- Publisher: Mad Catz
- Release Date: Aug 28, 2012
- Also On: PC, PlayStation 3
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Aug 29, 2012In the end, MadCatz' new business model of releasing software to complement their hardware will only work if the software is of respectable quality. Otherwise, it has the potential to drive customers away from rather than towards their product.
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X-ONE Magazine UKOct 11, 2012This game could send the blood pressure of a Buddhist monk into the stratosphere. [Issue#90, p.78]
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Sep 18, 2012More of a "side offer" with the awesome AV8R Flight Stick by Mad Catz than a proper game that could stand on its own in the market.
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Sep 12, 2012There are times it would have been easier to fly an actual soup can.
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Sep 12, 2012When studios like Project Aces are able to introduce us to innovative action flying games, others like Trickstar Games have some difficulties in proposing the same title. With its old-fashioned production and its boring gameplay mechanics, Damage Inc : Pacific Squadron WWII never takes off, the only action players will enjoy being the pleasure of counting the raindrops on their plane's windscreen.
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Aug 30, 2012Even with so few competitors, you will be able to find better games to quench your thirst for dogfights than this one. Its poor production values, lack of real challenge, or decent flight simulation are too much for it to really rise above the clouds.
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Aug 28, 2012Even at its best, when using the AV8R stick, Damage Inc feels clumsy, badly implemented and lacking in imagination. Mad Catz is unlikely to drive sales of its peripherals with a game in which every flight feels like work and every kill is, at best, a Pyrrhic victory in a tedious war.
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Sep 27, 2012Mad Catz's lastest outing as a publisher crashes and burns with the awful flight simulator Damage Inc.: Pacific Squadron WWII.
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Aug 29, 2012Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
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Sep 6, 2012I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
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Sep 24, 2012The massive kill counts and lack of any allied AI once again leaves you as 'the one guy who can defeat an entire nation'. The war was won because of team work, not one single person. I realise that this can never truly be conveyed through a video game, but for that notion to be so crudely thrown to one side is very disappointing. Their lack of understanding extends to their apparent obliviousness to such facts as the US Air Force not even being in existence when you supposedly join up in the story, to the addition of missiles, that were barely on the drawing board by the end of the war. It seems that the developers have taken on a 'that'll do' approach to Damage Inc. Pacific Squadron WWII, well I can tell you now, that simply won't do.
Awards & Rankings
User score distribution:
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Positive: 2 out of 6
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Mixed: 1 out of 6
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Negative: 3 out of 6
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Oct 16, 2015