User Score
6.5

Mixed or average reviews- based on 796 Ratings

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  1. Feb 8, 2013
    5
    this game just falls short, overall. I mean, yes, the gameplay is upgraded, a useless cover system just like in RE6 was added, but the game is just a huge meh.
  2. Mar 1, 2013
    0
    Gears of War/Halo/Doom.... all games this one copies, no originality, everything happens in threes, you spend more time running around scavenging for on the other side of the level because you need it to open some door or fix something.... Frustrating and forgettable... should have saved my money
  3. Feb 27, 2013
    3
    Atrocious saving feature. It autosaves at random points in the game. Let's say you've been playing for a few hours and want to turn off your console. You save it at a certain point, thinking you'll be able to start at that point the next time you play. WRONG. You're very likely to start where you were about 15 minutes prior to that in some other area. So you've no idea where is aAtrocious saving feature. It autosaves at random points in the game. Let's say you've been playing for a few hours and want to turn off your console. You save it at a certain point, thinking you'll be able to start at that point the next time you play. WRONG. You're very likely to start where you were about 15 minutes prior to that in some other area. So you've no idea where is a good "stopping point" while playing so that you won't have to re-do the same things constantly! Oh, and you move around like chunk of cement with feet while you're enemies are all necromorph track stars and wrestling champions. Seriously, they will surround you and just hack away. You've no real defense for this because they run faster than you..so you can't bug out and regroup. Your melee attack is pathetic and won't do enough damage to get them off you. And try aiming and shooting something that's less than a foot away from you--the camera angles suck. OH, and enemies come out of nowhere...like solid walls I kid you not. While inside the beast alien thing trying to set up beacons, I backed up into a dead end section of tunnel so that at least I knew my rear was safe. Nope. As I was blasting away at the hordes coming toward me, I was jumped from behind...which led to an abnormally long "spam press A" fight graphic. Yay, I got him off me and squished his head in, but now 6 others have closed in and i'm surrounded. Wonderful. I died again and again at that point in the game. Then I realized I hate this game. I was oftentimes agitated and frustrated about one thing or another. An arbitrary autosave feature to replace the save stations from 1 2. The bench has completely changed, and it's annoying as all heck. You have to end up collecting all kinds of random parts to upgrade or create weapons and/or your rig. What is this, WoW? Am I farming for tungsten!?? If there's a Dead Space 4, I won't be playing it. Expand
  4. Aug 19, 2013
    9
    Micro-transactions are useless but the game experience was pretty solid and the co-op was a blast. I got this from the bundle but I'd have bought it for ~$40.00 had I known how good it was going to be.

    Soundtrack was pretty good but I wish they had more songs. I really liked the side missions as they were pretty much just extended bits of the campaign that furthered character
    Micro-transactions are useless but the game experience was pretty solid and the co-op was a blast. I got this from the bundle but I'd have bought it for ~$40.00 had I known how good it was going to be.

    Soundtrack was pretty good but I wish they had more songs. I really liked the side missions as they were pretty much just extended bits of the campaign that furthered character development.

