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8.4

Generally favorable reviews- based on 3060 Ratings

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  1. Sep 15, 2010
    10
    First off, if you didn't play the game don't rate it. People complain that it looks just like the last one, the graphics are terrible, blah blah blah. These people obviously haven't played the game at all. Also, people say the game has a 3-4 hour campaign. yeah, when you play on easy mode where it takes 10 enemies to damage you. On Heroic, the campaign is easily 10 hours or more, andFirst off, if you didn't play the game don't rate it. People complain that it looks just like the last one, the graphics are terrible, blah blah blah. These people obviously haven't played the game at all. Also, people say the game has a 3-4 hour campaign. yeah, when you play on easy mode where it takes 10 enemies to damage you. On Heroic, the campaign is easily 10 hours or more, and Legendary is even longer. The game is similar to halo 3, but at the same time it's its own game. The multiplayer experience is fresh with new gametypes, weapons, maps and vehicles. It plays much differently. Another thing: the forge is now much more streamlined and easy to use. the game was out for 24 hrs and i was impressed by the amazing maps that had already been created by the community. People say that it's like call of duty. The only similarities i can find are loadouts and the fact that it's an FPS, and the loadouts aren't even remotely similar to those in COD. If you are one of those whiny people that hate everything that has the word halo anywhere near it, then fine. Don't buy it, it's one less person the community has to listen to wine online. Sure, call me a fanboy if you want. Everything I've said here is the truth, stated as plainly as i can. I think right now the game is probably a 9.75. There are still a couple of server issues that need to be worked out, plus not all playlists are available yet. But this is Bungie's last hurrah, and i think that they've done the series and their fans proud. Expand
  2. Sep 16, 2010
    10
    Fantastic game, is a true representation of what Games should be like, it's what Developers need to DO! Many have lost their way, Bringing out sequels that are basically the same as the previous version. (mw1/mw2 etc etc).

    Bungie's last wish has come true, This is an epic game, and it shows just how epic some game developers can be, and what it can give back to the community. Best Game
    Fantastic game, is a true representation of what Games should be like, it's what Developers need to DO! Many have lost their way, Bringing out sequels that are basically the same as the previous version. (mw1/mw2 etc etc).

    Bungie's last wish has come true, This is an epic game, and it shows just how epic some game developers can be, and what it can give back to the community.

