Who wouldn't remember the slightly sick-minded car-breaker game, Carmageddon, released in the late '90s? He certainly lived a few episodes on Pc and paid homage to the good old gray on the PS1. Sidhe Interactive came up with a game with a similar design.The recipe was as simple as a wooden cube: zombies, rock'n'roll, tolerance-crushing arenas, and various pairs of patient / character andWho wouldn't remember the slightly sick-minded car-breaker game, Carmageddon, released in the late '90s? He certainly lived a few episodes on Pc and paid homage to the good old gray on the PS1. Sidhe Interactive came up with a game with a similar design.The recipe was as simple as a wooden cube: zombies, rock'n'roll, tolerance-crushing arenas, and various pairs of patient / character and armed verdos. The story of the game is the usual, end of the world, epidemic, serial ... The fun of the remaining members of humanity: you can witness the arenas of a town called Las Rulettas as our mechanized gladiators bring order to the arena dead and many times to each other. in the game's career mode, there are seven championship series that consist of several types of races. There is only one event, and there is a challenge game mode where, of course, time, point, etc. to meet the challenge. There will be simple zombie shooting / killing, then the same version in versmikation mode, checkpoint tournaments in the same way, CTF-style King of the Skull game mode, and Massacre where you can eliminate everyone on the field, dead and rival. Each character's vehicle has different special features, can be bossed, different assorted killing tools can be picked up in arenasSo far it sounds good, the gamer who craves the Carmageddon scent is curiously entertained, but something "nose-jerking" gets something instead of a gourmet bite. What is it that hits the player's "stomach"? Let's face it: stuff hasn't really become nice in terms of visuality, but at least it's ugly. Not that the Xbox / PS3 console generation doesn't peak or mid-field, but it just beats the level of retromasas. But what really ruins it is the controllability and the physical model. Okay, this is an arcade game, but the control of the cars is still scandalous / the camera system is not at its height / but the physics .. our car is bouncing, flying, etc. in the event of a collision in the air, the wind would blow like an empty pet bottle after an explosion. The cheater, let's not talk about AI. No problem if there is a challenge in the game, but the opponents tend to suck us in, and their machines hardly take the damage. What saves the game for a while is the sick mood, but that in itself is little. Like I don't understand, how Activision anno allowed this clashed masterpiece to hit the market.… Expand