- Publisher: Microsoft Game Studios
- Release Date: Jul 23, 2008
- Critic score
- Publication
- By date
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Go! Go! Break Steady is a fun experiment in merging two genres that would seem to have nothing in common. It's like putting a walrus in your peanut butter. And yet, the results aren't half bad.
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If you're into music and/or puzzle games at all, Break Steady is worth a gander for its single-player and versus throwdowns. [June 2008, p.77]
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Go! Go! Break Steady is worth a spin if your into either rhythm or puzzle games just because of its blending of the two genres.
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Go Go Break Steady 's mixture of two gameplay styles sounds interesting, but it doesn't work out as well as you'd hope.
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It's all reasonably diverting, but the mix of genres never really gels and when things get frustrating the game lacks that basic addictive lure to keep you playing.
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It’s got everything you might want from an XBLA game including extra downloadable content, multiplayer options including co-operative play and the capacity for custom soundtracks. What it doesn’t have is mass appeal. Still, somewhere out there is someone who’ll give Go! Go! Break Steady the love it so dearly needs.
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Transition between puzzle and rhythm is bad, can get pretty tedious after a while.
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games(TM)It’s difficult to label Go! Go! Break Steady’s use of two genres as a hybrid, because the rhythm–action and puzzle elements sit side by side, rather than one informing the other in any inventive way. [Oct 2008, p.121]
User score distribution:
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Positive: 4 out of 5
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Mixed: 0 out of 5
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Negative: 1 out of 5
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JoyceLamJul 26, 2008