I base this review solely on the MP offering and not Zombies, if Zombies is your bag, then this DLC may well be worth the money to you. That said, I don't know what Derpy played, but Apocalypse is a TERRIBLE final piece of DLC. Two of the four maps are retreads of old maps! the Afghan dig site is World at War's Courtyard with a facelift. A nice facelift, but once you jog your memory,I base this review solely on the MP offering and not Zombies, if Zombies is your bag, then this DLC may well be worth the money to you. That said, I don't know what Derpy played, but Apocalypse is a TERRIBLE final piece of DLC. Two of the four maps are retreads of old maps! the Afghan dig site is World at War's Courtyard with a facelift. A nice facelift, but once you jog your memory, there is nothing truly added. It's a good fun map,true, but nothing "unique" about a call of duty map heavy on the browns. The real surprise to me came when I loaded in a match one what supposed to a floating space launch platform, only to discover back in the Black Ops DLC map of Stadium!! This requires no "change in play-style" and in neither unique nor a very good conversion/update. It's boring, I've played the crap out that map, giving it a new facade without adding a single thing isn't "unique" or particularly engaging. It was a huge letdown, to be honest. I hadn't been paying that much attention to news about the map pack beyond a remake of Courtyard, and I thought to myself: "Cool some World at War goodness". These map packs cost real money, and to have Treyarch charge full price and give us only half a pack feels like a true and genuine rip-off. I could care less if The Zombies map is the most awesomest map they've ever done, the vast majority of Black Ops II players bought the season pass or the map packs for NEW MULTIPLAYER MAPS! This DLC's new maps actually pale in comparison to the Courtyard remake, and for me, pretty much a CoD stalwart and defender, to be this disappointed in a map pack, means there is something seriously WRONG with it.
New map one is PODS, and it has this awesome verticals potential that goes completely to waste! There are all these towering futuristic dwellings above you, and yet for some reason Treyarch got supremely lazy and decided it would be best if all the fighting took place as street level. So once you get past the facade, there is nothing truly innovative about what could've been an all-time great map. Is three basic approaches, connected is separate, but mostly symmetrical ways. Gee haven't see that before.
The final map is set in frozen, snowbound Amsterdam, and aside from the crunchy footstep sound and the frozen canal....it again offer little in the way of variety or style-altering gameplay. In fact, give the high-walled buildings, generally narrow and more cramped feel of the map (there are only two real sniper long range engagement areas), I believe this map will cause the greatest amount of angst among players and it has all the hallmarks of being a campers paradise. Aerial kill streaks will be worthless, and the CQB nature will have folks sitting in every corner imaginable with their shotgun or smg, waiting for that unsuspecting player who likes to move around without checking behind every doorway.
Any way you slice it, the multiplayer offering from Apocalypse is truly pitiful. Treyarch ought to be ashamed of themselves, but they won't be, they've probably already have a million+ season passes sold, so why bother at this point. I have no clue if they put all their effort in Zombies, because I could honestly care less, it a tag-along goodie to the MP that I enjoy, but I can tell you this, unequivocally: This is the worst DLC pack for any Call of Duty game I have ever downloaded. As for Activision,well i seriously doubt they will care either, because this poor a content release will probably only get the MP legions that much hungrier for Ghosts.… Expand