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8.6

Generally favorable reviews- based on 1990 Ratings

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  1. Aug 8, 2019
    9
    Bioshock infinite has the best gameplay, a amazing but not as good as the first story, tight as always soundtrack. The only thing holding this game from being a ten is the story does have some plot holes but I did not notice them until somebody told me about them so maybe you won't either.
  2. Apr 3, 2020
    9
    Meu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. AcabeiMeu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. Acabei de jogar pela quarta vez em 2020 e só aumenta o meu carinho por essa história cheia de personagens tão marcantes. Expand
  3. Aug 29, 2020
    9
    Отличная игра .
    Из проблем только туповатый ии
  4. Jul 15, 2021
    9
    Gameplay : 8/10
    Design (video + audio) : 9/10
    Story : 10/10
    Technical aspects : 8/10
    Repeatability: 8/10
  5. Jun 20, 2013
    8
    After playing through the original BioShock (one of the most sensational experiences in the history of gaming) and BioShock 2 (a lesser, yet fairly strong sequel that offered a different take into the BioShock universe), I must say that my expectations were rather high. And while BioShock Infinite isn't a direct sequel to either of the first two, it still manages to tie in with themAfter playing through the original BioShock (one of the most sensational experiences in the history of gaming) and BioShock 2 (a lesser, yet fairly strong sequel that offered a different take into the BioShock universe), I must say that my expectations were rather high. And while BioShock Infinite isn't a direct sequel to either of the first two, it still manages to tie in with them story-wise. Normally, I don't like to knock off too many points if a game manages to entertain but lacks in the story department. I'll make an exception in this case, however, as the story is one of this game's primary selling points and still manages to eventually crumple beneath its own depth. The tale that BioShock Infinite weaves initially starts off in a compelling manner. You are Booker DeWitt, a former Pinkerton agent that is sent to rescue the girl (Elizabeth) and wipe away a mysterious "debt". Eventually, the plot thickens (but not by much) and a series of even more mysterious events occur, creating many unanswered questions throughout the game. One of the most detrimental cons of BioShock Infinite is the fact that some of these unanswered questions remain unanswered. The ending is quite bizarre and fails to adequately explain everything that may be puzzling you. Booker's story manages to trip up over itself numerous times and I almost felt cheated after the credits were finished rolling. Several people have told me that: "Well, if you play it through a couple more times, it will make more sense to you." Regardless of whether or not that is the case, as a player, I should not be required to play through a game several times to adequately grasp the message that the game is attempting to convey to me. In my opinion, (and I'll probably get a little heat for this), Infinite's story is significantly inferior to the first two BioShock games and genuinely failed to live up to my expectations. I felt that the game simply tried too hard for its own good and as a result, produced a confusing and ridiculous ending that I'll be glad to forget. Now, moving onto actual gameplay mechanics. BioShock Infinite's combat is still extremely polished and manages to be diverse and entertaining for the majority of the game. However, it does tend to stale a little towards the end as the same old enemies are thrown at you wave after wave and you're forced into a battle of attrition. Instead of the traditional Plasmids, the game's "spells" are called Vigors (although they're essentially the exact same thing). They all prove to be entertaining but I'm disappointed with the fact that there is only 8 of them, compared to the original BioShock's 11. The game also lacks the amount of personal customization that the first two afforded and the weapon upgrading system is horribly uninspired. Battles, as mentioned earlier, are generally a blast but some of them result in cheap deaths due to unfair environmental setups (for example: fighting several RPG soldiers that have the high ground while trying to not get mauled by a Handyman). The majority of the weapons achieve a solid balance and are a ton of fun to destroy enemies with. Voice acting is superb and the atmosphere that Infinite has crafted is outstanding. The rich culture and diverse city of Columbia can be a treat to indulge in but at times can also be repetitive and lifeless. The developers, in my opinion, failed to play up the fact that Columbia is a floating city, other than the somewhat annoying Sky Hook mechanic. Falling over the side into the abyss does not penalize you in any way, which eliminates any fear of heights that Columbia could have produced. If you could not physically look over the side and see that the city was indeed floating, you would not have any idea whatsoever. The Songbird, which seemed to be a major character throughout the game, was poorly implemented into the plot. Several parts of the twist ending were actually somewhat predictable (if you were paying even remote attention as you played) but that may have been due to the fact that I was looking really hard to find any hints or clues that may have unraveled the story before its conclusion. Overall, despite all of the complaints that I had, it's still a BioShock game through and through. The world is rich and uniquely crafted, the weapons and combat are all extremely fun, and the campaign itself is quite lengthy (around 20 hours or so). However, don't set your expectations of the story too high (as I did), otherwise you're simply setting yourself up for disappointment. Expand
  6. Feb 10, 2014
    8
    It must be me. I had fun with this. It's a solid shooter in an amazing setting but for some reason it didn't grab me. Maybe I should have stuck with it. You should all give this a go.
  7. Apr 1, 2013
    8
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve abilities, there’s no map screen, the Vigors and Gear feel extremely shallow compared to the Plasmids and Tonics, the focus on emergent gameplay doesn't seem to have been a focus this time. Dynamic gameplay were all the systems interact with each other is much less present than previous games. Also there are no alternate ammo types, only two weapons at a time, no visual weapon upgrades, the weapons themselves are rather generic (nothing exotic or unique), levels feel much less detailed and a lot more linear, straightforward and less fun to explore, the looting has been simplified to just cash and ammo, with a couple health, shield upgrades, a few pieces of gear too. There is no stealth support what so ever, so those gamers looking to play cautiously like they did in previous games are outta luck (very sad about that). There are no patrolling enemies were the player could observe them from a distance and then strategically plan when and where battle will occur, enemies are more like obstacles that you HAVE to fight on the spot, you often can't return to previously explored areas, the hacking system is completely removed; no hacking of security bots to make allies, no hacking cameras to turn them on your side, no hacking vending machines or health dispenser (I miss poisoning splicers), no security cameras to avoid alerting. You can't take medkits and Eve (Salts) hypnos with you to use on the fly, which causes a lot of backtracking to previously explored areas just looking for un-looted health/salts. Very few meaningful interesting morality or story decisions to be made. Nothing like the harvesting little sisters from BS.
    Don't get me wrong, they did instead bring in the skyrails and Elizabeth as a companion, but as innovative as those mechanics are, they don't make up for all the things that were stripped away, and only Liz is present for the majority of the game, the skyrails are often hard to come by. They also added a shield regeneration mechanics just like Halo's, which imho really doesn't belong in a game like this.
    - STORY As for the story, its not bad, but its not great either. It becomes very muddled and messy, and takes forever to really get going. There are a lot of "save the princess" moments which seem a bit forced in to add length to the narrative. One twist right at the end in particular is hard to swallow IMO. The narrative also seems full of plotholes that don’t really make sense. There is a huge information dump at the end during an overly long and extremely linear piece of scripted handholding. The delivery is a lot more overt and spoon fed this time. Control is snatched away far to regularly for first person cutscenes, or ‘look’ only scripted scenes to throw narrative our way. Overall it felt like one of those games that wanted to be a movie, rather than a video game that wanted to be an immersive and dynamic video game. Not at all how story was delivered in previous shock games. CHARACTERS Good, but not as interesting as those seen and heard in BioShock 1 and 2. Only Lutece comes to mind as memorable. No Sander Cohen’s, Tenebaum’s or Andrew Ryan‘s, and certainly no arch nemesis on the awesome and terrifying scale as Shodan from SS2 or Atlas from BS1. The enemy too lack imagination, they are not scary at all like the messed up Splicers were from BS or the Machines and Many were from SS2. They’re just people, which kinda makes it feel odd when you are slaughtering them by the dozens. Also Liz’s A.I really contrasts how poor their NPC’s A.I is. They just seem to stand around looking off into space. You cant interact with them and they don’t give the feeling like Skyrim or GTA that they have lives.
    - FINAL VERDICT I didn't expect a BioShock 1 remake, but like System Shock 2 to BioShock, I did expect all of the cool things to return in new guises of one form or another, but that just didn’t happen. I don't hate the game, its by Irrational and its still a GOOD game, but its just a lot less than I expected it to be.
    Compared to BS 1 and System Shock 2, which in my opinion are two of the greatest games ever made, it was just too hard to follow, which in turns makes me appreciate what 2K Marin pulled off in BioShock 2 a lot more.
    - SCORE I gave BioShock 1 and System Shock 2 a 10/10 on metacritic, and BS2 a 9/10. I am sad to say that Infinite will only be getting a 8/10. Its good game, as good as most everything else that is out right now, but it is also far away from the deep and meaningful game that I expected. So good, but not a classic.
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  8. Apr 8, 2013
    8
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game.
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game. There is tons of ammo and weapons lying around and the upgrades are unexciting. I barely spent a penny on upgrades. Likewise with the vigors. In bioshock the plasmids were central as to how rapture fell into chaos. Vigors in Columbia simply exist but the average joe doesnt seem to have access to them. So story falls down here and so does the difficulty as the soldiers arent powered up and hence the difficulty level is significantly lower than either of the previous bioshock games.
    The ending is superb and provokes debate and thought and is a far more satisfying ending than what you get with most games nowadays.
    The story is engaging as are the characters and finding and listening to voxophones is an essential and satisfying endeavour. playing the game without listening to the voxophones seems almost pointless.
    Admittedly, the baddies are nowhere near as intimidating as that first ever big daddy encounter on bioshock. But I do not think this game was meant to replicate the originals, its a standout on its own and is miles better than other recent big releases.
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  9. Apr 27, 2013
    8
    This game failed to impress me at some point: first, no map navigation, so wandering around and have no idea where to go is confusing. Second: the large enemies are much more annoying and not so villainous as the BigDaddy, and third: No choice affect the final ending. Nevertheless, the great story and good gameplay shows that this game is a great candidate for GOTY this year. Worth playing anyway.
  10. Apr 6, 2013
    8
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger and the powers (plasmids in all but name) mapped to the left they can, as before, be combined in all manner of ways during combat. The two big additions to this formula are the skyhooks that can be used to zip around the environment, helping to attack or escape foes, and the ‘tears in reality’ that can be opened by companion Elizabeth to allow access to weapons, ammo, cover etc. Both are arguably not used to their full potential but between them certainly bring a new dimension to the combat.

    As for the story, I won’t go into any ruinous detail but suffice to say it is one of the best in gaming despite the sometimes rather clumsy approach to topics such as racism on occasions. Importantly however it is told completely without cut-scenes meaning for the first time in a while I was actually interested in what was happening as I didn’t have to sit a watch endless non-interactive sections. In the end it doesn’t compete with the best the movie and TV industry can offer of course but I can’t think of many other games in which I felt the need to look on online forums to see other people’s thoughts.
    Summary: Many reviews may lead people to believe that Bioshock Infinite will change gaming but it is too many obvious faults for that. What we do have though is a very good game indeed.
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  11. Mar 29, 2013
    8
    bioshock does look good but the Xbox really is beginning to look it's age. the presentation, sound and graphics are absolutely top notch. the art direction great although not on a par with the original game. that is the problem for me whilst playing I do admire the beautiful environment but the game fails to deliver tense fight action. so ultimately let down because I really feel letbioshock does look good but the Xbox really is beginning to look it's age. the presentation, sound and graphics are absolutely top notch. the art direction great although not on a par with the original game. that is the problem for me whilst playing I do admire the beautiful environment but the game fails to deliver tense fight action. so ultimately let down because I really feel let down as the first two games were excellent. this is still a good game worth buying and miles better than farcry which I again say was appalling. the best games of the year for me are dishonored, tomb raider then bioshock infinite. I give this a solid eight because although good does not raise the bar for a sequel like tomb raider did or have the excellent story telling and gameplay of dishonored. Expand
  12. Jan 7, 2015
    8
    Bioshock Infinite is far from the greatest shooter I've ever played. The gun mechanics are nothing special at all, and in fact, at times, suffocatingly basic. It lacks the variety, fluidity and precision of some of its peers. Surely the kiss of death for a first person shooter? Well... no, something I can't quite put my finger on kept me glued to the game to see it to its conclusion.Bioshock Infinite is far from the greatest shooter I've ever played. The gun mechanics are nothing special at all, and in fact, at times, suffocatingly basic. It lacks the variety, fluidity and precision of some of its peers. Surely the kiss of death for a first person shooter? Well... no, something I can't quite put my finger on kept me glued to the game to see it to its conclusion.

