- Publisher: Microsoft Game Studios
- Release Date: Aug 24, 2011
- Critic score
- Publication
- By date
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Sep 19, 2011The concept of Hole in the Wall may seem perfect for Kinect but it absolutely isn't. There are only two game modes and the game seems rushed, not always registering your body as it should. All of this adds up to a game that should be ignored by people who have Kinect.
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Sep 6, 2011It has a lot of motion-detection problems, and requires a lot of space to play, but it can be enjoyable in multiplayer.
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Aug 30, 2011Hole in the Wall might be fun with a couple of friends for a few minutes. But really, the idea doesn't last any longer than that. It gets boring fast and the cheap overall presentation just makes it annoying.
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Sep 26, 2011The poor Kinect sensing frustrates, a monotonous level design bores and you'll be quarreling with your friends for constantly ejecting them from the play area/room. Hole in the Wall simply isn't fun.
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Sep 2, 2011On the real-life TV programme, it's the usual kind of knockabout fun where not getting knocked into the water provides the goofy incentive. On the 360, though, most of the time is spent mangling yourself into forms that the Kinect sensor has rather too much trouble interpreting.
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Official Xbox MagazineOct 18, 2011Sadly, that's not the case in this tremendously poor adaptation, which nauseates from the outset with obnoxious music and garish menus. [Dec 2011, p.73]
User score distribution:
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Positive: 1 out of 9
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Mixed: 3 out of 9
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Negative: 5 out of 9
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Jun 20, 2012
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Jun 3, 2013
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Jan 12, 2013This review contains spoilers, click full review link to view.