    I give this 9 out of 10 beans.
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  5. Dec 30, 2013
    6
    I feel like this was kind of a cash crop for EA.. They focused heavily on 'crafting' where you have to use supplies that you find throughout the game. They give you the option to purchase components and materials through micro transactions. I felt somewhat let down by this third installment.
  6. Mar 24, 2013
    3
    they killed it. dead space a great game its a bit scary. dead space 2 awesome game. dead space 3 lost planet. i mean really i have only 1 question: why? ps. why do you kill humans its not cod its dead space a zombie game+ its really boring and lazy writing
  7. Feb 14, 2013
    7
    Alright, so I played Dead Space 1 and 2. Great survival horror game, but honestly Dead Space 3 wasn't great. I usually jumped in the other two, but with the Dead Space 3 they made it were your on a planet and it doesn't make me jump, because it's a big world to play on, but doesn't bring a scare to me. Plus it's hardly dark in the game to really bring out the horror in it.
  8. Feb 26, 2013
    4
    Really slow moving character that runs into a lot of things. No brightness change. Poor story and characters. Weapons customizing not on par with New Vegas or AoT and third person gameplay below par. Comparable to RE6.
  9. Mar 8, 2013
    6
    It's not really Dead Space proper anymore, since this is now an action oriented Co-op shooter, but as a shooter it's fairly competent. This game doesn't reinvent the wheel, it's lost all of the shock value and horror elements (especially if played with a partner), and there are far to many elevator/door/transition rooms (way to mask the load times guys). I won't even bring up the microIt's not really Dead Space proper anymore, since this is now an action oriented Co-op shooter, but as a shooter it's fairly competent. This game doesn't reinvent the wheel, it's lost all of the shock value and horror elements (especially if played with a partner), and there are far to many elevator/door/transition rooms (way to mask the load times guys). I won't even bring up the micro transactions since that horse has been beaten to death already.

    With all of that said, the game isn't bad. It's good for a weekend romp with a buddy, and the real shame of the game is that the most interesting aspects of the game come early on, with the rest of it getting stale. For example, early in the game you have some options to explore crashed freighters in space, and to do so you get to float around in zero-g exploring different areas and finding hidden rooms, etc. This is great, however the game goes into a much more linear mode shortly thereafter and becomes another Gears of War rip-off. Let's hope this is the end of the franchise it's time for some fresh ideas.
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  10. Mar 20, 2013
    3
    Where to start? Well the whole micro transaction (Where they have things to "help" you play their game) thing is bs, on top of that they have a lack of I'm going to call them materials so unless you're deep into the game you won't get to touch their "dev team" weapons. Wait there's a solution! pay them money to access the materials needed to get their guns that are not worth the spaceWhere to start? Well the whole micro transaction (Where they have things to "help" you play their game) thing is bs, on top of that they have a lack of I'm going to call them materials so unless you're deep into the game you won't get to touch their "dev team" weapons. Wait there's a solution! pay them money to access the materials needed to get their guns that are not worth the space they're hosted on.

    The campaign is crap to put it blunt, the first two were amazing granted they wanted to step away from the whole jump scare thing that got them to the dance in the first place but this campaign (Especially on a second play through) was too easy and often frustrating as nothing was really clear in certain parts on what to do and I often felt like my deaths were the games fault for throwing me into situations that were hard to get out of.