    Maybe it was the setting, the glorious floating sky-city of Columbia, filled with its distinctive early-20th century America adornments. There are few locations quite like it in gaming - completely memorable and thrillingly abstract; a particular personal highlight was encountering a barbershop quartet early in the game performing their own rendition of the Beach Boys' "God Only Knows". Maybe it was the plot, convoluted and verging on being too ambitious for its own good, nevertheless like any good science fiction mystery story I was suitably intrigued and wanted to know how it all ended. Maybe it was Elizabeth, your delightful companion throughout the majority of the game, never getting in the way or seeming like a chore, it was a pleasure to accompany her and enjoy all the little things she got up to: exploring, interacting, dancing.

    And so I did finish it. But when I did, I felt a little empty. A good game without doubt, but not the rip-roaring success I had been led to believe it was going to be. Maybe it was the skylines, a great idea and a real strength of the gameplay but somewhat, I felt, underutilised. Maybe it was the overzealous item-collecting busywork needed to further the knowledge of the plot. Maybe it was the plot itself, interesting but at the same time unsatisfyingly porous. All in all, it's an enigmatic, confused game, but one for whose heights I feel it's worth enduring the journey.
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  13. Mar 29, 2013
    8
    Am I the only person who thinks the voice casting of Booker and Elizabeth is terrible in this game? I'm so sick of video game heroes who sound like Nolan North and girls who sound like a character on a sitcom. This game is set in 1912!! Everyone else in the game has a voice that fits the time period. I haven't finished the game yet and I will eat my words if they turn out to be fromAm I the only person who thinks the voice casting of Booker and Elizabeth is terrible in this game? I'm so sick of video game heroes who sound like Nolan North and girls who sound like a character on a sitcom. This game is set in 1912!! Everyone else in the game has a voice that fits the time period. I haven't finished the game yet and I will eat my words if they turn out to be from the present day sent back in time but come on... why bother making a fantastic world we've never seen before if the main dude is going to sound like someone from any other adventure game? Close your eyes and you could be playing Assassin's Creed, Uncharted, etc. Other than that, the gameplay mechanics are fun and it's more Bioshock, which is a great thing. Does anyone else feel like your character walks too slow, like he's got a load in his pants? Maybe I've been playing too much Half Life 2. Actually this game makes me want to play Bioshock 2 again. Sure it wasn't as brilliant as the original but some of the plasmid combat was really freakin fun and that game needs more love. Expand
  14. May 22, 2014
    8
    Although Infinite was the first that I played in the series when I got it free with PS plus I was disappointed the story was not captivating as Bioshock which I played later but the most disappointing thing was Elizabeth which was not that game changer nor was the hook used in traveling that everyone made us believe and the combat was not that good.
    The city and graphics were the best
    Although Infinite was the first that I played in the series when I got it free with PS plus I was disappointed the story was not captivating as Bioshock which I played later but the most disappointing thing was Elizabeth which was not that game changer nor was the hook used in traveling that everyone made us believe and the combat was not that good.
    The city and graphics were the best parts of the game.
    It is 8-8.5 game at best especially considering the long development and the hype which was followed by those reviews.
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  15. Apr 10, 2013
    8
    I wanted to love this game. The hype surrounding this game was immense. I wasn't a big fan of the original BioShock and BioShock 2 just bored me. I was hoping that this game would give me a new perspective of the BioShock series. Before anything, BioShock Infinite is a great game. Definitely one of the best games this year in what seems to be an extremely dead gaming period. Graphics areI wanted to love this game. The hype surrounding this game was immense. I wasn't a big fan of the original BioShock and BioShock 2 just bored me. I was hoping that this game would give me a new perspective of the BioShock series. Before anything, BioShock Infinite is a great game. Definitely one of the best games this year in what seems to be an extremely dead gaming period. Graphics are outstanding, gameplay is smooth and combat is solid. However, a game isn't complete without a good story. This is where Bioshock Infinite was a let down for me. The story was really hard to follow. The plot characters just seemed way out of place. Elizabeth is said to be the "loveable" character in the game but even her role is somewhat hard to pick out. This is only made more confusing by final hour or so of the game. A lot of people have "complained" about the ending of this game and it is clear why. It is just a mess. It seems to trail off its natural path, giving the kind of "shutters island" finale that is just difficult to fully understand what is happening. Also, this game contains one of biggest pet peeves in gaming. The "survival" type final fight. A lot of games seem to be adapting this lately and it is just annoying and ruins everything about the game before that point. All this been said though, I liked BioShock Infinite. It did not give a new look on the series as I had hoped it would but I am glad I picked it up. A definite, if not inevitable" front runner for game of the year. Expand
  16. Jan 5, 2014
    8
    Just beat this game today. Bioshock Infinite is a great game that ultimately falls short of the original. The story was good but i felt there were some plot holes that took away from the experience. However, overall the story had good pacing and was interesting. That said what bothered me the most was the tone of the game. The environments didn't have the same atmosphere the original had.Just beat this game today. Bioshock Infinite is a great game that ultimately falls short of the original. The story was good but i felt there were some plot holes that took away from the experience. However, overall the story had good pacing and was interesting. That said what bothered me the most was the tone of the game. The environments didn't have the same atmosphere the original had. The tension experienced in rapture was nonexistent. Events like obtaining the shotgun in the original Bioshock did not happen. Some enemies like the Handymen did not feel like an adequate replacement for their rapture counterparts. While the game looks amazing it lacks the creepiness and the immersion of the original. At times i felt like i was just running from one fight to the next whereas in the original i felt i was discovering a ruined city and piecing together what happened to it. There are audio diaries in Columbia and while there is some back story it lacked the mystery and sense of wonder that rapture had. Columbia is a beautiful city to look at but exploring it ultimately left me feeling the backstory wasn't quite as good. However, there are still plenty of reasons to play the game. Combat was great, controls were to easy to get used to and the new plasmids were really cool. While the story might not live up to the original it still had its great moments and cool environments. It might not quite reach the heights of the first Bioshock but i still highly recommend the game. Expand
  17. Apr 8, 2013
    8
    Looking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get toLooking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get to the next part of the story. Visually, it's impressive and the sound design is one of the best. I'll give this an 8 for story but if i was scoring it as a game it would be a 5. Expand
  18. Apr 17, 2013
    8
    I loved the other Bioshocks, but this had a dissapointing feel. The ending was epic and amazing, but this game could have been so much better. There is alot of loopholes in the story (non ending wise), and it just doesn't make sense that not a single person you fight against uses the "plasmids" against you.

    It is damn good, but it should no way win game of the year.
  19. Jun 13, 2013
    8
    Since this will be the 823rd positive review, I won't write a book. Bioshock Infinite is an incredible video game. Your first playthrough will leave you breathless, and I'm not ashamed to say that I shed a tear when the city of Columbia first came into view. This game is about character moments and emotion, and is short of neither. Combat is underwhelming, and is obviously not the focus ofSince this will be the 823rd positive review, I won't write a book. Bioshock Infinite is an incredible video game. Your first playthrough will leave you breathless, and I'm not ashamed to say that I shed a tear when the city of Columbia first came into view. This game is about character moments and emotion, and is short of neither. Combat is underwhelming, and is obviously not the focus of the game. The weapons are not diverse, and Vigor abilities don't have nearly the visceral kick that Tonics had in Bioshock 1 and 2. This game makes the perfect case for video games as an art form, and if that were the only metric, this review would be 10/10. However, lack of variation and creativity in combat mechanics does leave a core gamer wanting more. That being said, you owe it to yourself to play this game at least once. It deserves every bit of the hype it's gotten. Expand
  20. Mar 27, 2013
    8
    Bioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics onBioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics on 360 are good, not great with barely any textures but the art style makes up for the lack of textures. The atmosphere and art style is what you would expect from a Bioshock game, but this time the setting is in a different location entirely. The gameplay as well is what you would expect as well but with a few changes such as the unique sky hook which makes action quicker and kills all the more satisfying. To me after a while the gameplay gets a little stale, and the shooting seems kind of dull but that is just my take on it. The game to me gets a little tedious at times when there are a lot of enemies, I prefer when there are less and you can explore more. The story has a good pace to it and will keep you interested the whole way through, with a pretty good ending. Besides the sky hook the game feels the same as previous Bioshocks which is good and bad I guess. I personally am getting a little tired of the same art style and atmosphere with the whole early 1900's but it feels modern. It seems like a lot of games use that theme now but Bioshock uses it better than anyone else. Overall I feel the game is very solid and interesting but gets a little boring from time to time for me. I almost feel as if it is a bit overrated cause I feel like the game is good but not great. I give it a 9/10 for story, 8/10 for graphics, 8/10 for gameplay. I would give this game an 8.5 overall but metacritic does not do decimals so I give it an 8. Expand
  21. Mar 28, 2013
    8
    One of the most beautiful, polished, original, creative, and thought provoking games ever made. There's really no game like it on the market except for the original Bioshock. The game has a stunning beginning and a mind blowing conclusion that is actually only the beginning to understanding the story. Playing the game again brings about a totally new perspective on the game.
  22. Apr 3, 2013
    8
    There are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much more appealing; we all prefer to look at sunny skies and bright pastel colours than dark greens and browns in murky subterranean tunnels, right? The skyhook is a novel gameplay mechanism. Combat is more enjoyable thanks to larger areas for the enemies to seekThere are a lot of positives about this game, particularly when compared with the original Bioshock. The new environment is much more appealing; we all prefer to look at sunny skies and bright pastel colours than dark greens and browns in murky subterranean tunnels, right? The skyhook is a novel gameplay mechanism. Combat is more enjoyable thanks to larger areas for the enemies to seek cover in, more vertical battles and tighter controls alongside dual-wielding (vigour weapon).

    However, I can't give this game 9 or 10 as others have, because the gameplay simply isn't _fun_ enough.

    The skyhook and skyrail while an interesting idea feel extremely limited. If this were an open world where you could use the skyrail to get anywhere you like, that would be fun. Instead you're stuck with very localised skyrail sections that are designed to aid the player for a big battle in that particular area; they help you travel up and down vertical areas, much like an elevator, but that's all. When you've played games like Just Cause 2 with its grapple hook, or Batman: Arkham City which allows you to glide between locations, you become aware of just how "on rails" you really are in Bioshock Infinite.

    There are still too few enemy types. The majority of the game sees you deal with 2 enemy types (civilians/militia, bombadiers) with the occasional handyman appearing. Aside from a couple of one-off encounters with unique enemy types, this is the entirety of opposition you'll encounter.

    Ken Levine has been bragging about Elizabeth a lot since the game was announced, stating she had incredible AI that took months to develop, and would always add to the experience rather than require your aid/attention.

    I find this statement more than a little overbearing, because (i) she is invulnerable, and (ii) no enemies attack her. These very simple changes to the game logic are what enable you to forget about her in battle. Hardly revolutionary.

    Her ability to throw you weapons and other items is undoubtedly useful and again an interesting new mechanic in an FPS but again it just doesn't have the "wow" factor the creators intend it to.

    The game ending is excellent, and the dialogue between Booker DeWitt and Elizabeth is well written throughout the story.

    If you enjoyed the original Bioshock then I would certainly recommend this game. However, if you're looking for sandbox fun, replayability value or exciting new combat mechanics, I'd have to say: don't bother.
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  23. Nov 18, 2013
    8
    A good game that i feel is lives up to the Bioshock name, the scenery and storyline are the best parts of the game and are what make it worthwhile playing. The combat on the other hand is nothing special, with less variety than previous Bioshock games it was a bit of a disappointment. Overall though it is well worth playing
  24. Apr 2, 2013
    8
    This is a game that I wish I could rate higher, as it has soooooo much potential, that it just barely scratches in order not to confuse its general gaming public.

    First the good: (1) Absolutely fantastic art direction, concept design and execution of almost all of the vistas and locations are utterly breathtaking, particularly in the opening act that just explodes with detail. (2)
    This is a game that I wish I could rate higher, as it has soooooo much potential, that it just barely scratches in order not to confuse its general gaming public.

    First the good: (1) Absolutely fantastic art direction, concept design and execution of almost all of the vistas and locations are utterly breathtaking, particularly in the opening act that just explodes with detail. (2) Elizabeth is just one of the best design characters I've ever seen in a game. Such a wonderful personality and she really does feel like a real person at times. (3) Booker may come across a bit flat at first, but he really grows and develops into an extremely deep character. (4) Music was also pretty good, although I never was a big fan of the music of that era, still, I can appreciate that it was well done and fit the game perfectly (in fact one or two of the songs seemed oddly familiar and for most of the game that did bug me until the reveal about Albert Fink's "inspiration." Clever!) (5) Combat is fun and engaging for the most part, particularly the Handymen. (6) The Songbird is such an eerie character and does a superb job at creating a tense and even scary atmosphere whenever it appears. (7) The Lettuce twins are a riot and the banter just charming as hell. I would love to see more characters like them in games in general. (8) This game has big balls! Racism, sexism, preaching religion, and they really didn't ease up on it either. This is really unique as most movies/games tend to water it down, nice to see they were trying to keep it as realistic as possible to the way the world was back then.