    Best Game of the Year by miles 10/10
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  3. Sep 16, 2010
    10
    Great game! jhsdflkdjs fldskj fdslk jfdslkfj dsljfsdlkfj sdlkf jdkjf kjf erjuwlkj nvmcsdfsd t sr sr tesetsst awre wet wqet WERT WRT E TSY YAY A ya y st xt
  4. Sep 16, 2010
    10
    Halo reach is an amazing game, nearly perfect in avery aspect of game play it shined in campain with an amazing story and epic scenery. But, if you play a game just for MM reach won't disapoint, it's ranking system is flawless finaly rid of the boosters and derankers that plauged halo games of the past. Reach is the game of the year in my book.
  5. Pyr
    Sep 16, 2010
    10
    This is an awesome game, I played the beta and I had been eagerly waiting play the full version that I now own. It's everything I was looking forward to and more, the campaign is fun and challenging and the multiplayer is much improved and the graphics are great.
  6. Sep 16, 2010
    10
    Nada que hacer, es el máximo de la saga Halo. Hasta pronto Bungie, solo esperemos que 343 sepa por lo menos igualar su obra maestra. Es mejor esperar todo lo que esparamos pero que saquen productos de tan alta calidad como este trabajo.
  7. Sep 16, 2010
    10
    It's astonishing how many user reviews on here are obviously not from people who have played the game. Even if the game was awful, I certainly wouldn't review it if I didn't play it. Anyway, I'll keep this short. The campaign is one of the most varied yet and dare I say it the best in the series. Excellent AI keeps you on your toes, great (but not brilliant) graphics, amazing music andIt's astonishing how many user reviews on here are obviously not from people who have played the game. Even if the game was awful, I certainly wouldn't review it if I didn't play it. Anyway, I'll keep this short. The campaign is one of the most varied yet and dare I say it the best in the series. Excellent AI keeps you on your toes, great (but not brilliant) graphics, amazing music and audio effects, super-addictive and refined multiplayer and enough gameplay provided between the campaign, firefight, matchmaking and forge that you'll be playing this for years. Expand
  8. Sep 16, 2010
    8
    I am very happy with this game. I told myself I was done after Halo 3 but I am very glad I decided to purchase this. Multiplayer is way more fun with the addition of the armor abilities. The difficulty is intense but not frustrating. As for the whining fanboys who give a game they never played a zero simply due to it not being on the console they happen to own just dis-regard theirI am very happy with this game. I told myself I was done after Halo 3 but I am very glad I decided to purchase this. Multiplayer is way more fun with the addition of the armor abilities. The difficulty is intense but not frustrating. As for the whining fanboys who give a game they never played a zero simply due to it not being on the console they happen to own just dis-regard their reviews. Just smile to yourself and realize that you will never be as pathetic as some of these bottom feeders. Expand
  9. Sep 16, 2010
    10
    The only good thing about this game is the campaign, the online gameplay is full of nothing but bull **** calls. **** terrible job on the online aspect of this game all around.
  10. Sep 16, 2010
    7
    I gave this game a couple days. I played the campaign (really short! I beat it on normal in under 5 hours) and played everything online has to offer and realized one main thing. Boring. If you have played Halo 3 or for that matter, any other Halo, it is the same basic game. Firefight is a a joke since you can make yourself invulnerable with unlimited ammo to get all the achievements.I gave this game a couple days. I played the campaign (really short! I beat it on normal in under 5 hours) and played everything online has to offer and realized one main thing. Boring. If you have played Halo 3 or for that matter, any other Halo, it is the same basic game. Firefight is a a joke since you can make yourself invulnerable with unlimited ammo to get all the achievements. Speaking of achievements, they don't even work all the time! How could bungie release a game with broken achievements?

    Basically, if you are interested in an in depth single player experience, you are better off figuring out why there needs to be another CoD clone of MW. If you are looking for the MP(like most of you are), I have to say it lacks. The grenades have a massive buff, the main weapons are the DMR and Needle Rifle, which leave the game with an empty feeling. The main strategy is to fire at the enemy until they turn a corner, then lob your nades if you see them on your motion tracker behind the corner. Teamwork? Yes, but the basic Halo teamwork there always has been. Such as,"Hey you have a sniper rifle!", says your teammate. *assassination* "Not anymore!" Then you are left with the decision to boot the player (which will harm your team since most games are small 4v4 matches) or let him be a 10 year old on your team. There is of course the other basic teamwork of,"Guys, lets run around or camp until we see enemies and then call out when their shields are down so we can steal each others kills." Not my kind of game.