    On my second play through and late half of my first one It felt too easy once I figured out "Wait a minute, I can slap a rocket launcher on this thing" Ammo was few and far between UNLESS you made it on the work bench and kept your inventory loaded. That's another gripe for me was the limited space of inventory, how about upgrades for more space? A lack of multiplayer really hurts this games replay ability and the add ons don't really add much to the game so spend your money on something else and wait till this game hits the bargain bin.
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  11. Mar 28, 2013
    3
    This is a very average repetitive action game. I am very disappointed because all the elements that made Dead Space what it is were removed. I understand you want money EA and in so you need to make it more appealing to most audiences but this is not the way, why don't you just create a new game. I'm just sick and tired of all GoW and CoD and all the other third person action games. We hadThis is a very average repetitive action game. I am very disappointed because all the elements that made Dead Space what it is were removed. I understand you want money EA and in so you need to make it more appealing to most audiences but this is not the way, why don't you just create a new game. I'm just sick and tired of all GoW and CoD and all the other third person action games. We had something unique with Dead Space and you just blew it, way to go. So as an action game is average, as a survival horror game it's dreadful. I just hope Visceral Games finds another publisher for Dead Space 4. I want Dead Space back, I want to feel terrified, I want a good story, I don't want repetitive bs. I don't want GoW clones. Shame on you EA, way to ruin Dead Space. Expand
  12. ARO
    Apr 2, 2013
    1
    Absolutely no different from the first two. Completely unscary, repetitive, predictable, silly and just plain boring. I came to the point where I just couldn't care or be bothered any more, so I traded all 3 games in for Tomb Raider. Much more worth the time and a much more memorable experience than the Dead Space trilogy.
  13. Jul 12, 2013
    9
    You know despite what people say about the recent Dead Space 2 and 3 being a sudden shift from survival horror to an action oriented game with horror aspects its hard to argue with what Dead Space brings to the table. Some people even argue that the entire series is guilty of merely using cheap scares or borrowing too much from the franchises its clearly inspired by. So why is it thatYou know despite what people say about the recent Dead Space 2 and 3 being a sudden shift from survival horror to an action oriented game with horror aspects its hard to argue with what Dead Space brings to the table. Some people even argue that the entire series is guilty of merely using cheap scares or borrowing too much from the franchises its clearly inspired by. So why is it that these games should be shown way more appreciation than they get? Its all in the execution and the detail put into the games. I'm not talking about graphical detail, oh no, waaaay too much president is put on graphical details at present. I'm not even talking about gameplay or the controls that people seem to have such an issue with, seriously if you don't like this style of control bugger off back to the ivory tower from whence you came. I'm talking about the little details, the fact that the world you inhabit is comprised of environments clearly meticulously crafted. Even down to the doors and mechanisms you interact with, it all serves to engage you in the universe you're a part of. These sorts of details are something lacking in many modern games that occupy themselves so much with graphical fidelity and polishing up explosions and the crumblings of buildings. Another massive plus for the series is that it is one of the few franchises still carrying the horror flag. Whilst it may have gained an action spin in recent times, it is a testament to this series strength that it can still appeal to an old school survival horror fiend like myself. Don't get me wrong, I like action games too and the action involved here is just enough.

    So the controls aren't lightning smooth like some games out there but they are fit for purpose and serve to carry you through what always promises to be a compelling and exciting adventure. With that going for it as well as scares and atmosphere to boot its such a shame the franchise is on hold at the moment. Having just completed this mammoth game (Dead Space 3) as well as the frightfully short Awakening DLC has reminded me of just what an excellent series this is and I wish it could be left to its own devices to simply continue being awesome without the meddling hands of external sources who are clueless as to the real reason a game like this is successful which is due to consumers in fact not being mindless sheep who crave COD and GOW clones.

    In short, this is an excellent game with so many varied environments and experiences that it puts most of the 'AAA' market to shame.
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  14. Jun 25, 2021
    10
    Highly under rated due to sheeple group think and the begining of our rage cilture. Things that would go on to turn modern gaming into the generic lanscape of cookie cuttet clone games we have today.. 1 and 2 had better horror , but 3 was just as good in every other way.
  15. Jul 28, 2013
    8
    Expectations:
    Going into this game I had mediocre expectations.
    Score: Graphics: 8/10 Campaign: 8/10 Sound: 9/10 Gameplay: 7/10 Multiplayer: 7/10 Final Score: 7.8 Final Verdict: This is the first game this year to have fully exceeded my expectations across the board! In terms of graphics there are a few tweaks which could be made here and there to improve them but nothing
    Expectations:
    Going into this game I had mediocre expectations.

    Score:
    Graphics: 8/10
    Campaign: 8/10
    Sound: 9/10
    Gameplay: 7/10
    Multiplayer: 7/10
    Final Score: 7.8

    Final Verdict:
    This is the first game this year to have fully exceeded my expectations across the board! In terms of graphics there are a few tweaks which could be made here and there to improve them but nothing game-breaking, the sounds in the game add a whole layer of satisfaction to the whole experience in particular the dismembering of necromorphs. I feel that the campaign was a good conclusion to the 'Dead Space' series, which they then ruined by adding the 'Awakened' DLC! Multiplayer is average adding and subtracting to the overall experience in various ways, the most annoying part if this is where you can spot a segment of the single-player campaign, which was specifically designed for co-op play.
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  16. Sep 6, 2015
    9
    While it may trim the fat to gather a more mainstream audience, it still satisfies with gorgeous graphics, more space to roam and excellent boss battles. The ice planet is a great throwback to the horror classic "The Thing"
  17. Apr 15, 2016
    4
    Nothing could have prepared me for the mental pain and frustration I experienced with this game. Horrible gun mechanics. Horrible upgrade system for both suit and weapons. Horrible environmental layouts. You spend half the game riding elevators. Just horrible.
  18. May 19, 2021
    2
    2/17/21-2/20/21 100% Story and Side Quests