    Now the bad: (1) While I said the backgrounds looked good, character models seem a little poorly done at times (aside from Booker, Elizabeth and the Songbird.) Enemies and lesser character just seem completely lifeless and completely artificial if you look to closely. (2) Aside from the main characters (Booker, Elizabeth, Comstock, Lettuce twins) NONE of the other side character get much depth, or enough that you would care. All the side characters' character development was either non-existent or rushed (I know the Voxophones act as filler, but they alone are not enough.) (3) Vigors feel mostly useless most of the time. While they are fun to use, I found myself mostly ignoring them (aside from Possession, which was generally useful.) (4) Two weapon system: This was REALLY annoying! While I do get why they did it, there is a fine line on just how realistic you want to make a game. (5) Lack of variety in enemy types the Vox and Patriot troops more or less were the same, just reskinned (kind of funny considering the racist undertones of the game.) (6) No real boss fights, aside from the Comstock Bank "boss" but that kind of is up to debate on whether that can be considered a boss battle. (7) Aside from the last area of the game, the rest of the game is more or less linear giving you a semi-scripted path to follow. While it does flow naturally, it would have been nice to have a bit more of an open and larger world to discover, the Skyline system shows that this is possible. (8) None of the "choices" you make in the game matter. There is only one ending, one outcome. While I get this is kind of the point, as stated in the ending, it still feels a little cheap considering the previous games did feature this.

    Side Notes: (1) While not a bad or good thing I found Elizabeth a bit too similar to Belle from Disney's Beauty and the Beast, especially in the beginning. Half the time I expected her to burst into song. (2) The ending: It is good, but not as brilliant as many reviewers think. In fact it could have been brilliant, had they actually gone into the subject with a bit more depth as it is a really interesting topic they touched upon. Sadly they dumbed it down for the masses to be able to understand. A pity. So yes I liked the ending, but they could have done more with it.

    Overall: Bioshock Infinite fills me with really mixed feelings. I want to look at it as the perfection that it could have been. I'm sure many who barely understand it think it is, but I fully grasps the subject and wish it could have done more as I can see that it easily could. The foundation is there, why they stopped building is beyond me, but I do get they want everyone to understand, not just me. So yes, Bioshock Infinite is an excellent game worthy of anyone's collection. Just for me a bit of a missed opportunity.
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  25. Aug 15, 2013
    8
    This game was fun to play though, though I feel the combat is a little lacking. Still though, I loved it and I would recommend it to anyone looking for a story to dive into.
  26. May 23, 2013
    8
    Its a worthy successor to the original. The story can get too much at the end, but overall it's really enjoyable. The gameplay is very satisfying, I mean I never felt so good blowing someone's head off, however unlike Bioshock 1, it doesn't tie end with the story, it's just there. With that said though, everything else is enjoyable. The characters are lovable and the story is fresh. IIts a worthy successor to the original. The story can get too much at the end, but overall it's really enjoyable. The gameplay is very satisfying, I mean I never felt so good blowing someone's head off, however unlike Bioshock 1, it doesn't tie end with the story, it's just there. With that said though, everything else is enjoyable. The characters are lovable and the story is fresh. I would highly recommend you play this game. Expand
  27. May 22, 2014
    8
    I like the settings, the story and the gameplay in general. It is a solid game with unique perks. For me, Bioshock is a franchise I will always play but never will consider it as a perfect game or 10/10 game. While I enjoyed the game for most of time, I never found the story is that special as someone claimed, and I always need to push myself a little bit to finish the game since the gameI like the settings, the story and the gameplay in general. It is a solid game with unique perks. For me, Bioshock is a franchise I will always play but never will consider it as a perfect game or 10/10 game. While I enjoyed the game for most of time, I never found the story is that special as someone claimed, and I always need to push myself a little bit to finish the game since the game bored me here and there. Expand
  28. Mar 31, 2013
    8
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to
    This game by far shows that solo only games are still alive and well. Art direction, voice acting, and plot are the biggest hits in this game. There were a few points that dropped my overall score for this one though.
    One in particular is the jump between difficulty levels. For a seasoned player like me, "hard" difficulty settings usually are a simple test of my skill, but not enough to take away from the game. However, the differences between "normal" and "hard" are so vast, absurd, and disproportionate, that "hard" becomes a true test of one's patience as you fight even canon fodder enemies with frustration. The Handymen become a feat of luck and little skill as it takes all of your ammo (to include the ammo drops from enemies and Elizabeth) and all of your "salts," the replacement for Adam for your powers. Another nit-pick that I have with the series as a whole is that the look controls have always been really clunky and unforgiving when fighting on the hard difficulty, but one that I overlooked when I made my review score.
    I'd like to point out that I thought that the first BioShock was a mediocre game that had only a few good selling points: atmosphere, voice acting, and art direction. The first installment into the franchise was filled with glitches, bad texture mapping, plot holes, a bad morality system, and really dumb AI. I didn't even put forth an effort into playing BioShock 2, as I knew (like many others) that it was basically playing on the fact that many people would have pre-ordered enough copies for it to not matter how bad the game really was.
    This game blew me away though. I found myself immersed in the game's art direction and scenery that there were many times where I had forgotten what I was doing. The plot is also superior to the first by a long shot. Infinite has a plot and sub-plot, each one feeding the other as you find yourself alone with Elizabeth, who is strongly voice acted and well animated. Elizabeth in particular reminds me of Belle from Beauty and the Beast, with grace and strength. The climax, plot-twists, and ending all made me connect with the characters, something that doesn't happen often.
    One thing that I saw though was that the sheer amount of money needed for upgrades on skills or weapons was absurdly high for how much you get. Even after searching every nook and cranny in the game, I still only had a couple of skills upgraded and only 2 weapons fully upgraded. The funny thing is that a lot of your gameplay is spent looking through objects that give little reward. You find yourself wondering, "what extra quest (which I did all of them) did I forget that would have given me enough money to get at least half of all the upgrades?"
    Final word: If you appreciate art direction, story, voice acting, and thought-provoking ideas placed within plot, then get the game. It is a game worth the $60 price tag, but not so much Game of the Year worthy.
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  29. Apr 2, 2013
    8
    The game is great. Except I would like a create your weapon feature and more vigors.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  30. Apr 17, 2013
    8
    Empezando a jugarlo, hasta el momento es un juego muy bello e imaginativo, pero siento ke le falta mucho de lo siniestro de las anteriores entregas, parece por momentos a nivel shooter una especie de bulletstorm clone, y el eve se gasta de boleto sobre todo al princiopio del juego, flojera de ke haya poco dinero y todo caro... la solución? Ponte a revisar hasta el último cajón de losEmpezando a jugarlo, hasta el momento es un juego muy bello e imaginativo, pero siento ke le falta mucho de lo siniestro de las anteriores entregas, parece por momentos a nivel shooter una especie de bulletstorm clone, y el eve se gasta de boleto sobre todo al princiopio del juego, flojera de ke haya poco dinero y todo caro... la solución? Ponte a revisar hasta el último cajón de los muebles de este enorme mundo por unas moneditas, este juego le perdono todo esto por ser parte de una de las sagas mas legendarias en el mundo de los juegos aparte de la estupenda dirección artistica que se trae. Expand
  31. Apr 26, 2013
    8
    The game overall is great it had a amazing story but the game play was average. The game should have let players carry more then one gun to increase the options you can choose from. But instead with 2 guns I would end up choosing the guns the did the most damage instead of experimenting with other guns. It was also annoying how you could complete the game by using the same vigor's. TheyThe game overall is great it had a amazing story but the game play was average. The game should have let players carry more then one gun to increase the options you can choose from. But instead with 2 guns I would end up choosing the guns the did the most damage instead of experimenting with other guns. It was also annoying how you could complete the game by using the same vigor's. They should have made it so some enemies were weak against certain vigor. Though I really enjoyed the art style of the game but the graphics weren't to appealing in my opinion. Expand
  32. Apr 26, 2013
    8
    A good challenge, yet I would prefer they kept the old setup where you could have many many weapons instead of just two. The restriction makes it a little bit harder, and removes the fun of finding and improving your favorite weapons instead of relying on what ever is in there.
  33. Apr 27, 2013
    8
    I love the Bioshock series and Bioshock Infinite is a great game that contains a great story but what it lacks is the multiple endings that could be obtained by doing something differently in the game like in Bioshock 2. It also would have been nice if they had included the multiplayer side of things as well that way we could see a variety of game modes played on maps that consist ofI love the Bioshock series and Bioshock Infinite is a great game that contains a great story but what it lacks is the multiple endings that could be obtained by doing something differently in the game like in Bioshock 2. It also would have been nice if they had included the multiplayer side of things as well that way we could see a variety of game modes played on maps that consist of ground and rails. Expand
  34. May 1, 2013
    8
    If you've not played it yet, there are probably some key questions you want answered. Does it look good? Absolutely. The art direction is stunning, the graphics have a unique style that borders on cartoony but with a sense of realism, and the attention to detail in the world-building is wonderful.

    Is the story engaging? Very much so, although I can see how it wouldn't be to everyone's
    If you've not played it yet, there are probably some key questions you want answered. Does it look good? Absolutely. The art direction is stunning, the graphics have a unique style that borders on cartoony but with a sense of realism, and the attention to detail in the world-building is wonderful.

    Is the story engaging? Very much so, although I can see how it wouldn't be to everyone's taste. I've seen it labelled as 'pretentious' in certain places, and while I entirely disagree with that particular adjective if you're the sort of person who just wants simple to-the-point action this won't be for you. The story is deep, interesting and steeped in meta-physics with a heavy dose of socio-political themes. It's also at times incredibly moving and tense, and had me gripped throughout.

    Are the characters likeable, believable and interesting? Yes, especially Elizabeth who is one of the most endearing character I've ever encountered in a video game. Her animations, voice acting and dialogue are all great, and she just got more interesting as the story went on.

    Does it play well? Mmmmm, yes and no. Compared to most modern FPS games the pace is much slower and the actual shooting aspect is a little clunky (which led to a few frustrating encounters when the action gets hectic). That said, it didn't hinder my enjoyment of the game experience as a whole. You're meant to take in all of the details and engage with the world around you, not rush through shooting everything. Elizabeth is also the best example of an AI character working alongside you in a game I've played in a long time.