    Hynda, the Wii has terrible games. I recently gave mine away. Who wants to play Mario and cartoon games forever? Other than the Japanese. 3 words; Fallout: New Vegas. When the Wii gets it, I'll S*** BRICKS.
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  11. Sep 17, 2010
    7
    This review contains spoilers, click expand to view. Multiplayer wise i am incredibly pleased, except for the poor amount of maps. it's following the halo 3 recipe, it works and some new stuff has been added. Making a long story short, i'd go for a 9/10 on that part. In single player however, the story and characters are a huge dissappointment, it feels like ODST 2, only without the spooky feeling of being alone in the dark. The gameplay is good, but the story is quite boring and the characters are not worthy of mentioning, there's a lack of backbone to the story, and it feels like youre watching a b-movie from hollywood. I can't possibly give that more than 5/10. It's very good gameplay wise, but the story and characters are far below average, and the single player experince is truly dissappointing, thefore, an average, 5/10. Overall the game scores 7/10 from me, cause i think Halo is just as much a single player game, as it is an awesome multiplayer shooter. Expand
  12. Sep 17, 2010
    10
    You can get a pretty good idea of what Halo Reach generally has to offer from reviews by both customers and professional critics available, but I'd like to focus this review on certain aspect of Reach that I found particularly worthy of praise, namely the combat. For me, Bungies Halo series (not counting Ensemble's still excellent Halo Wars) have always had distinctive, varied and freeYou can get a pretty good idea of what Halo Reach generally has to offer from reviews by both customers and professional critics available, but I'd like to focus this review on certain aspect of Reach that I found particularly worthy of praise, namely the combat. For me, Bungies Halo series (not counting Ensemble's still excellent Halo Wars) have always had distinctive, varied and free flowing combat I love, but Reach is really the pinnacle of that Bungie unique brand of FPS combat. It's hard to find faults in a system that Bungie invented and perfected through almost two decades of developing FPS.

    In a lot of other FPSs, there's usually couple of selected weapons I tend to gravitate toward after familiarizing myself with what's available in the game. However, players would be hard pressed to find such "Swiss Army knife" of guns in Reach. The weapons library and availability are well balanced; the perfect weapon is very much dependent on the various elements of any given situation and environment. While the basic combination of energy arms to wear the shield down and kinetic ones to kill still provide the basis of your weapon selection consideration, increase in variety of open and close environments and types of enemy encountered add complicity and weightier consequences to decisions made on what firearms to bring into the next battle. This by no means strictly limits each weapon into specific categories of engagements. On the contrary I found most weapons to be flexible enough to serve in all situation but choosing the right ones to match your skill sets and circumstances is absolutely critical in surviving higher difficulties in the game.

    The levels themselves are excellently designed and provide the perfect backdrops to both small and large scale battles. Placement of enemy troops seems to be pre-scripted limiting battles to specific locale on the map, but the movement of those enemies are not as restricted and helps to retain dynamic flow of the battle. While the maps are fairly linear, the areas of each encounter are open (horizontally and vertically, I might add) and offer great amount of flexibility in tactical approaches and executions, especially with other live players. During a coop campaign mission, I found myself going back to a perch from an earlier point in the game that overlook the area we were suppose to defend and provided effective stand off support from a distance for my teammates.

    Speaking of teammates, AI of your computer controlled allies have not changed all that much from the previous games, which isn't necessary a bad thing. I like the fact that Halo friendly AI can act independent of players' action. In combat, they are not hiding behind the player character expecting he/her to push the front line forward like other FPS (CoD). But some sense of self preservation in friendly teammates like Covenant grunts often display would go a long way to immerse the player. On the other hand, enemy AI have improved drastically. Players no longer have their sole attention like I've seen in many other FPS. Covenant troops seem to react to other Spartans or human soldiers as well, depending on the level of threat they present at that instant. Since player is never alone in any mission, this effectively makes flanking a viable and necessary tactic in SP campaign. When I drop back to recharge shield, it's an opportunity to approach the enemy from the side while they are focused on my teammates. It isn't an sure fire technique as enemy AI sometimes will utilize their advantage and pursue when when you're recharging especially if you are overly aggressive and advance too far behind the line. Enemy AI will now recognize and use force multiplier in field like turrets (even gun turrets on abandoned warhogs which was something I didn't see them doing in previous games) and unoccupied vehicles. Overall, they seem "smarter" than before at gauging the situation and player intent then reacting accordingly; for example they throw grenades to flush out players in defensible positions, move to a safe distance before firing explosive weapon when players are close, deploy armor lock-down when players try to run them over, disable player vehicle with plasma overcharge to counter zoom and boom tactic etc.

