- Publisher: Eidos Interactive
- Release Date: Sep 19, 2007
- Critic score
- Publication
- By date
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It’s a fresh idea with decent graphics and gameplay. You won’t mistake it for a big-budget shooter or elaborate adventure game, but that isn’t what it was aiming to be either.
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There are some fun power ups.
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Given the time and I think folks could come to appreciate this quirky Xbox Live Arcade title … it’s unfortunate that being released so close to Halo 3 many have chosen to pass on it.
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Developer Strawdog Studios was clearly aiming for a game that is easy to pick up and play, but in the end made a game that is equally easy to simply walk away from.
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The problem with GEON: emotions is that it's over far too quickly. Unless you are trying to get gold in every time trial, chances are you're going to complete the game in a matter of hours. Worse yet, the game has a tendency of getting a little repetitive the more you play it.
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GEON is a simple puzzle game that's more generic than its title would lead you to believe.
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The core process of gathering up pellets and delivering them to the goal simply isn't as fun as it should be. For a game built upon this crucial cornerstone, no matter how many ideas are added on top of it, the whole construction remains unstable and, soon enough, un-enjoyable.
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Official Xbox MagazineOtherwise, expect to get bored rather quickly with collecting spilled spheres and waiting for floating cube-movers. [Dec 2007, p.66]
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Geon: Emotions is a pretty cute and easy to learn puzzle game on Xbox Live but nothing spectacular or addicting.
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The biggest problem is that it just lacks the single-player appeal of a Pac-man, as well as the multiplayer depth and longevity of a game like Bomberman.
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Official Xbox Magazine UKAn attractive barfly that never really engages. [Dec 2007, p.108]
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Xbox World 360 Magazine UKInnovative, pretty, interesting at first glance... but ultimately: boring, boring, boring. [Oct 2007, p.96]
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X-ONE Magazine UKHere's a list of things that this is less interesting than: rubber gloves, garden peas, Spam and watching paint dry (of course). [Issue 26, p.117]