    This game was horrendous! I thought all of the negative reviews were being a bit hard on the game since I loved the first two games so much, but they were absolutely right! We're still on the Isaac Clarke train, this time he is living a life in solitude before being pulled in to another artifact hunt by two random soldiers that show up at
    2/17/21-2/20/21 100% Story and Side Quests

    This game was horrendous! I thought all of the negative reviews were being a bit hard on the game since I loved the first two games so much, but they were absolutely right!

    We're still on the Isaac Clarke train, this time he is living a life in solitude before being pulled in to another artifact hunt by two random soldiers that show up at his door. Turns out one of the soldiers is the current boyfriend of Isaac's ex (which is weird enough) and the other immediately hates him for no reason (though that's your co-op buddy, so...). Soon they meet up with Isaac's ex and some Red Shirts to mess around in a spaceship graveyard for a bit before spending most of the game on a frozen snow planet while still fighting Necromorphs the whole way.

    The premise for the story isn't terrible, but it is poorly executed. It doesn't have a central location that feels important to the story, like the Ishimura or the Sprawl. There are also several instant-kill climbing sections that get real old, real fast.

    It's definitely trying to be less horror and more action, but it seems like the developers were just constantly saying “more!”. As in “more weapons!” “more crafting!” “more chapters!” or “more enemies!”.

    That last one is the worst part. Having thirty enemies swarming over you while you have to carefully target their limb joints tips the line from scary to irritating. I don't remember any point in the first two games where I could predict that I was about to be fighting a herd of enemies and they were way better for that. It completely ruins the pacing of the story, which is crucial for any scifi horror. Even when you acquire weapons that can kill things in one hit, you still sit the for a half hour while the game keeps spawning more enemies. I just wanted to move through the story, but even that wasn't great!

    All of this on top of the fact that the developers reuse levels, which is a cardinal sin in video games. I'm not talking backtracking (though there is plenty) but several of the side missions take place in exactly the same sub level on different ends of the map. Think “Dragon Age 2” and you've got it.

    Not recommended! I do hope they revive the series, but only if they can realize the mistakes from this game.
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  19. Apr 8, 2013
    8
    -1 for traveling in 1000 elevators
    -1 for lack of boss fights

