- Publisher: Klei Entertainment
- Release Date: Apr 25, 2007
- Also On: PC
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The puzzle design is quite good, though not very involved physically.
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I was most impressed with the look of Eets. You may have seen the older PC game, and if so then you know what to expect here. The only way I know how to describe the characters is as cutesy with a serious edge. The characters, especially Eets himself, looks like you could pet him but at any moment he might just bite your head off.
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Eets is of most value to players who enjoy experimenting. In much the same way that it's fun to replay the same level of "TrackMania" or "Mercury Meltdown" over and over to find a better solution, finding a way to complete a level in Eets without using up all of your available tools is satisfying - and the game credits players who use their imagination, too, with a range of achievements reserved for players who can get through without exhausting their inventory.
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The game can get repetitive and a little stale, but in short dosages it works.
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Official Xbox Magazine UKEets has got the glee of design that made Worms and Alien Hominid exciting and unpredictable, without the violence. [June 2007, p.96]
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A mixed bag overall. Initially it will seem excellent; puzzles are fun and challenging, the graphics look nice and it seems quite thought provoking. Discover the solution in the START menu and it begins to change, because lingering in the subconscious is the thought that this puzzle can be easily solved.
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