User Score
7.9

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 16 out of 23
  2. Negative: 3 out of 23

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  1. Jan 17, 2015
    6
    Chime takes me back to the days when Lumines on the PSP was massive... possibly in some small sections of the PSP Puzzle Strategy community.

    Ok, so Lumines probably wasn't all that well known outside of the PSP, but essentially you had 2x2 different coloured squares come down, much like tetris. You'd clear the board and score points when you build up 2x2 blocks of the same colour, when
    Chime takes me back to the days when Lumines on the PSP was massive... possibly in some small sections of the PSP Puzzle Strategy community.

    Ok, so Lumines probably wasn't all that well known outside of the PSP, but essentially you had 2x2 different coloured squares come down, much like tetris. You'd clear the board and score points when you build up 2x2 blocks of the same colour, when a line would slide across the screen and take them out.

    In Chime, you don't need to worry about colour, but the pieces are all different configurations of 5 squares connected, much like tetris' 4 squares. You can move, rotate, and place them anywhere on the grid. The 'beatline' will move in time with the music, setting off events when it hits the shapes. If you have a solid blocks of 3x3 or more, they will disappear after a short while, give better music samples, and stamped down a completed section on the grid. The aim is to get 100% coverage on these grids before the time runs out.

    This game is great if you want to fill in time, or if you're into mixing a few tunes with samples based on how well you play. Probably a small cult following for that. In the end, since there are only 6 or 7 level/songs to play, it only becomes a grind to try to get 100% coverage on each level, not really much more than that.
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Metascore
79

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 32
  2. Negative: 0 out of 32
  1. 80
    Chime is easy to recommend. It's cheap, it'll keep you amused for hours, and the $5 you spend goes to charity.
  2. It manages to take inspiration from known quantities in the puzzle and rhythm genres to create something that feels distinctive and, more importantly, is a lot of fun. That the bulk of your money is going to charity is a feel-good bonus for a game that deserves your time regardless.
  3. A lack of depth doesn't stop Chime from quietly turning its own genre on its head either. Zoë Mode's game shows what can happen when you give up destruction in favour of creation, and exchange tension for a kind of dreamy calm.