    So, is it good? I thoroughly enjoyed it. The whole thing is a satisfying package that I'm glad I played. I was left with a few unanswered questions at the end which was a little disappointing, and at a few points the shooting mechanics led to frustration, but nothing which would stop me from playing through it again and again. I didn't enjoy it quite as much as I liked the first Bioshock game, but it's definitely one of the best games i've played in the last few years.
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  35. Dec 31, 2013
    8
    I'm sure this has been said before, but Bioshock Infinite feels as if you are playing inside of a painting. The art style sucks you in to this extraordinary world and the story sells you on it. Gameplay wise, the game is fun but can get tiresome at points. One example of this is when you have to fight an annoyingly difficult boss... THREE TIMES!!! Skyhooks manage to vary up the combat andI'm sure this has been said before, but Bioshock Infinite feels as if you are playing inside of a painting. The art style sucks you in to this extraordinary world and the story sells you on it. Gameplay wise, the game is fun but can get tiresome at points. One example of this is when you have to fight an annoyingly difficult boss... THREE TIMES!!! Skyhooks manage to vary up the combat and gear you collect while going through the game allow you to utilize things such as these to your advantage. Elizabeth is a fantastic character who you really come to feel for as the game progresses. She proves to be useful in combat, preventing the game from feeling like one huge escort mission. The twist, while present, is rather expected and not very shocking for people like me who already know a thing or two about Quantum Physics and Philosophy, but for the average gamer inexperienced in either of these it will come as a huge Bio-shock (ha ha). Expand
  36. Jun 6, 2013
    8
    I'll never forget when I crossed the track that led me to Black Mesa, I did not know what awaited me. After drove the Xen in their size, however I knew that my concezzione shooter (and game in general) was changed forever. I tried again the feeling of crossing the rail when I entered the elevator that took me straight to Columbia. I could sit here for hours telling you about how beautifulI'll never forget when I crossed the track that led me to Black Mesa, I did not know what awaited me. After drove the Xen in their size, however I knew that my concezzione shooter (and game in general) was changed forever. I tried again the feeling of crossing the rail when I entered the elevator that took me straight to Columbia. I could sit here for hours telling you about how beautiful Columbia, but I prefer focalizzarmi on the best and worst (because there are) of the game. From the beginning Columbia looks like a city alive and pulsating with a cast of characters (Elizabeth in particular) truly memorable, all set in a plot truly memorable and never banal. Bioshock Infinite said so far seems to work better realizata man, but here is where the problems begin. The graphics on the whole is good, but if we focus on the details, many elements of the scenario are not very defined and very "square". In addition, the gameplay does not invent anything new in a sea of ​​Fps too populated. The much pubblicizata Elizabeth ability to open gates of space and time adds very little to the gameplay, and serves only to create defenses or rifonirvi (all too often) of weapons and supplies. Bioshock Infinite before it came out I was ready to finish the game and try again the feelings that I had tried finishing the first Half-Life, but I had to make me realize that that was not the case. Revenue in Columbia for a great story and a great setting, but do not expect when you exit the title that will change your life. VOTE 8.5 Expand
  37. Jun 11, 2013
    8
    Bioshock infinite is a great game on these two stand points Story and narrative. The reason combat isnt one is because it gets repetitive and boring at points only letting us use two weapons only is annoying. The fact that each fight has the same formula regular soilders 2 rocket soilders and some firemen then the handyman or gunner thing. It dosent stray from this formula and makes theBioshock infinite is a great game on these two stand points Story and narrative. The reason combat isnt one is because it gets repetitive and boring at points only letting us use two weapons only is annoying. The fact that each fight has the same formula regular soilders 2 rocket soilders and some firemen then the handyman or gunner thing. It dosent stray from this formula and makes the game fall a bit flat on the combat side but the rest of the game is amazing the story keeps you playing and the conclusion makes you think and it sticks with you after you beat it. But sadly after i did beat it i didnt feel the want or need to play it again. But either way your in for a wild ride. I almost forget about one crucial detail to the combat that makes it bearable the skylines they allow you to leap from a line that allows you to fly around an area and use it against your enemy. It makes the combat playable as without you'd gouge your own eyes out from how much the combat is repetitive. But if you like games with a medicore combat and Amazing story you should pick this one up Expand
  38. Jun 12, 2013
    8
    Just finished this yesterday, and it's pretty good. Not the greatest GAME i've ever played, I mean, I enjoyed Mirror's Edge more than this gameplay wise, but not too bad. Story wise, it's a marvel. It's a spectacular story with twists, turns, tension and more than enough to make you sorry for the lead characters.

    Recommended for fans of story, and for people who wanted Dishonored to
    Just finished this yesterday, and it's pretty good. Not the greatest GAME i've ever played, I mean, I enjoyed Mirror's Edge more than this gameplay wise, but not too bad. Story wise, it's a marvel. It's a spectacular story with twists, turns, tension and more than enough to make you sorry for the lead characters.

    Recommended for fans of story, and for people who wanted Dishonored to feel more like Call of Duty.
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  39. Jun 16, 2013
    8
    Fantastic story! But, Not what I was looking for from the next Bioshock game.

    Infinite was well written,well designed, and game play was entertaining and worthwhile. However, after being a big fan of bioshock 1 and 2, this game just felt too far out of context. This can be a really good thing and a really bad thing. Change is good in video games a lot of the times,but to much change can
    Fantastic story! But, Not what I was looking for from the next Bioshock game.

    Infinite was well written,well designed, and game play was entertaining and worthwhile. However, after being a big fan of bioshock 1 and 2, this game just felt too far out of context. This can be a really good thing and a really bad thing. Change is good in video games a lot of the times,but to much change can really make something feel wrong. Without this amazing twisted story, the game would have been a much lower rating. Let's hope future Bioshock's combine the game play and atmosphere of 1 & 2 with the incredible storytelling of infinite.
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  40. Jun 20, 2013
    8
    Remember that feeling of chills and claustrophobia from when you first stepped into Rapture? Well, don't expect that here. While this is a very good FPS, for me it didn't deliver what I loved BioShock 1 for. The only major thing that sets this game apart from being just another shooter is Elizabeth. I truly felt dread (spoiler)when I lost her in the game and had to fight to get herRemember that feeling of chills and claustrophobia from when you first stepped into Rapture? Well, don't expect that here. While this is a very good FPS, for me it didn't deliver what I loved BioShock 1 for. The only major thing that sets this game apart from being just another shooter is Elizabeth. I truly felt dread (spoiler)when I lost her in the game and had to fight to get her back. That part was the best in the game.for me. Other than that though the game felt like a carbon copy of the first 2 games with a new coat of paint. I never got that feeling of "falling" from the skylines like they showed in that one impressive E3 video way back and everything just felt a bit lifeless up there. Maybe if had got a chance to play on PC at max settings I would feel different, but as it stands the world seems a little too ambitious for current gen hardware. You're still going to get a solid shooter here with a great story but you're going to be disappointed if you go in expecting to have the same feeling you did when your first played Bioshock 1. Expand
  41. Jun 21, 2013
    8
    This game brought some amazing sights and lots of great combat. I don't think any companion has been as useful as Elizabeth in any other game. I did however find the combat to get a bit repetitive towards the end. The story was the highlight and without spoiling be prepared for some plot twists.
  42. Aug 21, 2013
    8
    This game really boils down to the question, do you focus on plot or gameplay? As far as plot goes, the game manages to surpass its predecessors. The characters are highly believable, the plot is well executed and as far as overall storytelling goes, the game easily lives up to the hype and is deserving of all the praise it has received.

    As for the actual game play itself, well...Its
    This game really boils down to the question, do you focus on plot or gameplay? As far as plot goes, the game manages to surpass its predecessors. The characters are highly believable, the plot is well executed and as far as overall storytelling goes, the game easily lives up to the hype and is deserving of all the praise it has received.

    As for the actual game play itself, well...Its fun but it there isn't anything original that hasn't been done sadly. For the most part, the RPG-ish element that felt present (i.e. finding weapon upgrades, saving up EVE for those high priced plasmid upgrades) is largely if not entirely replaced by an admittedly more expansive but largely uninspired shop system. Basically, whenever you want any upgrade outside of your health/vigor(eve)/shields, yes I said shields you go to the circus of values. Even the player upgrades are reduced to search and retrieve missions.

    As for the shooter mechanics, the ability to use the Columbia rail system is fun and leads to some interesting combat mechanics, but after awhile it really does become repetitive. Between the cliche two-gun system, the attachments and the regular repetition of getting into a fight, killing some bad dudes and moving forward the actual gameplay feels far more linear and doesn't encourage players to explore around as in the previous two titles. Don't get me wrong the actual gunplay is SUBSTANTIALLY improved over its predecessors. The weapons feel smoother and the actual guns all have different purposes which will have you weapon switching to suit each battle...but I get the same thing (speaking purely of gunplay here, NOT plot/art!) in Halo to be honest.

    Overall, Bioshock Infinite is a good game I would still recommend to friends...but unless you are looking for a narrative-driven game in which case you will enjoy this significantly more than I did, its just another well-done shooter, but really nothing that is groundbreaking in terms of raw gaming mechanics.
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  43. Sep 10, 2013
    8
    I can't deny that the gameplay here is extremely well-designed and well-implemented, or that the setting is interesting, but the problem with Bioshock Infinite is that there isn't a significant overlap between the two like in the first Bioshock. In the first game, the powers and the gunplay flow naturally from the dark and edgy environment, and the gameplay comments on and expands theI can't deny that the gameplay here is extremely well-designed and well-implemented, or that the setting is interesting, but the problem with Bioshock Infinite is that there isn't a significant overlap between the two like in the first Bioshock. In the first game, the powers and the gunplay flow naturally from the dark and edgy environment, and the gameplay comments on and expands the ideas laced throughout the environment. Here, though, the powers and gunplay, while extremely well designed and implemented, don't flow from the environment. It's like the gameplay and the environment coexist but don't interact. Some professional reviewers have commented that the violence is actually a distraction from the environment, and I agree. Doesn't mean it's not a fascinating a highly enjoyable game, but don't expect the emotional whomp of the first Bioshock. Expand
  44. Jul 15, 2018
    8
    Peculiar style of game. This reason makes this game even better. Visual is vintage mixed with modernity and kinda beautiful. Story is well-elaborated and funny, as playing this game. Linearity is flowing and works very well. A fair final to serie, even for who didn't play the another two previous games. An amazing mix of sci-fi, first-person-shooter and breathtaking visual.
  45. Nov 26, 2013
    8
    Great game. Amazing detail and brilliant setting. The pacing is good, not brilliant. The story is very good and enough to keep you playing, wondering what will happen next.

    Combat is varied enough with the help of vigors. Buy lots of ammo as their is lots of combat.

    Only real negative is some of the objectives in the mission dont seem to exciting.

    A MUST PLAY FOR FPS FANS! 8.2/10
  46. Mar 15, 2014
    8
    GOOD: superb story, immersive world, great attention to detail, well-written characters, great voice acting, best partner in gaming history who will find a lot of useful items for, abundance of loot like gears and infusions, some good guns, purchase stations, opening tears into other universes, some good vigors, challenging last mission, and a satisfying ending

    BAD: most vigors are
    GOOD: superb story, immersive world, great attention to detail, well-written characters, great voice acting, best partner in gaming history who will find a lot of useful items for, abundance of loot like gears and infusions, some good guns, purchase stations, opening tears into other universes, some good vigors, challenging last mission, and a satisfying ending

    BAD: most vigors are useless, most guns suck, no weapon purchase stations, questionable AI on melee enemies, all of the small choices in the game like pick the bird or cage will not change the story, when you go through the first half the game exploring you have all the good gears and the second half's gears are useless, backtracking, boring first 1/4 of the game, ending leaves two loose ends even if it's good ending(NO SPOILER: how is Comstock a racist after finding out his origin and how does Elizabeth have powers)

    FINAL VERDICT: It barely squeezes in to an 8/10. It's a fun game that is worth $60 and should played by all shooter fanatics
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  47. Dec 8, 2014
    8
    The game is good, but there are better options on the market. The story is quite confusing for a videogame, and even if you finish it, you will have to search online to understand the whole plot. Art and music are amazing! The use of "Vigors" and its animation are very cool. However the game is extremely linear to current standards and doesn't require much strategy. Just shoot everythingThe game is good, but there are better options on the market. The story is quite confusing for a videogame, and even if you finish it, you will have to search online to understand the whole plot. Art and music are amazing! The use of "Vigors" and its animation are very cool. However the game is extremely linear to current standards and doesn't require much strategy. Just shoot everything that moves (repetitive action in general). It's a nice and very well done game, but I don't see it as the best FPS of 2013. For me, it's not as challenging, not to mention addicting, as other non-linear experiences available. Expand
  48. Mar 25, 2017
    8
    A masterclass in story telling

    Beautiful graphics, fantastic voice acting and sound effects.

    However...an average shooter. Combat is nothing special but to be honest you won't care.

    A beautiful experience
  49. Jul 27, 2021
    8
    Bioshock Infinite is my least favorite of the Bioshock Trilogy. And that really comes down to the gameplay which I feel is a real step down from Bioshock 1 and 2. While 1 is pretty stiff in how it controls I still think the gameplay is more satisfying and I'm not a big fan of the change to only carrying 2 weapons in this game. Because I can only carry two weapons I didn't feel much need toBioshock Infinite is my least favorite of the Bioshock Trilogy. And that really comes down to the gameplay which I feel is a real step down from Bioshock 1 and 2. While 1 is pretty stiff in how it controls I still think the gameplay is more satisfying and I'm not a big fan of the change to only carrying 2 weapons in this game. Because I can only carry two weapons I didn't feel much need to upgrade a lot of the weapons seeing as who knows when I might get that gun back or how much Ill use it not to mention it doesn't really change the gun much other then it's stats basically. Which isn't as fun as in the other games where visually they'd change and you could get some more wacky upgrades potentially. And the weapons themselves feel more like your standard shooter afair no weird weapons like a drill or harpoon gun which is kind of disappointing. I'm also not a big fan of the vigor's which replaced the plasmids. Not only is there purpose in the narrative really not important or explained very much in the the main story but they also don't feel as memorable or useful in this game.

