- Publisher: Sega
- Release Date: Jul 11, 2006
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The single-player game is sorely lacking in several key areas, and the online game, while fun, does require a lot more effort on the player than say ... (insert favorite game here).
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Its pretty, but like Chrome its mostly flash and little substance. At least you can show it off to your friends.
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It's as if the game designers are saying, "Well, just imagine that you are fighting in a huge war." With that kind of attitude, I hope that they are able to imagine me still playing this in a month – because I certainly won't be.
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This game is predominantly about next generation tank combat, which may strike some people as terribly boring, but for those just itching to join the new era of steel-clad, explosive-hurling champions, Chromehounds delivers the most satisfyingly complete experience available to date.
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The online performance still has a lot of kinks, often making it tough to join games. It can be difficult to experience the game properly as a functional squad. Still, Chromehounds is a game that has a lot of potential.
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Like the idea of mech-battling or are a hardcore gamer? Got Live? Got time? Got capable friends online? Then Chromehounds has something to offer you in these slow times.
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Game InformerChromehounds wields tons of fire-power online, but its gameplay gears are rusty. [Aug 2006, p.87]
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Play MagazineThe customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]
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I was rather disappointed with the single player game. I was able to finish all of the single player missions with just a few hours of gameplay.
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Chromehounds is for all those who've ever wondered who exactly was backing them up when they faced armies of security bots, turrets, and other mechs.
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Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account.
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Even while using proper RT tactical maneuvers, playing Chromehounds only amounts to a point and shoot experience, despite its impressive customization complexities.
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However, the technical issues that currently exist in the game in a connection-based capacity really are unacceptable, and it saddens me immensely that issues like this still exist after the widely-known tragedy that was Steel Battalion: Line of Contact, and given how much potential this game has.
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Even hardcore mech fans, who may well get their money’s worth in the multiplayer, would have benefited greatly had more time being spent making the combat more enjoyable.
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Official Xbox MagazineLike the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
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Electronic Gaming MonthlyA well-made, technically solid shooter, but its dedication to realism kills the fun. [Aug 2006, p.88]
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While tactics are required the crux of battle really comes down to brute force, which may diminish the longevity of the game's appeal.
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Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
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Scant little more than a badly reared puppy that’s bound for the pound.
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Unfortunately, with such drab presentation and predictable gameplay, there isn't enough to sustain interest for long.
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Certain of the mech types, such as the underpowered and, surprisingly, oftentimes sluggish-moving scouts are simply less fun to play than others.
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It's nothing we haven't seen done before with more energy and enthusiasm in countless other mech games. [Aug 2006, p.91]
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360 Gamer Magazine UKThe single-player isn't very good, it lacks pace, excitement, variety and feels like one giant training mission. [Issue #11]
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Overall the gameplay is pretty forgettable and is only saved by the interesting ideas presented online. [JPN Import]
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Games Master UKToo simple to be strategic, too slow to be a shooter, too basic to be next-generation. [Sept 2006, p.70]
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games(TM)Even if Xbox Live does prove Chromehounds’ saviour, there’s no denying that the single-player mode will be relegated to little more than a tactical playground to warm up for the online battle because it’s just a little too one-note, a little too slow, a little too lifeless to truly engage. [Aug 2006, p.112]
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The game is hardcore in the sense that, only a gamer with far too much time on his or her hands would take the punishment of completing the dry campaign. The hardcore gamers out there are the only ones that could stand the drab visuals, and boringly done sound.
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It stumbles in its lame single-player and brutally slow pacing, but offers a nice amount of customization for would-be mech mechanics, leading to a game perfect for the chop shop and lousy for the road.
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An ambitious failure that sounds great on paper but proves to be a tediously slow, uninvolving experience for anyone less than a hardcore giant robot fan.
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As long as you don't fall asleep at the wheel, Chrome Hounds offers a smattering of explosive action.
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X-ONE Magazine UKMuch slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80]
Awards & Rankings
User score distribution:
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Positive: 45 out of 75
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Mixed: 13 out of 75
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Negative: 17 out of 75
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AnthonyW.Aug 14, 2006
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AndymanJul 21, 2006
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Aug 15, 2022