- Publisher: Taito Corporation
- Release Date: Feb 25, 2009
- Critic score
- Publication
- By date
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The new situations alongside the few additions to the survivor characters provide a lot of new and interesting challenges. In the end, whether you pick this up will be solely based on how many of the problems you are willing to ignore to enjoy it for what it is: an 800 Microsoft Points downloadable puzzle game.
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Exit 2 doesn't feel like a sequel as much as more levels with a few added twists. All of the issues from the original are back: The controls are awkward. The pacing is horrid. The AI needs work. But hey, at least a good number of the puzzles are interesting and there are a lot of them.
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Exit 2 establishes a personality for itself without a story, a romance subplot, or a robust class tree. It’s just a guy, his coffee, and a whole lot of puzzles, but hey, turns out that’s really all you need.
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Official Xbox MagazineIt all moves at such a slow pace that there's no feeling of excitement or achievement in finishing a level. [May 2009, p.84]
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If you want to play Exit 2, play Exit. The experience is so much better and it will show that us gamers won't stand for them releasing the same game under a sort of different name.
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X-ONE Magazine UKYou always feel at odds with the control system on offer. [Issue#45, p.101]
User score distribution:
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Positive: 2 out of 3
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Mixed: 1 out of 3
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Negative: 0 out of 3
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Mar 4, 2023good game overall, i played the first one on psp and its the same game just with diferent level design and some new puzzles.
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NirArbelMar 13, 2009