    The general flow of gameplay in general feels a lot more like every other shooter. What I mean is that in the first two games you'd explore rapture and the enemy's you faced weren't really looking for you all the time you'd sort of walk in on people and a times you could avoid them. In this one combat encounters happen in big rooms typically with a large group of enemy's waiting for you so the game is taking you along from one big enemy encounter to the next. Enemy types are fine for the most part but with out big daddies the game lacks an enemy with the same risk and reward system that they provided. And so instead they just have a few bigger and more bullet spongy enemy types. The handy man being my pick for the worst Bioshock enemy not only feeling kinda out of place to me but also being just really annoying to fight with there big size and tendency to get right in your face. This all connects with the setting and atmosphere which I'm personally just not as big a fan of. I do like the look and feel of the floating city of Colombia when your just walking around and seeing people live there lives. But it's just not as interesting as Raptures glorious city turned nightmare for me. Granted I am a big fan of horror and horror themed settings so that definitely plays a role.

    Now what I did really love was the story which kept me going through the game. While it's defiantly a departure from the other games focus on more "grounded" concepts and messages about capitalism and socialism. But the story while maybe a bit over complicated is really good. The character you play as Booker is an actual character who speaks and has his own opinions unlike the other games which makes him more interesting although it makes it harder for the player to actually feel like were in his shoes. Elizabeth is a great character and as an AI companion she's really helpful giving you salts, health and ammo all the time and only ever got in my way once. Although I feel part of that I felt was to compensate for the lost of being able to carry multiple health packs and eve syringes to replenish yourself at any time which is a change I'm also not a fan of.

    I know I've complained a lot in this writing but I do genuinely still think this game is good and worth playing. It's just when compared to it's predecessors I feel it made a lot of miss steps or steps backwards in a lot of departments. And that the game made some rather strange changes that I felt weren't necessary that resulted in the game play feeling a lot like every other game in the genera and so lost some of what was special. But what the game losses in gameplay it makes for most of it in it's story and characters.
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  50. Feb 9, 2019
    8
    Definitely a mixed bag when it comes to gameplay. On one hand, it's fun and satisfying to zap an enemy or trap them in a swarm of crows, it can get a bit repetitive. The lack of enemy variety (besides a few exceptions) brings down the whole experience and can make completing the game quite the chore. When it comes to the story, though, pretty on point. The ending sequence is a bitDefinitely a mixed bag when it comes to gameplay. On one hand, it's fun and satisfying to zap an enemy or trap them in a swarm of crows, it can get a bit repetitive. The lack of enemy variety (besides a few exceptions) brings down the whole experience and can make completing the game quite the chore. When it comes to the story, though, pretty on point. The ending sequence is a bit convoluted, but otherwise the plot leading up to that point as well as the twist are all fairly good. Overall, an amazing sequel to an amazing game. Expand
  51. Sep 2, 2019
    8
    This was my first experience with Bioshock, and it was definitely a great one. For its time, the graphics and atmosphere were stunning, and it really enveloped me into the universe. Throughout the entire game, most things never got stale. There were consistent additions to abilities, new enemies being introduced in perfect increments, and a big arsenal expansion towards the later half ofThis was my first experience with Bioshock, and it was definitely a great one. For its time, the graphics and atmosphere were stunning, and it really enveloped me into the universe. Throughout the entire game, most things never got stale. There were consistent additions to abilities, new enemies being introduced in perfect increments, and a big arsenal expansion towards the later half of the game.

    The one thing that got boring to me in this game was the combat. Although new enemies with different weapons or abilities were added frequently, the way to combat them was pretty consistent. Even the toughest enemies in the game all seemed to be fought the same way. Luckily, the game gives you a way to switch up combat on your own, if you choose to challenge yourself. With the different weapons and abilities, there are many different ways to turn these stale fights into something new, if you wish. I would have preferred some more dynamic enemies, but at least you can fight the same enemies about eighty different ways.

    The story of this game is its strongest suit. When the combat began getting stale, and I would have to leave the game, thinking about the story would drag me right back. Every secret I found, every plot point that arose, I knew it was all connected somehow, but I just couldn't put the pieces together. Every single time I wasn't playing this game between the few days it took me to beat it, I spent thinking about the story and characters, and how it was all related. Everything comes together at a beautifully slow pace in this game, and that is what carries it into being such a great game.
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  52. May 6, 2020
    8
    BioShock одна из моих любимых игр. Поэтому продолжения конечно ждал. И скажу честно BioShock 2 мои ожидания оправдал.
    Но вот вышел BioShock Infinite и...... Я не понял, зачем вообще игру BioShockом назвали?
    Я так думаю, Левин делал какую-то свою игру, но издатель сказал - "что бы поднять продажи прибавь в название слово BioShock". По тому, что (кто прошел игру поймет) вся связь с
    BioShock одна из моих любимых игр. Поэтому продолжения конечно ждал. И скажу честно BioShock 2 мои ожидания оправдал.
    Но вот вышел BioShock Infinite и...... Я не понял, зачем вообще игру BioShockом назвали?
    Я так думаю, Левин делал какую-то свою игру, но издатель сказал - "что бы поднять продажи прибавь в название слово BioShock". По тому, что (кто прошел игру поймет) вся связь с предыдущими играми заключается в минутном эпизоде в конце игры. В котором героиня попадает каким-то чудом в "Восторг"! На мой взгляд, просто за уши притянули и всё, без этого эпизода игра бы ничего не потеряла. Потом на скорую руку слепили 2 длс в которых укрепили связь.
    Но теперь о самой игре. Игра в принципе очень хорошая.
    Геймплей на высоте.
    Все герои очень колоритные, хорошо прописаны и великолепно анимированы.
    Сюжет запутанный, честно с первого раза я его не понял, но ничего.
    Атмосфера на высоте.
    Но все это работает, на мой взгляд, если не ассоциировать игру напрямую с оригиналом.
    Ещё один косяк на консолях игра вышла вообще без локализации. Большой минус для меня.
    Это просто самостоятельная игра и понять её можно даже не проходя оригинала.
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  53. Nov 20, 2020
    8
    OVERALL - 83%

    Gameplay - 8/10 Graphics (for time) - 9/10 Story - 7/10 Game Length - 8/10 Characters - 8/10 Level/Area Design - 9/10 Atmosphere - 9/10 Sound Effects - 7/10 Soundtrack - 8/10 Replay Value - 6/10 I think the aesthetic of this game is amazing, and the first hour of play of loved. The action however gets very repetitive and when I found out the amazing
    OVERALL - 83%

    Gameplay - 8/10
    Graphics (for time) - 9/10
    Story - 7/10
    Game Length - 8/10
    Characters - 8/10
    Level/Area Design - 9/10
    Atmosphere - 9/10
    Sound Effects - 7/10
    Soundtrack - 8/10
    Replay Value - 6/10

    I think the aesthetic of this game is amazing, and the first hour of play of loved. The action however gets very repetitive and when I found out the amazing content/ideas that were taken out of the final cut and I was very disappointed. This game could have been one of the best. I preferred this to Bioshock 2, but its not on the same level as the original.
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  54. Apr 29, 2021
    8
    While Bioshock Infinite is a solid game, it lacks so many great things. The Gameplay is so short and linear and does not want you to explore and the sandbox elements are really lackluster and useless you will find yourself using just one or two type of guns most of the Gameplay, but the story is great and the ending is way better that Bioshock 1 and 2's endings.
  55. Oct 16, 2021
    8
    BioShock infinite is a very flawed game unlike the original bioshock which had some minor flaws but so many revolutionary aspects. Infinite is just like the original while trying to do something different it fails in its creativity ad originality. Infinite borrows many things form the original bioshock but fails to renovate them in its own way. The story is the strongest aspect but itsBioShock infinite is a very flawed game unlike the original bioshock which had some minor flaws but so many revolutionary aspects. Infinite is just like the original while trying to do something different it fails in its creativity ad originality. Infinite borrows many things form the original bioshock but fails to renovate them in its own way. The story is the strongest aspect but its told in a very unbalanced way. Infinite is still a must-play gaming experience and very enjoyable game but its linear level design and shallow mechanics might turn away some people from it.
    Columbia is a very detailed and gorgeous place and i can see the designers enjoyed designing it a lot back in the day and just like rapture it adds a whole new structure to the deep bioshock lore and world.
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  56. Sep 10, 2023
    8
    Artistic and action-packed throughout. It diverges from the original Bioshock formula, but still makes it somewhat familiar. Couple that with an amazing story. What else do you want?
  57. May 27, 2013
    7
    For me, this game is overrated. On the plus side, it's very pretty and has amazing art direction and design.. but on the minus side.. well, the story is not amazing. Really, it isn't. It feels cheap, and filled with obvious "whoooaaaa"- and "AHAAA"-moments. The game holds your hand all the way through and proposes no challenge except for you to push buttons and shoot enemies. You alwaysFor me, this game is overrated. On the plus side, it's very pretty and has amazing art direction and design.. but on the minus side.. well, the story is not amazing. Really, it isn't. It feels cheap, and filled with obvious "whoooaaaa"- and "AHAAA"-moments. The game holds your hand all the way through and proposes no challenge except for you to push buttons and shoot enemies. You always know where to go and the game is more than glad to tell you that. Also the areas are a little repetetive, if it wasn't so damn pretty I'd give it a score 6/10. Average. Parts of the story are really dumb and silly, in the same way "The Da Vinci Code" was. It's like it's made to make stupid people feel smart. I don't know, I'm disappointed.