    The only real complaint I have is the fact that drop ship deployment are almost instantaneous and in static locations often invulnerable to fire from ground. The instant enemy reinforcement really work against my usual tactics of wearing the enemy strength down from medium and long range then seizing the momentum and charging at the weaken remaining troops. In Reach such combination of tactics would get me sandwiched between the remaining enemies and fresh reinforcement dropping behind me. But that's more of a personal preference than a legitimate gripe toward the game.
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  13. Sep 17, 2010
    10
    this was the best game i have ever played except maybe halo 3. The graphics are awesome (for a halo) and the game play was flawless. The multiplayer is better even that Bad Company 2. If you don't buy and love this game, you are lame and stupid.
  14. Sep 17, 2010
    10
    Definitely lives up to the hype. The campaign is amazing, especially playing co-op, and the multiplayer is the best yet with more customization than you'll know what to do with. With the new Forge and armor upgrade system Halo: Reach was well worth the wait.
  15. Sep 17, 2010
    10
    Actual score: 9
    Listen, if you didn't like Halo before this game, it's not going to try to change your mind. Why would it? Bungie already has millions of faithful fans, and as their last installment, they were not trying to widen their range. If you already hated Halo, and you're reviewing this, either A. You're an idiot for spending your money expecting a franchise as successful as Halo
    Actual score: 9
    Listen, if you didn't like Halo before this game, it's not going to try to change your mind. Why would it? Bungie already has millions of faithful fans, and as their last installment, they were not trying to widen their range. If you already hated Halo, and you're reviewing this, either A. You're an idiot for spending your money expecting a franchise as successful as Halo to cater to you.
    B. You're a liar who doesn't have the game and can't stand that other people love it.
    I'm not saying this game shouldn't have negative reviews. I'll admit, those saying that the campaign doesn't come close to the first have a point. But to give it a 7 or 6 based on that is, I believe, unfair. Most games that come out these days have a 4-6 hour campaign with a forgettable plot and no replay value. Halo Reach has a 10 hour campaign with an alright story and plenty of re-playability thanks to features like 4 player co-op, scoring systems, and the vast number of game-tweaking skulls. I'll admit, the narrative has something to be desired, and the characters simply aren't there long enough to care about them, but to someone who already is into the Halo lore (and there is a lot of it), this provides a short but sweet prologue.
    As for campaign gameplay, it starts out slow, but by the last few levels it really starts to feel like you're part of a losing war. There are no more backtracking levels, and no more flood. The real treat, however, is the amazing AI. Enemy AI that is. Friendlies still have a hard time driving and shooting. The enemies however, especially the elites, are superb. In no other game will the computer enemies dive, dodge, flank, or sneak up on you as much as a Halo elite. And in reach, they just get better. Brutes are characteristically.. well.. brutal, and hunters are for the first time a serious threat; tough to take down and heavy hitters.
    The campaign I would give an 8. But really, this game deserves a high score on content alone. When you buy your average game, you pay for a campaign, maybe some co-op mode, and multiplayer. When you buy Halo Reach, you buy a co-op campaign, a co-op mode, multiplayer with a ranked arena system, a HUGE map editor, game-wide theater replay, and best of all file-share, which allows players across Halo to share maps, gametypes, screens, and films.
    Not much to say about multiplayer. There aren't too many maps, but all of them are great. Blood Gulch finally makes a triumphant return, and Ivory Tower plays better than ever. Invasion is a new way for players to finally get their fill of elite vs. spartan conflict, and headhunter is just crazy. The biggest gameplay changes lie in the new armor abilities. They are all extremely fun to use and so far seem perfectly balanced. I prefer fooling enemies with the hologram, while my friends like to fly above with the jetpack to rain terror. Besides some new weapons, vehicles, and gameplay tweaks however, it's still Halo. If you hate Halo, you'll hate this.
    Firefight was never my favorite, but it's hard to not try it now and then with the amount of customization offered now. You change every set, every wave, every group of enemies. You can change their behavior, statistics, and weapon loadouts. Really, it's overwhelming. It also now includes matchmaking support.
    Theater mode is just as great as ever, but they seem to have removed the ability to watch with parties. This is a huge downer for me, as my doubles partner and I love to reminisce about old games. Still, considering no FPS games even have this feature, it's hard to complain.
