- Publisher: Sega
- Release Date: Oct 14, 2008
- Also On: PlayStation 3
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It's a hack-and-slash, so there isn't any compelling depth lurking under the surface. The extra modes – Challenge and Trials of Tyris – are just extended hack and slash sessions. Where's the two-player support?
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A repetitive and badly made game that makes me wonder if the series has any kind of future. This game feels extremely rushed and just can’t compare to games of a similar ilk.
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Beast Rider deserves a place in the gaming hall of shame, easily one of the worst titles on 360 and with an obscene price-point to boot.
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Lacking co-op and the rest of the cast, Beast Rider seems more like a market study than the complete Golden Axe experience we could expect.
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Xbox World 360 Magazine UKAnother 'classic' Sega franchise turns to bum gravy. Sonic, eat your heart out. [Jan 2009, p.67]
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Let's get serious; Beast Rider is a game to be avoided.
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Games Master UKStamps on our fondness for the original until all of the squishy bits ooze out of the sides. [Christmas 2008, p.73]
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Fans hoping for a worthwhile update to one of gaming's most revered hack-and-slash franchises will be sorely disappointed by this poorly designed and utterly mediocre title.
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We expect a few things from a modern arcade-style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer. Golden Axe: Beast Rider, Sega’s reinvention of the arcade classic, delivers none of them. Perhaps the worst oversight of the bunch is the lack of multiplayer options.
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While you may enjoy the combat and beasts, the whole game is just far too tedious and it’s missing everything that made the original great.
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While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
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The combat can be fun, but ultimately it’s rather boring and uninspired, the beasts are sluggish and unresponsive, and the defence is just plain annoying.
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Poorly conceived and quite dull in nearly every way, Golden Axe: Beast Rider is one of those missed opportunities that could have brought the series to a new generation of gamers. Instead it takes a linear route that makes this a game even Golden Axe fans will certainly want to avoid.
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Golden Axe is the latest classic franchise to disappoint on new hardware, and we can't help but think it's a huge wasted opportunity. Beast Rider even fails to include multiplayer support, something that was core to the original game, confirming its fate as a sub-par hack 'n' slash.
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Beast Rider makes all the right attempts to become relevant again (3-D, bloody combat) but stumbles so badly on the fundamentals that you wished the game was axed from development to begin with.
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This is a game worth avoiding like the plague, even if the classic remains deep and warm within your heart.
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SEGA might as well have released this as The Adventures of Fiery Boob Lady, and left their mothballed franchise with at least modicum of dignity.
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If you ever plan to design a hack & slash-game, you should definitely play Golden Axe: Beast Rider. It's the perfect example of what not to do.
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If you need a Golden Axe fix you can get the original game with co-op on XBLA for 400 points, and we guarantee it’ll be a more enjoyable experience than Beast Rider, which has only served to put another nail in the coffin of one of Sega’s biggest hits.
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Even writing about Golden Axe: Beast Rider is depressing me, the sooner I get this game out of my head the better, and all I can say to those nostalgic fans out there who want a taste of the new Golden Axe is, keep those good memories of yesteryears game in your head and avoid this game at all costs.
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With the exclusion of co-op -- what people really want to play -- and the constant hint that a sequel's already on the way, Beast Rider feels like a difficult, drawn-out, $60 tutorial. Why bother?
Awards & Rankings
User score distribution:
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Positive: 17 out of 37
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Mixed: 8 out of 37
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Negative: 12 out of 37
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Sep 30, 2021
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Sep 5, 2013
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Apr 6, 2012