    Also, the vigors are not very exciting, I ended up not using most of them. You just sort of find them at random, they doesn't feel too connected to the game or gameplay.
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  58. Apr 3, 2013
    7
    The story is quite extraordinary, and that's what carries the entire game but the frustrating game mechanics and shooting is below par to give this any higher of a score. I recommend this game as a rental, or buying it half-priced. It takes about 15 hours to play (I died a lot on normal setting), which is better than the average first person shooter, but its ending is such that you'llThe story is quite extraordinary, and that's what carries the entire game but the frustrating game mechanics and shooting is below par to give this any higher of a score. I recommend this game as a rental, or buying it half-priced. It takes about 15 hours to play (I died a lot on normal setting), which is better than the average first person shooter, but its ending is such that you'll never want to play it again. The first person camera frame is too narrow to get an appreciation of your surroundings when you are being attacked from all directions. I haven't seen a camera frame this narrow since Dead Island.. The floating islands of the city are quite spectacular, but your path through it is linear. The populace in the city are all the same and non-interactive. The bottom line is the story is great but is it a fun game to play? No, not really. Expand
  59. Apr 7, 2013
    7
    Few games totally upended genres as effectively as the original Bioshock. The weird amalgamation of shooter and sorcery-style gameplay, the settings, the story writing...all of it was fresh, original, and thoroughly unexpected at every turn. Bioshock 2 tried to keep up with that legacy, although didn't quite have the steam (seriously, no pun). So how did Infinite do in keeping up theFew games totally upended genres as effectively as the original Bioshock. The weird amalgamation of shooter and sorcery-style gameplay, the settings, the story writing...all of it was fresh, original, and thoroughly unexpected at every turn. Bioshock 2 tried to keep up with that legacy, although didn't quite have the steam (seriously, no pun). So how did Infinite do in keeping up the Bioshock mantle? In short, it did pretty well. Make no mistake: Infinite is a radical departure from the games that have come before. For a change, you are not in the decaying and (mostly, not quite enough) abandoned city of Rapture, but rather the vibrant and very much alive...and flying, did they mention the flying part?...city of Columbia. Columbia is sort of the mirror-universe evil twin of the America we know and love: it's a place of racial segregation, theocracy, and mindless fervor based on a cult of personality built around a "prophet" whose bolts aren't just loose, they're missing. The other quirk the game design has, and this one is unique among all the games I've seen, is that nearly the entire game is an escort mission, but escorting someone fully capable of handling problems. That someone is Elizabeth, a character so well-designed and well-written that the folks on Irrational's "Liz Squad," the tiger team put together to make sure she was a good addition to the game, clearly all deserve major congratulations and probably a raise. (Read some of the development information to learn more about them.) Let me say this: I hate, capital HATE, escort missions. They annoy me. It's constantly trying to save a brainless AI from itself. I almost decided against Infinite because of Elizabeth, but got it anyway. Glad I did, because Elizabeth isn't your usual escortee. She's tough, very helpful, and never a hindrance. Environments are well-built, thematic, and engaging, not to mention unbelievably creative. So that's a lot of praise...why a 7? A few reasons. One, where environmental graphics are good, the people inhabiting this world are not well rendered; they all have a china doll appearance which is very unsettling. Texture resolutions are generally good, but some of the level decor does suffer from decreased resolution. Interactivity with the world is variable and, while occasionally quite good, does sometimes leave the player wondering why something has no interactions. But perhaps most frustrating is the total lack of directional input on character development. You are locked into the script as it was developed by writers and have no opportunity to make choices...and, frankly, the player's character is really rather a jerk, and that didn't resonate with me at all. Finally, Infinite does follow the Bioshock 2 approach of segmented world progression, meaning that when you leave a sector, there's typically no returning. That's a departure that started with Bioshock 2 and one of my least favorite things about the game. So, points off for poor NPC graphics resolution, the inability to change your character's insufferably-bad attitude, and lack of open worldness (or even its emulation). Still, don't misunderstand: 7 is a good score, and Infinite is well worth your time. It is a true piece of originality in an ocean of the mundane and the ONLY heavy-hitter release in the last three months that didn't leave me severely disappointed (I'm looking at YOU, Colonial Marines). A good and well-earned 7 for Bioshock Infinite, the year's first actual "you really should play this" game. Expand
  60. Apr 8, 2013
    7
    I loved both Bioshock and Bioshock 2 and this game is very good as well but it is not a 10. There are a lot of excellent ideas and all are well executed and the game is beautiful to look at but the atmosphere that was so compelling in the other 2 games is not as rich in this one. I had a lot of fun playing this game but the achievements were a little ordinary as compared with the oldI loved both Bioshock and Bioshock 2 and this game is very good as well but it is not a 10. There are a lot of excellent ideas and all are well executed and the game is beautiful to look at but the atmosphere that was so compelling in the other 2 games is not as rich in this one. I had a lot of fun playing this game but the achievements were a little ordinary as compared with the old games. The game grabbed me most when it referenced the old games so there was some emotional impact but not nearly as much as the old games. This game is worth playing and worth buying to encourage these kind of games being made but while a good effort it lacks the magic of the first 2 games. Expand
  61. Jul 2, 2013
    7
    Summary: 7/10, Good but not great. No spoilers review: My enjoyment of this game followed a straight line from 10/10 down to about a 3/10 by the end. The first hour or so should not be missed by any gamer. It's all downhill from there until gameplay is just a chore to endure to continue the story. There is also an unforgivable difficulty spike (yes, on easy) in the last portions. MusicSummary: 7/10, Good but not great. No spoilers review: My enjoyment of this game followed a straight line from 10/10 down to about a 3/10 by the end. The first hour or so should not be missed by any gamer. It's all downhill from there until gameplay is just a chore to endure to continue the story. There is also an unforgivable difficulty spike (yes, on easy) in the last portions. Music was excellent but the sound design had several extremely irritating elements and poor volume mixing that had me constantly muting. Visuals are mixed: most are excellent while others such as the characters are not up to par with recent games. The voice acting by the main characters was generally overshadowed by the lesser characters (Elizabeth being particularly bland--it's a bad sign when a non-talking mechanical bird is more interesting than a main character). My recommendation: play the first half, watch the rest on a video website for the story and visuals. Expand
  62. Apr 17, 2013
    7
    Here's the deal. Starts out incredibly slow, like want to throw myself off a bridge slow. Then about 1/3 of the way through it picks up and gets better. Is it the best game I ever played, no, its not even close to the best Bioshock game I've played, but it was entertaining and I did like the story. However the game mechanics leave a lot to be desired and it was WAYY to short. I feel like IHere's the deal. Starts out incredibly slow, like want to throw myself off a bridge slow. Then about 1/3 of the way through it picks up and gets better. Is it the best game I ever played, no, its not even close to the best Bioshock game I've played, but it was entertaining and I did like the story. However the game mechanics leave a lot to be desired and it was WAYY to short. I feel like I barely played it, they should have made it longer. I just think this game is getting good reviews because of the lack of quality games lately... but it doesn't deserve any lower then a 6. Expand
  63. Apr 24, 2013
    7
    This review contains spoilers, click expand to view. When reviewing a game with the Bioshock name it is important to take in to account the games that came before it. In no way does this game compare to the previous titles, but as a standalone game it is worth playing for the overall experience. However, I was not a fan of the majority of the new abilities, my favorite part of the story was the final sequences that were mainly story based with little action or excitement--visiting Rapture gave me memories of what some on Metacritic consider an "overated" game but the first Bioshock was revolutionary--not overated. In this podcaster's experience reviewing games Infinite was a good game but looking at the Critic Reviews, I feel it is overated. Listen to all my reviews on the show, Liquid Gamer Podcast http://waip.tripod.com Expand
  64. Jun 23, 2013
    7
    So it came out, the game everyone was waiting for. But was it worth waiting for. I say yes, and no. The game is not deserving of its critical acclaim. The game when you get down to nuts and bolts is not amazing. Its good. The story didn't really even blow me away, but it was pretty well written. And the ending was just stupid and left more questions than answers. This games hype wasSo it came out, the game everyone was waiting for. But was it worth waiting for. I say yes, and no. The game is not deserving of its critical acclaim. The game when you get down to nuts and bolts is not amazing. Its good. The story didn't really even blow me away, but it was pretty well written. And the ending was just stupid and left more questions than answers. This games hype was through the roof, and I did not find it to build up to that hype. 1. It was much, much shorter than the first two Bioshocks 2. The ending... What? 3. Replay content is pretty low and I did replay it, and I can say it wasn't worth it 4. Defending the floating ship near the end was a pain 5. The confusing story, don't even get me started. But it did have its pros, I really liked how helpful Elizabeth when she gives you ammo and such. I also liked how they kept vigors, and the enemy types are varied which I liked. I also loved the steam-punk, cartoonish design they gave this game. I also loved the floating city and it how it wasn't linear the whole way through. The games beginning was great, but kinda had a "dip" after that where I lost interest (I did beat the game twice), I honestly think they should have kept the series in Rapture. I would recommend this game to anyone who liked the first two and who like confusing stories. Expand
  65. Mar 27, 2013
    7
    When you fire up this game, you can tell immediately that a lot of money, thought, and time has been put into this game, There are many things that stand out or are innovative. What stands out the most to me? i would say the backdrops and scenery. These are the most detailed surroundings in a game I have ever seen. The graphics are very well done and the game controls are very well done,When you fire up this game, you can tell immediately that a lot of money, thought, and time has been put into this game, There are many things that stand out or are innovative. What stands out the most to me? i would say the backdrops and scenery. These are the most detailed surroundings in a game I have ever seen. The graphics are very well done and the game controls are very well done, although aiming is similar to Bioshock 1, and so it still feels rather imprecise. So why only a 7? You might be surprised, but it is the story that is a letdown. It is the same, tired themes, straight out of evry college and university classroom across America. "America is evil", "the founding fathers were corrupt men", and the super-played out "religion can go too far and is dangerous, especially Christianity"......those narratives are not taking a risk, they are now MAINSTREAM. If you want to be innovative and unique in storytelling, you can spew the same stuff we could easily see or hear on MSNBC, or the BBC, or any college classroom, or Assassins Creed, or movies, or almost any tv series or drama being broadcast today. We have ALREADY seen societies without God or organized religion. The Soviet Union and China in the 1900's? 100 MILLION PEOPLE DEAD.......THOSE ARE THE FALSE UTOPIAS......but sadly, Ken Levine must remind us and drone on about the evils of Christian fundamentalists and so on......what a non risk this is. So tired, so lame, so done a million times before, so false, so silly, so egotistical, an so the easy choice. This isnt new, this isnt being daring....IT IS MAINSTREAM and it has been for years. Remember when young people would rebel against mainstream thought and chose to be different? Young people are not like this anymore. Every college kid thinks the same way now, and they all drink the same kool-aid dished out by their professors, and it seems Ken Levine is no different. Way to be on the cutting edge there Ken. Expand
  66. Mar 27, 2013
    7
    As far as a shooter goes, Infinite is fast and generally gives you something pretty to look at, but if you're looking for a "fresh" experience. I'm not sure this is one.
  67. Aug 15, 2013
    7
    Let’s get this out of the way.
    I’m quite disappointed with Bioshock Infinite.
    I was looking forward to a big world to explore with interesting characters, a great story, and of course some satisfying action to spice things up. What we get with Infinite however, is a game of missed opportunities. Unlike the original Bioshock the beautiful world of Columbia feels more like walking
    Let’s get this out of the way.
    I’m quite disappointed with Bioshock Infinite.
    I was looking forward to a big world to explore with interesting characters, a great story, and of course some satisfying action to spice things up.
    What we get with Infinite however, is a game of missed opportunities.
    Unlike the original Bioshock the beautiful world of Columbia feels more like walking through Madame Tussauds than a city. Sure people are doing things, but they all have the feeling of waxworks that you can’t interact with in any way other than listen to their conversations, or, when the action picks up, shoot them in the face.
    A big drawing point of the original Bioshock was the story, which fit perfectly with the setting and the action. In Infinite everything feels a bit disjointed. The idea of the vigors is basically a crossover of the plasmids from the original, which caused the fall of Rapture and so played a part in the original story, but in Infinite they are like most other things in Columbia, just sort of there.
    These vigors are the source of your special powers, but these powers are strangely useless. It doesn’t feel like the action was designed around them as the original was. They feel like something that is there simply because they were in the original, which makes them rather inconsequential. As a matter of fact you can go through the game without using them.
    Then there’s the story. On the surface you get a very humane story of redemption and the frailty of men and human ambitions (along with political commentary), with some very emotional and well voice acted scenes, but the minute you walk through your first tear in time and space is when the story starts to fall apart, and from tear to tear in the fabric of reality, the story opens one problem after another ending in a rather contrived mess.
    Then we have Elisabeth. Now, Elisabeth is largely a well realized character (though there are some serious problems with her in regard to the story), but her presence is both a welcomed addition, because she’s a likeable and interesting character, and a major problem in terms of gameplay. She basically acts as a default lifesaver. You run low on health, she magically finds health. Run low on vigor, she finds salts. Out of ammo, she supplies. Leave a vending machine without buying anything, a lot of coins magically appear at her feet. (For some inexplicable reason she can’t seem to pick up lockpicks even though one of her main abilities is picking locks.) This makes the game a lot easier than it needed to be and removes tension from the fights. Then there’s her ability to apparently render herself invisible to enemies. Considering that your character is there to free her, protect her, and bring her back to New York, it feels very contrived that she’s only in any danger in cutscenes where the player has absolutely no control. During fire fights, where bullets and grenades are flying all over the place, she’s in no danger what so ever. Again this simply removes tension from the fights and undermines the whole idea of you protecting her.
    So what we are left with is basically the FPS which is the main element of the game, and it unfortunately feels a little sluggish. Now, even in the original the FPS elements were not the best parts of the game, but since everything else worked so well, I sort of forgave it its shortcomings in that area. In Infinite it stands out as it’s the only thing that’s actually left for you to do. That is such a shame considering the obvious amount of work and love which went into the realization of the city in the skies and the presentation of the game as a whole. It’s not that the shooting is bad, it’s just not as good as seen in other more “focused” games.
    Now, this may sound extremely negative, but despite its shortcomings I actually enjoyed Infinite.
    It’s a good game!
    It’s a very beautiful, well presented shooter, but it could and should have been so much more.
    I still recommend it, but just realize that behind the beautiful facade there really is nothing much to uncover, and that’s a shame.
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  68. Mar 26, 2013
    7
    Bioshock Infinite has great potential, but somehow disappointing at the same time. For me, it a very awesome game, however after you played it, you just feel that something has gone very wrong about the game. The E3 footage has absolutely gone, they weren't in the game. Because if they are, the game might become so much better in presentation because those footage has so much potential.Bioshock Infinite has great potential, but somehow disappointing at the same time. For me, it a very awesome game, however after you played it, you just feel that something has gone very wrong about the game. The E3 footage has absolutely gone, they weren't in the game. Because if they are, the game might become so much better in presentation because those footage has so much potential. What the E3 has shown us is so different than the final presentation of the whole game. For me, I think the original sound effect are awesome, they don't need to change it. The reason is because the sound effect that they are finally using is the same sound effect we have heard over in many games. The E3 Demo shows a store, has gone. I'm so excited to see that store to be honest, but now nothing left. And the postman scene, has also gone as well which disappointed the heck out of me.