    And forge. Wow. I spent hundreds of hours creating and sharing maps in the first forge, and I'm scared to even start with the new one. Whereas in Halo 3 you were often limited by frustrating controls and limited object physics, in forge world you honestly feel like your imagination is only thing limiting you. There really is almost nothing you cannot do. You can't change geography I guess, but you already have a huge variety of settings in the world, and you can add scenery like rocks and trees. Seriously, my friends and I have played thousands of H2/H3 custom games, and with the new forge system, I don't see us stopping any time soon.
    On the technical elements, the graphics are nice but nothing spectacular this day and age. Weapons and character models look amazing, but environments look plain and the frame rate can occasionally go down in heavy moments. The sound is the real star. While not quite matching the intensity of Bad Company's booming accompaniment, Reach is still far above average this time, with powerful-sounding guns and cannons, and rumbling explosions. Much more engaging than your average video game.
    All in all, you get what you pay for. If you're a Halo fan, you already know you're getting this. If you're one of those guys who absolutely despises Halo, stay away from us. No one cares.
    Technical: 8
    Story: 7
    Gameplay: 10
    Content: 10
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  16. Sep 18, 2010
    10
    In the beginning, you know the end.
    These are the words Bungie have used to market Halo Reach and nothing could be closer to the truth. Over the last decade, Halo has been one of the most successful franchises in gaming history, providing the XBOX with a killer app and itself becoming a cultural phenomenon. However, with the Halo trilogy done, and as the fan base knows what happens to
    In the beginning, you know the end.
    These are the words Bungie have used to market Halo Reach and nothing could be closer to the truth. Over the last decade, Halo has been one of the most successful franchises in gaming history, providing the XBOX with a killer app and itself becoming a cultural phenomenon. However, with the Halo trilogy done, and as the fan base knows what happens to Reach, it was imperative that a deeper story would be needed that extended the Reach narrative.
    Enter Noble Team. An elite group of six Spartan soldiers located on Reach tasked with a mission to investigate the 'Visegrad Relay'. You play as Noble Six, a replacement Spartan for the others 'missing in action'. The first thing you will notice about the game is the improvement to the graphics. The engine has been completed overhauled and with smoother animation, this is easily the most technically impressive Halo yet. The artistic design is phenomenal, with Reach itself becoming a central character in the game with amazing vistas and variety.
    Althought the campaign is only 9 missions long, there is enought variety in terms of levels and scenarios to make this a valid purchase. Each mission, on Legendary, can take over an hour to complete.
    So, I've given Halo Reach a 9. What makes Halo Reach good?
    After completing the campaign, I had to admit I was a little dissapointed. I played the campaign on 'Heroic' difficulty and managed to complete it in a day. I had my own expectations of what I wanted to get from Halo Reach that I didn't get from this. But, in hindsight and after going back to the game with a clear head, Halo Reach is a brilliant piece of software.
    The campaign is incredibly varied. To go into too much detail enters 'spoiler territory' but the level 'Last Night in Solace' is my favourite Halo campaign mission ever. (Note: the mission shown in the E3 reveal!). Bungie have upted the action meter with a lot of background going on. Reach is being attacked by the Covenant and it feels like it. You will see battles in the skies and distance and there is a genuine feel of a constant threat around you trying to take your planet.
    The campaign does have it's shortcomings which I noticed more from playing on the 'Legendary' difficulty. The artificial intelligence. I had issues of Brutes walking past about seven marines to come for me, which completely killed the atmosphere. Likewise, the marines didn't fire shots. The marines are terrible at driving warthogs, always sending you in the line of fire (Legendary, that means death!) and concentrating fire on the wrong targets. Frustrating. I also noticed on the hardest difficulty the weapons seem to be unbalanced. It takes a silly amount of amunition to take down the smallest of targets and I feel Bungie should have relied more on 'armor upgrades' or 'tactics' to improve the difficulty rather than something as cheap as 'it will take 3 times as more shots to kill me'. An example is Ghost vs Ghost on Legendary you will always lose, even if you had the upper hand. Basically, the CPU cheats to make it difficult, which it still isn't, suprisingly. Another example is Elites dual-weilding plasma rifles, which you cannot do.
    Despite these shortcomings, Halo Reach does have some impressive campaign sleeves up it's belt. 'Armor abilities'. You'd think these would be game-breaking but infact, they are my new favourite additions to Halo. Armor abilities allow you to perform certain actions which now provides a new tactical edge to gameplay. The 'Hologram' is incredibly useful and hilarious in multiplayer as well as 'Armor Lock' which stops Online Vehicle Killing Sprees...finally.