    On the whole its what fans will want. Another narative with a protagonist who builds everything because he's the only engineer going from floor to floor killing necromorphs like a Metroid without having to shoot the doors...oh wait you have to shoot them with your hand.
  20. Aug 23, 2013
    7
    It's an action game, no longer a horror survival game. It feels way too much like Uncharted 2. After 30 minutes of playing this, I just wanted to turn on the PS3 and finish Uncharted 2 for the fifteenth time. Good graphics and voice acting though. There's a lot of effort but it just felt like a huge let down.
  21. Jun 12, 2013
    3
    Aburrido, ya no es un juego que te envuelva en la experiencia como los dos anteriores. Muy repetitivo. La verdad una decepcion, no vale la pena comprarlo
  22. May 25, 2013
    3
    Dead Space series finally completely ruined, why oh why must EA insist that developers strip out the soul and atmosphere from games and replace it with generic cut and past levelsenemy's. I thought dead Space 2 was bad enough having made it an on rails shooter this is even worse. In an effort to make it feel more open world you now have endless repeating corridors and the same axeDead Space series finally completely ruined, why oh why must EA insist that developers strip out the soul and atmosphere from games and replace it with generic cut and past levelsenemy's. I thought dead Space 2 was bad enough having made it an on rails shooter this is even worse. In an effort to make it feel more open world you now have endless repeating corridors and the same axe wielding? zombie enemy's spawn behind you every two minutes. An non-required crafting system that just feels like its there so they can add in micro transactions. I couldn't even be bothered to finish it and it will be the last Dead Space game I play. Expand
  23. May 1, 2013
    6
    With Dead Space and Dead Space 2 being some of my favorite games of all time, I desperately wanted to like Dead Space 3, and for the most part, I did. The gameplay, visuals and sound design are as solid as ever, and at the very least it's great to be back in the DS universe again. However, DS3 has some serious issues, and at the end of the day, one can't help but feel like the series hasWith Dead Space and Dead Space 2 being some of my favorite games of all time, I desperately wanted to like Dead Space 3, and for the most part, I did. The gameplay, visuals and sound design are as solid as ever, and at the very least it's great to be back in the DS universe again. However, DS3 has some serious issues, and at the end of the day, one can't help but feel like the series has severely derailed itself as of this current installment for a few big reasons.
    The biggest problem that DS3 has given itself is that it simply isn't scary. There are a couple of parts that start to hint at the classic DS atmosphere, but these moments are brief and quickly over-shadowed by action sequences. Now, in all fairness, I don't think DS was ever truly a survival-horror franchise in that it has always been pretty action-oriented, but seriously, DS3 is almost never scary. I think all of the subsequent flaws play into this lack of scariness in one way or another.
    This might be seen as a nitpick, but by the end of the game this was seriously bugging me: all of the character models for any given enemy type in any given location are EXACTLY THE SAME. The previous DS games had a good variety of character models for the slasher necromorphs, but seriously, every single slasher you run into on the old space stations and ships is IDENTICAL to the last one. The same goes for the slashers down on the ice planet as well. This may seem minor, but it gets really old feeling like you're fighting the exact same alien over and over again for three hours. Of course there are the twitcher slashers and the lurkers and pukers and whatnot, but the generic enemy type that you see for the majority of the game has maybe three different models.
    The first DS did a good job of making each stage of the Ishimura feel distinct, even though 95% of the game took place on that ship. DS3's level design feels incredibly repetitive, even though the first third of the game takes place on space ships and the second two thirds takes place on the Tau Volantis. I felt like the developers were trying to cover this up by adding useless gimmicks like climbing ladders into the mix. I think the problem is that the environments of DS3 feel less lived-in than previous games in the series. I was very excited to learn that there were multiple space ships to explore this time around only to find that they all look exactly the same on the inside. As for the other environment in the game…