    The story is a twist, which we will expect from many games especially in the Bioshock series. To be honest I think that the story is nearly perfect if you are looking at it as a whole. The story has twisted a lot especially in the middle of the game. To be honest, the presentation of the story is a bit bad because most of the time, you are trying to fight to a place to get what you want, then run off. I still remember the level when you go into the Hall of Heros I think, to get a electric virgor which is basically lighting bolt. After the level where to take the Virgor, you found that in the next level, a bunch of them appears in front of you. A Box full of the same virgor showed up in front of you and was just there, like an accident. When I see this I was immediately like WHAT IN THE HECK. And the worst thing is that many things that we used to like about the series has gone. Hacking system has gone and replaced with a virgor which you will get in the very first level. This made me feel that the entire game is missing something very important. The game feel shallowed and empty without these great features that we used to like. And seriously, the gear system is aweful, you are allowed to wear 4 gears, but these gears are quite over powered. Unlike in Bioshock 2, you are allowed to have tons of them but its a headache to choose between them. In this case, Bioshock 2 actually has greater potential and setting systems allowing players to interact with. I found a lot more fun with bioshock 2 than in Bioshock infinite. The thing that I absolutely do not buy about the game is the representation of the storyline. The storyline is fine but the presentation just doesn't feel right. Most of the time you are going to pull, or punch, or what so ever the button, lever. And thats basically all. Oh yeah, and open doors. The voxophones aren't very interesting now, because there were absolutely not much of them. Instead they have view point which is basically a machine that you turn the thingy on the side to see an animation goes. Those aren't very interesting and it just feel like it doesn't make sense at all. Level design is not expressive like before no more, the developer focused too much in combat this time, seriously too much. The game now feels like a Call of Duty campaign. That is not Bioshock. Bioshock should have more expressive scenaries. Where are they?? The sky-lines are disappointing as well because most of the time you are just going around in circles. Picklocks are downright annoying because pick locks are hard to find out-through the world. And the ending, is just.... well... no comment.

    Its not all that bad, apparently the graphics are good, for me I think its still great in the x-box which I played on. Environment is insanely beautiful and it caught my breathe all the time. The design of places are amazing. Somehow weird if you ask me but I love it. The thing that I loved most about the game is the use of language and the propaganda art which we can find them all over the places.They are stunning and very creative. While talking about creativity, Bioshock Infinite has the most creativity that I have seen in all my gaming years. Everything are just so creative, its addicting to look at what the designer's creaivity. Voice acting are great and inspring. Its not a bad game but the developer really have to think about why people play Bioshock. The game feel like a COD campaign, not much different than it because it focuses on combat most of the time. We don't expect that. We expect Bioshock to have great atmosphere and realistic events happening throughout the game, it doesn't have many of those which can be a HUGE DISAPPOINTMENT for Bioshock fans. I hope that the developers can rethink about their changes. If the game follows the footage we saw from the E3, the game might have greater value and will at least have its potential, finally feel like a Bioshock game. Thing that doesn't need to improve, has improve. (Combat) The one it needs to improve, doesn't. And there is no fresh idea either. Which is why this game is disappointing.
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  69. Apr 2, 2013
    7
    Bioshock infinite is a good game. It is not great but it is good. The game had beautiful visuals and a unique art style. Game play wise, the game was OK. It is like a normal FPS shooter which has a cool new feature with sky lines that you can travel through the battlefield quickly. Story wise the game is great. The end actually makes you think and actually feel some emotion for some of theBioshock infinite is a good game. It is not great but it is good. The game had beautiful visuals and a unique art style. Game play wise, the game was OK. It is like a normal FPS shooter which has a cool new feature with sky lines that you can travel through the battlefield quickly. Story wise the game is great. The end actually makes you think and actually feel some emotion for some of the characters. The reason I gave this game a seven is because I felt like it was a bait in switch from the E3 demo. The demo showed a very expansive environment that you can traverse and it made it seem like the game was sort of open world. The enemies also introduced at the E3 demo don't play a big role. The boys of silence and the siren are just bosses that appear once in a specific stage. I also got very annoyed when the game recycled the same boss three times to explain some backstory to the player. You only see the handyman four times. In my opinion the game is worth playing for story but not for gameplay. Expand
  70. Apr 5, 2013
    7
    General Fanboy Distaste
    Bioshock Infinite is a good game in and of itself. But sadly is has nothing in common with the Bioshock series/franchise, except for a single cutscene. 2K could have independently released this game with a different and cut out that singular cutscene. But it seems they rather use a already thriving name to produce greater sales. I honestly do love the other two
    General Fanboy Distaste
    Bioshock Infinite is a good game in and of itself. But sadly is has nothing in common with the Bioshock series/franchise, except for a single cutscene. 2K could have independently released this game with a different and cut out that singular cutscene. But it seems they rather use a already thriving name to produce greater sales. I honestly do love the other two in the series though but this one seemed like a cash in.

    There are no horror aspects, creepy at the slightest, and definitely no "survival" aspects like the others in the series. Ammo and Health items are thrown at you like a Lays Truck that left its hatch open. Just loads and loads of crap flying at you down the freeway. The enemies pose little to no challenge at all, save for the Mechanical Patriots and Handymen. But those enemies are just as easily handled once you get a Usage Deduction Upgrade on your Possession Vigor.

    Oh and yes the Vigors a half arsed drunken wink from across the bar. The Vigors are a rehash of your old favorite Bioshock Plasmids, but they couldn't be bothered to name them what they are.

    Gameplay
    There are quite a few guns, all fill their own little niche. But you can only carry two at any given time! Here is a tip, if you don't care about achievements or trophies then only carry the Carbine and the Volley Gun. Everything else is equally balanced. Other than this small problem the gameplay is fine.

    Vigors are powerful and all equally useful. I found my self only stagnant on one Vigor, Possession. This Vigor allows you to possess machines (and later people), making them give you money or fight for you. But this took out the need for hacking, so no mini game for hacking (which I didn't notice until just now).

    Story And Characters
    The characters are attractive and appealing. Booker has such a tortured past as well as Elizabeth. I can't help but love them. And when I was playing I constantly found myself saying, "I hope neither them die, they're so likeable". And that is what is the biggest problem for me in games, finding a character I "want" to keep alive.

    There is so much story going on at one point my mind wanted to explode. But once I figured it out (through the help of recordings) I loved it. But sadly the story is mystery like and once you know the twist it makes any subsequent playthroughs equivalent to spamming buttons to skip cutscenes. The only fathomable reason I can imagine playing this again is to entertain friends who aren't good at shooters or don't like playing video games.

    Graphics
    The graphics are beautiful, and the art style of some choice enemies are very Bioshock. Everything is bright and colorful, its like I tripped face first and got a Kaleidoscope lodged in my eye. The graphics of the large scale points of interest are beautiful and detailed to great extent.

    But alot of the smaller things that you see more frequently were ignored to make big objects look better. Such as roses on a bush, if you walk past one you can see edges and the backside, they're 2D and flat. Like I cut them out myself and pasted them to the bush!

    Sound
    I never noticed much out of the ordinary. Nothing annoying, other than Songbird's screeching. The voice acting is top notch. I stop everything I'm doing when the characters are talking, so I can give them my undivided attention. Booker De Witt is got the best possible voice actor for him, I can't imagine a single other person who could do better. And the same goes for the rest of the cast.

    Controversy
    This game is RASCIST, but it can't help it, its 1912 kid. The game's setting is in a alternate 1912, on a floating city called Columbia. The man in charge hated Abraham Lincoln and his emancipation. The people of Columbia even worship John Wilkes Booth to some extent, for killing President Lincoln. So of course Black Men, Women, and Children are still slaves or at the least hard laborers with little pay. So if you have a weak stomach for words like "Colored" and other stereotypes you might want to avoid playing. (Note: Its not just blacks that are portrayed negatively, Jews, Chinese, Native Americans, Mexicans, Irish, and anyone who isn't American Caucasian.)

    Overall Opinion
    Despite the negativity, Infinite (I refuse to call it Bioshock), is a pretty good game. Another great in a genre that is beginning to run dry (Single Player Games). But if it wasn't for the numerous raving reviews I wouldn't have bought it at full price.
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  71. Apr 6, 2013
    7
    BioShock Infinite delivers great gameplay with a wide variety of different playing styles, although I only ended up using only 1 or 2 vigors throughout the whole of the game
    The story line was awful with a very gineric plot and most of the time found myself extremely bored throughout most of the game.

    Overall, even though the plot itself was very bad, the gameplay makes up for it...
  72. Apr 22, 2013
    7
    Odd as it seems and no offense to the devs, but I really wanted this to be a Bethesda game. As good a little bit absurd the story and characters were, the designers presented me with a fantastic and interesting world but constrained me to one of the more linear and repetitive games I have played. I've heard it's better on the pc but combat felt jerky at times and the enemies repetitive.Odd as it seems and no offense to the devs, but I really wanted this to be a Bethesda game. As good a little bit absurd the story and characters were, the designers presented me with a fantastic and interesting world but constrained me to one of the more linear and repetitive games I have played. I've heard it's better on the pc but combat felt jerky at times and the enemies repetitive. That said I enjoyed the guns at first and the magic (vigors) a lot. The story was just so slow and convoluted that the revelation at the end left me uncaring. Good game overall, not worth the hype or the replay. Expand
  73. Apr 28, 2013
    7
    I liked BioShock Infinite, I didn't love it.

    The gameplay is decent, sometimes it feels like a chore. The story leading up to the "twist" keeps you entertained and Elizabeth is an exciting/interesting character. Whenever I needed ammo, she was there. The ending was...okay? I don't think you can fully understand it without going online and reading 100+ forums/threads. We were
    I liked BioShock Infinite, I didn't love it.

    The gameplay is decent, sometimes it feels like a chore. The story leading up to the "twist" keeps you entertained and Elizabeth is an exciting/interesting character. Whenever I needed ammo, she was there.

    The ending was...okay? I don't think you can fully understand it without going online and reading 100+ forums/threads. We were expecting the twist and it probably delivered for some...
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  74. May 9, 2013
    7
    Bioshock Infinite is an FPS, albeit one with ambition. It also has one of the most headspinning endings of any game I've ever played (and I've played more than a few). It is a game that I appreciated a great deal more after I'd finished it, and in the days that followed the ending and the story stayed in my mind much more so than the gameplay, which in my opinion was the game's primaryBioshock Infinite is an FPS, albeit one with ambition. It also has one of the most headspinning endings of any game I've ever played (and I've played more than a few). It is a game that I appreciated a great deal more after I'd finished it, and in the days that followed the ending and the story stayed in my mind much more so than the gameplay, which in my opinion was the game's primary weakness.

    The world of Bioshock Infinite Columbia together with Elizabeth, one of the key supporting characters, really bring much of the game to life. Booker, the character you play as, I found to be a very difficult character to relate to and all the way through the game I found this to be a source of frustration. After all, he's basically two arms and a gun who happens to say and do some very stupid things across the course of the game.Though this is likely deliberate.

    Back to the gameplay; in Bioshock we had Plasmids, here we have Vigors. Pretty much the same things, and some of the Vigors are pretty imaginative. And guns, lots of guns. And many, many enemies. I think the sheer volume of combat was what brought the experience down for me, if I'm honest.

    In Bioshock Infinite, you'll often wander into an area, minding your own business, when suddenly, somehow every man and his dog in a mile's radius will not only immediately recognise you, but come charging at you firing weapons, rockets, grenades and allsorts. What the hell!?! All I can say is, Columbia must have the world's greatest optician if so many people can immediately recognise someone they've never met before from 100 yards away and around the corner.

    I found the combat to be complete chaos, and the sheer volume of it made the game something of a chore in my mind. The odd thing about it is, I really enjoyed the original Bioshock, and to a lesser extent Bioshock 2. If there were one thing I could change in Bioshock Infinite, it would be the combat. Having recently finished Far Cry 3 and having enjoyed it immensely, I think Bioshock Infinite suffered somewhat in the inevitable comparison.

    Despite not loving the combat, I plowed on through it because I wanted to get to the story and although some of the twists became predictable (one or two in particular) the story for me was where it's at.

    Thinking back across the story, there's a lot of foreshadowing the events that follow that will likely make replaying the game worthwhile, and for those who can find fun in the combat there's "1999 Mode". As I spent most of the actual year 1999 in an alcohol induced stupour I was initially tempted to check this out until I realised that it was basically the same game again with greater difficulty.