    There are so many posotives to the Halo Reach package. Outside the campaign, there is a new CR system to purchase armor upgrades which are reflected in game and a new way of levelling up. It's a shame this was not expanded into other territories but I suppose that is what DLC is for. Forge has been expanded to include a 'map-editing' feature known as 'Forge World'. You cannot amend the geometry of the level but you can add items and structures. Firefight, from ODST, is included with several other gamnetypes such as 'Arena, Score Attack' which provide a large online package.
    The story of Halo Reach is well paced, but I wish there was a deeper narrative to develop a relationship with your fellow Spartans. I liked the fact that, despite everything going on, you were not the central character, the planet itself was. In the latter parts of the game, you are tasked with missions that are not exactly stereotypically 'end of game' missions but make you feel small and disposable, which is what you are in the jist of things.
    So, in conclusion, Halo Reach is a fantastic product. The campaign, on it's own scores at least an 8 with the other packages available pushing this to a nine. Play it on Heroic, you'll enjoy it and try legendary once you fancy a challenge. FeelinLuckyPUNK
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  17. Sep 18, 2010
    9
    As soon as I stepped into the first mission I immediately felt uncomfortable. It took a while before I realized why. It had nothing to do with the game itself, but my familiarity with the game series. You're a whole new Spartan and you're not alone, giving it a feeling akin to suddenly being an older sibling. It's something you should first get used to before passing judgement. When I seeAs soon as I stepped into the first mission I immediately felt uncomfortable. It took a while before I realized why. It had nothing to do with the game itself, but my familiarity with the game series. You're a whole new Spartan and you're not alone, giving it a feeling akin to suddenly being an older sibling. It's something you should first get used to before passing judgement. When I see people giving negative reviews, they often mention "old game play" But honestly, every shooter I've ever played has the same rule that put no difference between each other, that being, shoot and kill, and the difference is the execution between control layouts and what your get out of doing it. Grunt Birthday party, is fun, but not nearly as it was in Halo 2. As the game progresses, you get to know and respect your team for their strengths and character. AI is still at a point where you don't let them drive, though they seem less prone to flip, they drive like someone just stepping to the driver's seat, slowing you down quite a bit. Only thing I don't like is the lack of Flood, though they are rightfully left out, I wish they were in Fire Fight. Let's face it, they didn't get much attention in Halo 3. I will admit, I am disappointed, but that's because I was looking forward to something as epic as Mass Effect 2. It isn't, but it is hard to compare to a game of that caliber, that and the fact that they're different genres; Mass Effect being a 3rd person RPG, giving it more room, options, and several different ways to interact with people and knowing characters to a more personal level, (I fell in love with the cinematic) and Halo Reach being a 1st person Shooter with1 ending and characters showing who they are gradually as it progresses on a professional level. When it comes to game-play, it does seems like it's slower paced than the other installments, which continues to bother me, but I also had the same problem with Mass Effect 2. Overall, this is a game worth checking out. Expand
  18. Sep 19, 2010
    10
    Halo Reach is truly enjoyable. My son and I completed the campaign via split screen and enjoyed the pace, story, orchestral score and playability. The multiplayer in cooperative mode is fun as well, or for a challenge, try competitive multiplayer. Thanks for a great series Bungie!
  19. Sep 19, 2010
    10
    The campaign is second only to the first Halo. But when you consider the whole package (Campaign, Firefight, Multilayer, Forge) I think it is the best Halo yet. With some interesting new weapons and a new feel for the story the campaign was a blast and is definitely worth playing over again. Firefight has improved quite a bit since ODST. It is nice to be able to make your own game types inThe campaign is second only to the first Halo. But when you consider the whole package (Campaign, Firefight, Multilayer, Forge) I think it is the best Halo yet. With some interesting new weapons and a new feel for the story the campaign was a blast and is definitely worth playing over again. Firefight has improved quite a bit since ODST. It is nice to be able to make your own game types in Firefight. The multilayer is better than ever with more game options, the addition of load-outs, new weapons, armor abilities, and fun new maps. Forge has also greatly improved. What was once extremely frustrating in Halo 3 is only slightly frustrating in Reach. I would definitely recommend this to ALL of my friends. Expand
  20. Sep 20, 2010
    7
    I don´t see significant improvements graphically, the single player campaign leaves much to be desired, however, is an entertaining game in its cooperative campaign
  21. Sep 20, 2010
    10
    Wow, it's a perfect game! Bungie has discovered perfection formula! Halo Reach's graphics are the most beautiful ever, but yea not the best. But the feeling in that spacious place, with that cars, with that war whole thing! Wh-oah! They put a great and remarkable end to they last game with Microsoft-only.

