- Publisher: Evolved Games
- Release Date: Aug 4, 2009
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Brave: A Warrior's Tale for the Xbox 360 is a game only recommended for children who are just picking up gaming.
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A cruelly hijacked story makes this otherwise serviceable game a pale shadow of adventures past.
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It's a shame that this title is recommended for children who are just picking up gaming, because the frustrations involved will most likely turn them off.
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A simple title meant for kids unfamiliar with the gaming world. As an introductory product -- an ultra light action-adventure -- Brave has far too many rotten bits and oddities to recommend.
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I love the concepts, story, and gameplay ideas behind Brave but they just aren’t executed in a fashion that is remotely playable or enjoyable, especially if you have played anything better.
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It might be interesting at a low price for low expectations, but experienced players should stay two meters from it.
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From the glitchy programming, the poor graphical quality, a camera that never listens to the player, and horrific level design, Brave: A Warrior’s Tale is an incomplete product.
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Brave is basically a PS2 game with the ability to play on a 360 with no effort to upgrade or enhance the experience to even to average standards.
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Brave: A Warrior's Tale has done the almost impossible: surpassed Superman 64 for one of the worst games of all time.
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You will be disappointed in the first and last moments of the game – and in between.
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Xbox World 360 Magazine UKA perfectly charming guest that turns up to the party five years too late. [Christmas 2009, p.97]
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Some might say that bashing this game is like beating up a paraplegic: just unfair. But I shudder to think that people will waste their money on this thinking they’re going to get a cute kids’ title that’s safe for the younguns to play. It’s not.
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Our disgust was solidified near the end of the six-hour campaign, as the PS2 version's final boss fight is astonishingly cut short to insert an hour-plus of new fetch quests. We understand padding the game a bit, but lazily dumping these bland challenges within seconds of what should have been the conclusion shows a total disregard for the players who slogged through hours of sloppy programming to get to that point. And if the developer doesn't care, neither should we.