. It is entering a super-competitive environment, and its premium DLC will need to be something special to turn things around.
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There are some interesting ideas and visual effects at play here, but they're not nearly strong enough to support such a monotonous adventure.
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Hydrophobia is just a Titanic of a shipwreck.
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Like any scientific breakthrough or new invention, Hydrophobia does represent a significant achievement in its own right. We're just going to have to wait until someone does anything worthwhile with it.
Awards & Rankings
User score distribution:
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Positive: 47 out of 79
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Mixed: 17 out of 79
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Negative: 15 out of 79
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Oct 4, 2010
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Oct 3, 2010
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Oct 4, 2010