    Tau Volantis just isn't very interesting, and you spend the majority of the game there. For one thing, it's all ridiculously derivative of the Lost Planet series, only there isn't the same sense of epic scale. An ice planet just doesn't lend itself to horror like the corridors of a space-ship do, and the developers seem to know this because the interior sections of Tau Volantis are obviously trying to emulate the feel of DS corridors and environments, except they still suffer from the repetitive designs that the REAL space environments already suffer from.
    One final note (and there are many more but I have 5000 characters to work with here) is that the game has a very imbalanced sense of difficulty. In many ways the game is far too easy. I never ONCE came close to running out of ammo or health (I played through the whole campaign on hard) and the crafting system is far too forgiving. In other instances the game can be difficult, but not in the right ways. DS3 has a terrible habit of just throwing a million enemies at you at a time. The fights often stop being fun and move into the zone of ridiculous tedium, and this is not helped by your never-ending stream of ammo and health packs. You won't die much, but you will be forced into far too many fights that just don't seem to end.
    After all of this, one realizes that Dead Space 3 is just boring. I didn't even talk about the clumsy writing or the laughably ridiculous final boss fight, but the repetitive enemies, locations and encounters all add up to a very sleepy, unambitious tone. The game is a little scary here, a little action-y there, but there's nothing really bold about it. It's very clear that EA has finally got its hooks firmly planted in the franchise, which is now bleeding out from trying to cut itself up into enough bit-sized pieces to not offend anyone too much. The game can still be enjoyed, but in the end, you might as well just play through the first two games again because they surpass this misstep of a sequel in every single regard.
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  24. Feb 16, 2013
    8
    As a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a good game and very faithful to the series. It's been developed with co-op very much at the forefront. This creates a myriad of small issues in regards to the single player. The negative impact is much less than FEAR 3's implementation though. The good newsAs a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a good game and very faithful to the series. It's been developed with co-op very much at the forefront. This creates a myriad of small issues in regards to the single player. The negative impact is much less than FEAR 3's implementation though. The good news is that the co-op is actually quite enjoyable. I played through solo on hard, skipped most side missions. Came back to play co-op and the side missions have been more action orientated. These are satisfying to play through with a partner. Trying out different weapons is a good way to keep me playing.. Carver's hallucinations, however rare, are a smart way to use the universe. Visuals are quite good, attention to detail is very high in the world and cut scenes. Environmental variety and snow setting is a good choice for the series There are a few jump scares, some great space exploration. Ultimately, co-op is a pleasant surprise and single player is still pretty good. Expand
  25. Feb 13, 2013
    8
    This coming from an original dead space fan, this game plays more like "whack-a-necromorph" than dead space. Plentiful ammo, unfamiliar/complicated resource systems, and predictable ambushes are the main issues. Feels like a shooter rather than a survival horror game. Regardless, I still love this series, and I love this game. I'd get it used or at a reduced price if you aren't sure aboutThis coming from an original dead space fan, this game plays more like "whack-a-necromorph" than dead space. Plentiful ammo, unfamiliar/complicated resource systems, and predictable ambushes are the main issues. Feels like a shooter rather than a survival horror game. Regardless, I still love this series, and I love this game. I'd get it used or at a reduced price if you aren't sure about buying it new. Expand
  26. Nov 1, 2013
    7
    easily the weakest game in the series but still a fun game nonetheless. Great combat and still some jump scares that remind me of the old dead space. the story is a little convoluted but there are good performances by most of the characters. the necromorphs are creepy as usual and the wide array of guns that you can dismember their limbs is fantastic. I really enjoyed the graphical styleeasily the weakest game in the series but still a fun game nonetheless. Great combat and still some jump scares that remind me of the old dead space. the story is a little convoluted but there are good performances by most of the characters. the necromorphs are creepy as usual and the wide array of guns that you can dismember their limbs is fantastic. I really enjoyed the graphical style of this game and the location however there really was something lacking that made the previous 2 games so special. Expand
  27. Sep 22, 2015
    8
    Forget the bad critics !!

