A solid action game made up of borrowed parts, some genuinely good and new ideas, and some design flaws. It ultimately isn't able to make it's borrowed elements as good as the games it took them from, but ultimately I can't criticize the game too much. It's a solid effort and more enjoyable than most movie tie-in, licensed games even with it's flaws.
The combat is pretty entertaining.A solid action game made up of borrowed parts, some genuinely good and new ideas, and some design flaws. It ultimately isn't able to make it's borrowed elements as good as the games it took them from, but ultimately I can't criticize the game too much. It's a solid effort and more enjoyable than most movie tie-in, licensed games even with it's flaws.
The combat is pretty entertaining. It's no Bayonetta in terms of mechanics and execution. The controls are a touch stiff and the lock on mechanics aren't always going to let you hit what you want in the larger battles. However things like enemies having certain weaknesses add more depth to the experience, and I really enjoyed how the game's parkour elements tie into the fights. Maneuvering over certain objects or running across certain walls are some of the only ways to refill your health and energy needed to pull off stronger attacks in the middle of combat. Tank and light cycle sections are there to add some variety to the mix.
There's a platforming element to the game that's very similar to the Prince of Persia series. This is where the game has it's biggest flaws. Controls are unbelievably stiff in these sections. The more ambitious moments of the game's platforming can be quite frustrating as you careen off a ledge through little fault of your own. There are moments of pure Prince of Persia bliss that can lead to cool looking moments once you get the hang of the controls. Even when you do though there are still going to be times where you just get screwed by the controls. The overly lengthy respawn cutscene does nothing to alleviate that irritation. It's only a few seconds, but that's still way too long. We live in a time where instant respawns are a must.
There's a multiplayer component to the experience that's still surprisingly active. The experience is most definitely TRON. You can turn into a light cycle at will and the combat is overall solid. It's not groundbreaking in any way, but may still bring back the TRON faithful for repeat matches.
As far as the presentation side of things go, like most of the game, it's decent, but could be better. The soundtrack is pretty great. Fits the world perfectly. The graphics capture the look of the TRON universe perfectly, but stiff animations are noticeable. Look to closely and you can see that it's pretty dated graphically. The story that bridges the gap between the two films doesn't do anything really consequential to the overall story of the universe, but still ties into things nicely. The returning Olivia Wilde playing her character is much appreciated.
Perhaps with a bigger budget and more polish this could have been TRON's Arkham Asylum. The potential is here, but the refinement isn't. Things like dated design and control issues bring down the experience. Yet, the game's core ideas are good and make it pretty darn fun even in the face of some frustrations. It's also nice to see TRON get some solid video game representation. The universe is in desperate need of expansion.
As it stands it's a solid action game that's worth a look for TRON fans. Maybe that look should only be in the form a rental, but it's worth the look nonetheless. The TRON fan in me was delighted to play a TRON game of this kind. No, I wasn't blown away by it and it could have used some more work. In this genre though you can do much worse. Plus it has that TRON setting going for it.
7.5/10… Expand