- Publisher: Microsoft Game Studios
- Release Date: Apr 4, 2012
- Critic score
- Publication
- By date
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May 22, 2012With sub-working core gameplay, Diabolical Pitch ultimately becomes little more than an exceptionally creative example of the limitations of Kinect. On a more effective control medium, it could have been a beautiful, if small, take on Suda51's every gaming hallmark. Instead, it is an elegant symbol of the Kinect's weaknesses. Even big fans of Grasshopper Manufacture should wait until they've played the demo multiple times before buying, even at 800 Microsoft points ($10). In as many words, this was a swing and a miss.
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games(TM)May 17, 2012Fundamental control niggles mean very few players will persevere to unlock everything DP has to offer. [Issue#122, p.104]
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Apr 30, 2012Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
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Apr 26, 2012It's a mechanically flawed game that takes two hours to beat - though it's going to feel like it takes much, much longer.
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Apr 9, 2012It's a great idea, and filled with some top grade Suda51 weirdness, but Kinect is nowhere near accurate enough to make even such a simple game work properly.
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May 15, 2012Diabolical Pitch feels like a minigame that belongs in a larger collection of minigames, but sadly it's not, and this is all you get for 800 Microsoft Points for two hours of gameplay. It's a shallow experience that even if it did work properly at all times it still wouldn't be that much more exciting or fun.
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Apr 4, 2012Diabolical Pitch is ridiculous, but in all the wrong ways.
User score distribution:
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Positive: 3 out of 4
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Mixed: 0 out of 4
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Negative: 1 out of 4
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Apr 9, 2012
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Apr 4, 2012