- Publisher: Microsoft Game Studios
- Release Date: Dec 12, 2007
- Also On: PlayStation 3
- Critic score
- Publication
- By date
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Despite my complaints, GripShift isn’t a bad game, it’s just flawed in all the wrong places and at the end of the day, it’s completely unremarkable.
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So, is GripShift the end all be all of combat racing on the Xbox 360? Not by a long shot. However, the game definitely stands out in its genre and makes it a lot of fun to get behind the wheel to put the pedal to the metal—and has a price tag of only 800 Microsoft Points (or about $10).
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Some will be able to take it for what it is, but I need some sort of glue to hold my games together, some sort of over-arching point as to why I’m playing them, sadly GripShift doesn’t have any of that.
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With the promise of downloadable tracks, levels and game types in the future, GripShift is a decent way to spend 800 Microsoft Points. It might not be the most incredible kart racer you’ve ever played, but it’s solid and it’s fun, and that’s what counts.
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Either online in a deathmatch, or attempting to perfect the 120 levels, Gripshift is a fun diversion that holds a lot of value if you’re up for the challenge.
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The gameplay is unlike anything else offered, and even though it’s technically a port, compared to the rest of XBLA it qualifies as original content.
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The puzzle sections are great fun, and could have been their own game. As it stands, however, the Race mode just doesn't cut it.
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Official Xbox Magazine UKPlenty of options, game modes and good fun. [Feb 2008, p.102]
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Gripshift tries to do a lot of thing, and while it doesn't succeed at everything there's a huge amount of content available for what it does best.
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X-ONE Magazine UKIt's so colorful that it's likely to lure people of all ages in and keep them hooked. [Issue#29, p.120]
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Ultimately, GripShift is not precisely original. Its elements can be clearly traced to many other racing games, and it's not even the best in its particular racing sub-style (that reward remains with Trackmania).
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GripShift includes a decent amount of gameplay for an Xbox Live Arcade title, but it just isn't compelling enough to motivate you to play through the entire game.
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GripShift tries to be too many things at once, and ends up falling flat at most of them. The funky physics of the game will provide a decently enjoyable learning curve to get over, but it will be a rare gamer that cares to see GripShift through on all 125 races.
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If you’re looking for a racing title on the Arcade, Gripshift does a passable job doing it.
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And combine this with all the jumping, shooting, and platforming the player needs to do in order to compete challenge modes, it is easily seen where the game’s overall presentation begins to falter.
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Official Xbox MagazineGripShift includes a ton of new tracks and a brand-new deathmatch mode--which lets you face off against your pals on Xbox Live--but this game isn't worth the points. [Jan 2008, p.65]
Awards & Rankings
User score distribution:
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Positive: 9 out of 12
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Mixed: 2 out of 12
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Negative: 1 out of 12
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BlueFalconJan 11, 2008
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StarH.Dec 31, 2007
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CaseyD.Dec 30, 2007