F1 2013 is pretty solid. I haven't played an F1 game fully since 2010, although I played a demo of 2012. The AI is probably the biggest improvement, with the AI not backing down in a fight into a corner. More importantly, the AI can out brake themselves into a corner when fighting you too, which shows a solid mistake concept on the part of the AI. They actually make mistakes, althoughF1 2013 is pretty solid. I haven't played an F1 game fully since 2010, although I played a demo of 2012. The AI is probably the biggest improvement, with the AI not backing down in a fight into a corner. More importantly, the AI can out brake themselves into a corner when fighting you too, which shows a solid mistake concept on the part of the AI. They actually make mistakes, although rarely as you would expect from an F1 driver.
The rule system has been improved, or at least is a little more lenient! The tyre wear which was a big factor in real life has also come into the game, at least for the player it seems. The handling feels more fluid now too, which is nice to see. However, any setup can be used to win a race, even a minimum wings setting of 1-1 in Monaco, which should not be the case at all. This needs to be addressed.
The F1 classics mode was quite an enjoyable experience. The cars lack high speed grip & braking power, but have a massive amount of torque, which means wheelspin is more violent. Just seeing the names of team & F1 legends brings a smile to an enthusiasts face.
Career mode was a let down for me. They haven't really changed it since 2010. Codemasters are just sitting back improving graphics when it's things like career mode that should be improved. The same old boring system of taking an upgrade path is in. The top teams in the game are always the top teams, but for me, in career mode you should be able to take any team to the top over time, meaning your teammate in that team could also be winning races. This could be done by having a system where the top 4 teams get a maximum of 8 upgrades a season on a balanced R&D path, 7 for the next 4 teams, and 6 for the next 3. The main difference in feeling in cars in career mode isn't downforce either, it's overall power from the engine. This is something that clearly needs refining. The career menu interface is boring and there isn't much to do there, it'd be nice just to see a little money system where by teams offer cash like they did in 2010. The pit times, for me at least seem to be always around the 3s mark, while in F1 they can range between 2-4s normally, so a bit of randomizing or making top teams have better pit stops would work better.
Career mode for me was the biggest let down by miles, but all in all, as far as the racing & feel of the cars, F1 2013 is pretty nice to play. F1 classics was a breath of fresh air. I'd recommend buying it, but wouldn't pay anything more than 30 euro for it.… Expand