    If you have played the two others you'll probably like this one. Okay it's a BIT less scary. But the atmosphere it's a its best, the crafting system is really great and really make the exploration more interesting. Don't want to spoil anything but the news environments bring something really fresh in the Dead space universe. And seriously...more you go
    Forget the bad critics !!

    If you have played the two others you'll probably like this one.
    Okay it's a BIT less scary. But the atmosphere it's a its best, the crafting system is really great and
    really make the exploration more interesting. Don't want to spoil anything but the news environments bring something really fresh in the Dead space universe.

    And seriously...more you go into the game and the story..more creepy will be places you'll visit.
    The last chapter is..unforgettable !
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  28. Apr 19, 2013
    7
    When A Great Genre Game Went Mainstream

    There comes a time in every game series lifespan were they begin to slowly degrade the lifeblood of a franchise as they slip farther and farther from the greatness it use to be. Dead Space 3 is the perfect example of a franchise in a state of flux as we leave the world of quite suspense for a world of crashing explosions. While I enjoyed Dead
    When A Great Genre Game Went Mainstream

    There comes a time in every game series lifespan were they begin to slowly degrade the lifeblood of a franchise as they slip farther and farther from the greatness it use to be. Dead Space 3 is the perfect example of a franchise in a state of flux as we leave the world of quite suspense for a world of crashing explosions. While I enjoyed Dead Space 3 for what it was (a third person shooter with the standard amount of suspense to keep it interesting) I could not help but long for my 8 hour play sessions of Dead Space the original in the dark with my Turtle beach's listing to the deafening silence as thing skittered through vents and shadows that made you question if you had just saw something or if it was just your imagination playing with you. Instead met with with Isaac Clarks non stop ramblings over the fact that is ex gf was with some other guy a point that seems entirely irrelevant as creatures continually try to murder him. I longed for the long dark hall ways of the ishimura were you could shine your flash light through the darkness and be greeted by horrific face of a necoromorph lunging towards you as you scramble backward and fire the last 10 shots you have with careful precision. This is all but lost in Dead Space 3 replaced by open planets with cover placed strategically through many sections of the world with soldiers shooting at you with reckless abandon as you hold the trigger down firing the nearly endless amount of ammo that you have which also now works for every weapon I truly thought I had some how switched from playing Dead Space 3 and some how had ended up in Gears Of War. While the game does have some redeeming qualities and is worth a play through it really no longer part of the Dead Space series in my eyes Dead Space 2 began to break away but kept enough of the original that it still could be considered part of the horror genre Dead Space 3 completes the break from the true roots of the original game

    The Verdict: Overall a well made game but far fallen from what the franchise once was new players can play with ignorant bliss while veterans of the series long for better days!

    Game Play:
    7 Core mechanics are the same ammo and health concerns have been eliminated in normal mode many missions and environments are used way to often

    Graphics:
    7 Are on par with the current crop of AAA games but nothing special

    Story:
    6 Fairly underwhelming story

    Sound:
    Single Player 10 Coop 9 (Coop takes away from some of the ambient sounds in my opinion)

    Replay Value:
    7 Many different modes to choose from replay as opposite Isaac in coop for some extra stories
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  29. Mar 2, 2013
    8
    I was surprised at how well this game turned out. All I had been hearing before buying the game was that it was Resident Evil 6 2.0. I personally hated RE 6 with a passion so I was very weary going into this. Needless to say, I was pleasantly surprised. First all, there almost zero change the core gameplay, which I love in a game like this. The emphasis on horror was lowered but, believeI was surprised at how well this game turned out. All I had been hearing before buying the game was that it was Resident Evil 6 2.0. I personally hated RE 6 with a passion so I was very weary going into this. Needless to say, I was pleasantly surprised. First all, there almost zero change the core gameplay, which I love in a game like this. The emphasis on horror was lowered but, believe me, there are still plenty of spots in the game that get you to jump a bit sitting there. The story is actually pretty good but I'd highly recommend playing the first two before jumping into this one unless you want to be totally left out of the loop. The biggest issue I had was with the new checkpoint system, especially in regards to doing the optional missions. There's too much of a gap between checkpoints and if you want to do any of the optional missions, you need to make sure to set aside the necessary time to complete them or else you'll have to start all over from the beginning if you need to quit midway through. While I do wish it still had the emphasis on horror, I can't say this was a disappointment. I think it's a good game, easily worth the 30 dollar price tag you'll find it having this summer. It's not something that will blow you out of the water, nor will it be better than most, if not all, of the blockbuster hits coming in March. But it's a decent shooter that will occupy your time. Expand
  30. Mar 18, 2013
    8
    This review contains spoilers, click expand to view. This Game Looks Promising and Great, The Weapon Bench System Looks Great and the game Looks Bigger Than the previous 2 games. While a Great Horror Game, It a Less Horror and Kinda Less Darker. Expand
Metascore
78

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 68
  2. Negative: 0 out of 68
  1. Apr 15, 2013
    60
    There’s also unevenness to the pacing between the high-energy action divided by constant collect-a-thons.
  2. CD-Action
    Apr 5, 2013
    70
    A great horror game was turned into a decent co-op shooter. Dead Space 3 is well-made but the uniqueness of the series is gone. Was that really the goal? [CD-Action 04/2013, p.66]
  3. Games Master UK
    Mar 23, 2013
    73
    An impressive all-out action blaster that betrays its horror roots for a lower common denominator. [Apr 2013, p.64]