    An epic adventure, well told. The most epic game ever, maybe.
  22. Sep 20, 2010
    6
    I usually agree with the "real" critics, but not on this one. Played them all. Played this game, all parts, and nothing in the game is memorable for me. It has beautiful vistas and outdoor areas and improved resolution. My biggest disappointment was there was nothing new in the game-play. I have already played too many hours of the same game-play and the new armor abilities don't add muchI usually agree with the "real" critics, but not on this one. Played them all. Played this game, all parts, and nothing in the game is memorable for me. It has beautiful vistas and outdoor areas and improved resolution. My biggest disappointment was there was nothing new in the game-play. I have already played too many hours of the same game-play and the new armor abilities don't add much for me. My favorite part - the action after the credits. My final test of greatness; as soon as I'm done, I crank up the difficulty and start over. Couldn't be bothered. Expand
  23. Sep 20, 2010
    10
    This is the greatest FPS to ever grace any console. It will be very hard to ever deliver a game on this level again. I only stopped playing it to have sex with my girlfriend.
  24. Sep 21, 2010
    6
    overhyped and under fulfills, not what i (and lots of others) were hoping for, for bungies swansong halo game. feels too old. too many fanboys screaming i love halo, when halo became disinteresting after the shambolic end to halo 2. it just no longer has that wow factor, maybe in part as it is a prequel and we know what we already know but it just feels slightly disjointed and wrong. butoverhyped and under fulfills, not what i (and lots of others) were hoping for, for bungies swansong halo game. feels too old. too many fanboys screaming i love halo, when halo became disinteresting after the shambolic end to halo 2. it just no longer has that wow factor, maybe in part as it is a prequel and we know what we already know but it just feels slightly disjointed and wrong. but thats my opinion. i see all these 10's and raving reviews, that the game just does not deserve Expand
  25. Sep 21, 2010
    10
    This is an amazing Game!!!!!!!!!! Any fan of a first person shooter will love it. My only complaint is the shooting mechanics are a bit off. Besides that buy it you will not regret it!!!!!!!!!!!!!!!!!
  26. Sep 21, 2010
    10
    Truly a great game. I wasn't the biggest Halo fan but this game changed my opinion. New features like stealth 3rd person kills, classes, and a better forge made this game awesome. Great job Bungie
  27. Sep 23, 2010
    10
    Reach is easily the best halo since combat evolved. Really it should have been Halo 3. Campaign was a tad short but classic. All these people that didnt like it are flat out little kids, that arent old enough to buy the game in the first place, complaining about how they changed it so much. They complain that they were great at halo 3 and suck at this. That's because this, unlike halo 3,Reach is easily the best halo since combat evolved. Really it should have been Halo 3. Campaign was a tad short but classic. All these people that didnt like it are flat out little kids, that arent old enough to buy the game in the first place, complaining about how they changed it so much. They complain that they were great at halo 3 and suck at this. That's because this, unlike halo 3, this is not noob friendly. They took away noob dual wielding, never seen one pro use this on a regular basis, as well they made the cross hair expand with the recoil so you have to time your shots and slow the pace. This is halo back to its roots, where it should be. Pro's are finally obvious and no little kids can think or claim they are pros, like they did in halo 3, because true skill really comes through this time. I have won 1000's of dollars in tournaments (since halo 1) and was flat out sick of all these noobs claiming to be pro. To the point where i stopped taking challenges unless it was at a tournament. Lost count of how many kids i shut out that thought they were MLG. This game finally puts noobs and medium skilled players in their place. If you dont like it, practice and get better. Dont blame the game for showing you who you really are. New weapons rock and are balanced, as long as you have an intelligent approach to combat situations you should do all right. Expand
  28. Sep 23, 2010
    10
    HALO: Reach takes what is great about the franchise and makes it better. The campaign is by far the most story-driven of any of the HALO titles with plenty of excellent set pieces and emotional scenarios to draw you into the drama. The weight of the fall of one of humanity's largest colonies is conveyed in a truly masterful fashion. The closing scene after the credits is one of the mostHALO: Reach takes what is great about the franchise and makes it better. The campaign is by far the most story-driven of any of the HALO titles with plenty of excellent set pieces and emotional scenarios to draw you into the drama. The weight of the fall of one of humanity's largest colonies is conveyed in a truly masterful fashion. The closing scene after the credits is one of the most memorable scenarios I've experienced in any game.

