User Score
8.2

Generally favorable reviews- based on 100 Ratings

User score distribution:
  1. Positive: 80 out of 100
  2. Negative: 12 out of 100

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  1. GrumpyGamer
    Jul 18, 2010
    0
    Why is it that you guys have framerate problems on a low rez game with no to little network req's (acchievement and leaderboard- that's it)? The inventory req to drag over the grinder? Cute at first, then tedious (how bout an autogrind?); or what about the Special Quest weapon you earn at the end, being weaker than all the other top tier weapons in the arsenal you can purchase? Why is it that you guys have framerate problems on a low rez game with no to little network req's (acchievement and leaderboard- that's it)? The inventory req to drag over the grinder? Cute at first, then tedious (how bout an autogrind?); or what about the Special Quest weapon you earn at the end, being weaker than all the other top tier weapons in the arsenal you can purchase? Potions that last one second, powerups that don't move with the character- I could blather on about the super weak. C'mon designers!- and then there is getting caught up on all kinds of collision in the levels... You really should really take the time to optimize user experience, make sure there is some logic inserted behind applications of story and design (even in something this inane) and clean up any technical issues BEFORE you ship- I mean, you guys had YEARS. It's the difference between competent development and just get-er done mentality. You had an oportunity for greatness here- why choose anything less? Hrrumph. Expand
Metascore
79

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 59
  2. Negative: 0 out of 59
  1. Jan 15, 2011
    64
    DeathSpank has stylish "paper cut-outs" as characters and scenery (which are especially impressive at a full HD resolution on PC), sharp dialogue, and nice music – it only needs thought-out gameplay to succeed. The game is hardly worth a second playthrough, and that's a death warrant for any aspiring Diablo clone.
  2. Cable-TV executives may not have major networks to fear in the summer, but they should be terrified of deep, blissful time-sucks like DeathSpank.
  3. Clearly, DeathSpank's main strength is in its dialog and humor. As an Action RPG, it remains a little too simple to fulfill the needs of hardcore hack'n slash fans, and some game design flaws and ergonomics mistakes render its 10 or so gameplay hours a little bit tedious and less inspired than we'd hoped. It still is a visually charming, point'n click and silly ideas enriched adventure to dive in. Its shortcomings can easily be ignored by those who like games that don't take themselves too seriously, something DeathSpank achieves with flying colors.