    Multiplayer is as addicting as ever. With the new credit system allowing you to cosmetically customize your Spartan III being a new pull to keep you engaged, you won't be backing away from this game any time soon. The controls are, expectedly, responsive and intuitive, and the new armour abilities add a new layer of strategy and give you several novel ways to unleash mayhem.

    If you are a 360 owner, Reach is definitely a must-have title for your library.
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  29. Sep 24, 2010
    10
    This must be THE halo game of generation, story was good and graphics worked well. You can't call yourself a fps-player if you don't try this masterpiece. It's not flawless, but near to it. AI really gives you good fight in story-mode and especially in firefight. Loving it.
  30. Sep 24, 2010
    10
    This was Bungie's last Halo game and hope 343 Industries can fill those big shoes. The campaign may seem short, but it is engaging, the multiplayer is at it's finest, Forge allows greater freedom, and Firefight has been greatly improved. There are also little bonuses for the game, so sign in and check them out. This truly is the best Halo game and the best bet to get Game of the Year.
Metascore
91

Universal acclaim - based on 99 Critic Reviews

Critic score distribution:
  1. Positive: 93 out of 99
  2. Negative: 0 out of 99
  1. Jan 18, 2011
    80
    If you loved all the other Halo games, there's little I can say to dissuade you from purchasing Bungie's last creation in the Halo series.
  2. Jan 15, 2011
    71
    Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
  3. Games Master UK
    Dec 25, 2010
    94
    Almost achieves the impossible and fulfills the hype. Among the best shooters ever created. [Issue#231, p.82]