    All told, there's a good time to be had with Bioshock Infinite, it's story, setting characters, and sounds are a cut above those found in the typical modern videogame, and if you like your FPSes, this is likely the game for you.
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  75. May 11, 2013
    7
    Visually amazing, but overall in my humble opinion it wasnt as amazing as everyone is saying, the reason i never ended up beating this game was because i lost 2 hours of progress due to save issues and it just happened to be the part where you backtracked in the future and different paralleled worlds.... that ruined it for me still good just wish that never happened
  76. May 16, 2013
    7
    This review contains spoilers, click expand to view. Does this game live up to all the hype? In some areas it does, in other areas it falls short. The bests aspects of the game are its characters, setting, semantics and story. While the combat is arguably one of the games lower points. In many places the combat seems terribly scripted and some of the level design is awfully generic. And sadly there isn't that much variation in the enemies, the adversaries shown off in the trailer only make brief appearances in the latter half of the game. My biggest gripe however is the plot, I won't spoil anything, but too me it seems like the developers ran out of ideas and came up with a plot twist that would extend the length of the game. Sadly though in the process they throw every thing that was important during the first half out the window, characters, setting and even semantics.

    All that said, it is still a very enjoyable experience, and despite the poor engine optimization I would highly recommend this game.
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  77. Jun 11, 2013
    7
    Id like to say straight of the bat do you think that because you can see the sky you have freedom Bioshock infinite is a good game im not knocking that but there is no freedom here. From trailers i saw I thought that you could travel around Columbia and serch every part in a similar way to a sandbox. No you sense of freedom you feel is because you are in a box that looks like theId like to say straight of the bat do you think that because you can see the sky you have freedom Bioshock infinite is a good game im not knocking that but there is no freedom here. From trailers i saw I thought that you could travel around Columbia and serch every part in a similar way to a sandbox. No you sense of freedom you feel is because you are in a box that looks like the outside. Have you ever seen the Truman show staring Jim Carey This i what bioshock is you love the game because you know no better but if you could go to the edge of that map you would realise that you in a box. yer you have room in your box but your freedom is still restricted. The skylines do not have any freedom to the either yer they can move you from place to place but not multiple places. Most of the time they are a loop anyway and you don't really even need to use them. only time i found it necessary was 2 handyman fights and that's only because i need to move away fast. Rapture in bioshock felt more free than this because even though you were walled in you were made to use every bit of space in every area and often go back for integral story. But in infinite the only time you tend to go back is to pick a lock or find upgrade potions. What im saying is the initial sense of WOW pretty ran out pretty fast for me when i realized that yet again i was playing a very linear FPS.
    Now don't misunderstand me i still enjoyed i don't dislike infinite i did enjoy my time with the game. There were things i enjoyed but nothing really stands out in my mind as memorable. Ive pretty much forgotten what happened in the story i know i was at first trying to take Elizabeth but end up saving her instead. but no moment there really stood out as a WOW moment. bioshock infinite is worth your time but rent it first or at least buy it 2nd hand. Its not as technical as the first game and the world just isnt as engaging.
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  78. Aug 5, 2013
    7
    The opening is so breathtaking and splendorous that it could be played at least a dozen times before the repetitive and often frustrating combat bogs down an intriguing (if somewhat less focused than in previous titles) storyline.
  79. Dec 5, 2013
    7
    This game is overrated, A good game, not a great one. Critics report it to be on par with half life 2 and the original Bioshock, but Infinite does not deliver. Combat is decent, the game looks good, but its main selling point, the plot, is only slightly better than average.

    At many points the game gives you fake choices, something that seems as it will matter but in reality does not
    This game is overrated, A good game, not a great one. Critics report it to be on par with half life 2 and the original Bioshock, but Infinite does not deliver. Combat is decent, the game looks good, but its main selling point, the plot, is only slightly better than average.

    At many points the game gives you fake choices, something that seems as it will matter but in reality does not affect the story. Not even weapon upgrades matter, as they do very little to improve the gun and the upgrade isn't felt like it was in the first two games. Combat has taken a step back, with a two weapon limit, shields, and no health kit or eve/salts storage.

    The main crime this game commits is adding vigors for no good particular reason. In Bioshock, the insanity of it fit perfectly. In infinite, they don't make sense in the context and aren't necessary for combat like they were in the original.

    This game is good, not great, and not to be modeled off of.
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  80. Dec 30, 2014
    7
    Amazing environments, visuals and sound.

    The gameplay gets pretty dull and has the same issues that previous Bioshock games had. They don't throw many unique scenarios at you and would rather just throw more and more enemies at you.

    One of the most overrated stories I've seen in a video game.
  81. Jun 9, 2015
    7
    It may not be the best FPS ever but there's no denying that BSI is a very good game full of stylish visuals and exciting combat. It's a very satisfying game but didn't hold my interest for more than a few hours.
  82. Aug 17, 2016
    7
    This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writingThis is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
  83. May 3, 2019
    7
    Soy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, seSoy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, se acaba convirtiendo en un matamata, donde te sobran armas y ya no hablar de los poderes, que tienes 500 y realmente le acabas dando uso a dos como mucho, con esto me refiero que la idea era brutal en cuando a jugabilidad si realmente lo hubieran hecho como el primer trailer, pero al final se quedo en eso, una idea mal implementada, poderes y escenarios desaprovechados, una especie de call of duty con lago de esencia de Bioshock, al final hasta se me estaba haciendo largo el juego, como digo no es mal juego y gráficamente es precioso, pero no pasa de ahí, un juego decente, esperaba mucho mas. Expand
  84. Apr 24, 2023
    7
    Yes, this game is a must play even after the first part. Great characters and story, music and sound effects, gameplay is basically the same. And the unique world around you is something else.
  85. Jul 7, 2023
    7
    The Bioshock series takes to the skies, but there's something a lot less atmospheric about airships than a claustrophobic, Jules Verne-esque undersea realm. It's still a pretty game with an interesting story but once again the Achilles heel is the profoundly irritating "respawning" that goes on when you die, which essentially makes combat a tedious exercise in trial and error rather thanThe Bioshock series takes to the skies, but there's something a lot less atmospheric about airships than a claustrophobic, Jules Verne-esque undersea realm. It's still a pretty game with an interesting story but once again the Achilles heel is the profoundly irritating "respawning" that goes on when you die, which essentially makes combat a tedious exercise in trial and error rather than skill; making enemies a nuisance rather than a threat completely undermines what an FPS is supposed to be all about. Good, but not great entirely for this reason. Expand
  86. Apr 2, 2013
    6
    Did I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seenDid I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seen as lobotomized COD fan-boys if they fail to gush over this work of art?
    The game starts intriguingly and you'll be in awe the first time you enter Columbia and it's beautifully detailed environment. But once you realise the inhabitants are all a similar, barely functioning model and all your plans of freely soaring along the skylines to reach far off islands is not possible, the whole world is revealed as limited and lifeless as you obediently plod along linear paths with blurry floating boxes hanging teasingly in the distance. When they actually do appear, skylines are limited in their usefulness and just aren't as prevalent or as essential as they should have been. You can't carry any supplies and there is a stupid 2-gun limit which leads to infuriating uncertainty to which guns you should pick, and use your money to upgrade. While we're on the subject, if you want to upgrade these and get the more powerful evolutions of the vigors, be prepared to spend upwards of 40% of the game speed-humping tables, boxes and cupboards, spamming the 'a' button to collect loot between every.single.fight. This is made utterly infuriating in conjunction with one of the most obnoxious autosaves in living memory. There is no manual save and forget about being able to save when you want to quit to, y'know do life stuff. After a while the repetitive formula of fight, ransack, search for items, upgrade, fight, ransack.... becomes excruciating and to your regret you'll start whizzing past all the little details that you know you should be admiring.
    The combat is relentlessly frantic, with uninspired enemies who all have 100% accuracy that mostly just brainless rush you which feels rather archaic. Vigors are fun powered up and when you have enough Salt to utilise them properly but there are few of them that have much effect on the Heavy-Hitters, who are very poor relations to the BIg Daddies of Bioshock.
    The much-hyped Elizabeth is a mixed bag. She is amazingly alive and her facial expressions are great, as are the tears she creates for you in combat, even if again they are rather constrained. Her ability to not need protecting, not get in your way, and throw you much needed supplies during combat initially seems impressive...until you remember that in Bioshock it actually allowed you to carry stuff like health and Eve so you didn't need this artificial crutch. She is also by far the best,most well developed character in the game, constantly evolving like her moods. Refreshingly, she is never treated as a sex-object, and even when she does have a damsel moment, it is merely for you to unshackle her to allow her use her powers again. Even so, the players feels a huge sense of responsibility and protection towards her. However, talk of her as 'revolutionary' is pure hyperbole. The rest of the cast are underused and underdeveloped throughout, only Booker and Comstock receiving any kind of real explanation and satisfactory ending If I had to describe B.I. in one word it would be: limited. Everything in the previews promised genuine gaming evolution, creativity and freedom. Yet somewhere along the way everything seems to have been reined in. Was this down to the much documented troubles in development, this gen's aging hardware, or simply bad design choices. Who knows. What we've ended up with is Bioshock in the sky with some interesting but disappointingly underdeveloped new mechanics, playing second-fiddle to a genuinely profound story. A simultaneously good but hugely disappointing game that fails to live up to what it promised, and is the most critically overrated game since GTA4.
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  87. Aug 9, 2013
    6
    I really loved the original Bioshock when it came out so I feel like I should really like this game and on some levels I do but on others I don't. I'll break it down for you.

    PROS: - The story is pretty well written and the ending is great - The world is pretty gorgeous considering the limitations of the Xbox 360 - The characters are well written and I really felt for Booker and
    I really loved the original Bioshock when it came out so I feel like I should really like this game and on some levels I do but on others I don't. I'll break it down for you.

    PROS:
    - The story is pretty well written and the ending is great
    - The world is pretty gorgeous considering the limitations of the Xbox 360
    - The characters are well written and I really felt for Booker and Elizabeth
    - Elizabeth as a helpful NPC companion was a lot of fun, (but then I do enjoy the helpful NPCs a lot)

    CONS:
    - The game feels like it drags on a bit longer then necessary
    - Health, Salts (Mana) and shield feels too small and to extend them required a lot of pointless side missions (more filler)

    IN IT'S DEFENCE:
    - it's very linear, it is BUT its an FPS so please don't expect a RPG!
    - The graphics suck, well compared to top notch PC games definitely BUT its an XBOX 360!
    - The shooting sucks, it's not Call of Duty that's for sure but I think it was adequate.

    OVERALL
    I think it's an OK game, not the masterpiece everyone claims it is but its definitely not BAD. Some people say "the journey is as important as the destination". Unfortunately for this game the journey is fairly mediocre but the destination is pretty amazing.
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  88. Dec 14, 2020
    6
    Good gameplay, lousy storydjskdnskejwjdhdjwkejdbfiddnakejfjwkwkfnwkdjdjfkekfjdndjhd
  89. Mar 27, 2013
    6
    Bioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are noBioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are no fun. This is Bioshock Infinite, has a lot to say, starts off interesting but fails to maintain interest and ends up being a conversation that you are keen to finish. Infinite can be fun at times,I was very much looking forward to the sky hook tool, but the shooting is very clunky (probably more accurate with a mouse) and the sky hook, when you're allowed to use it, is just not as enjoyable as it should be. Draw distance is meh and the graphics overall do not compliment the sweeping vistas that are associated with a city in the clouds. The atmosphere of the first Bioshock is not apparent after the first hour of gameplay, the sense of wonder is lost and the "city in the sky" is merely a set of boxes in the sky connected by elevators and sometimes sky rails. Plasmids, or vigors, are noticibly less usefull than in previous games, markedly in the number available (8), and the types available. I loved the freezing, telekenisis and insect plasmids and they are now gone, replaced with mediocre ones which I didn't end up using or upgrading. Also the weapons do not physically change when upgraded, something I really enjoyed in the 1st game. There is an exact point when I realise I am not having fun playing a game when I open up the achievements menu and count how many chapters or special/ secret achievements I have to go until I finish the game and this happened about 4 hours into Infinite. I still finished it and the ending is interesting however nonsensical and the combat can be very fun at times. But the hacking, sense of exploration, creepyness, a great antagonist and well presented story is gone. Definitely worth a play and undoubtabley some people will LOVE the themes explored and the occasional fun combat and level design but my opinion is that it is a messy game without clear direction, ended up being a chore and the sky hook should have been awesome. 6/10. Also Elizabeth's ability to open time but ONLY at a certain place, and ONLY bringing in certain objects is rubbish compared to what was shown at E3. Expand
  90. May 17, 2013
    6
    I started playing today and found the ambiance of the game very weak. Once it reaches Columbia we see a very rich scenario and many people talking, but it is not possible to interact with any of them Even the kid who is selling newspapers. Several games do it why can't I talk to nobody happens here?? I got the feeling that my character was an invisible ghost. Soon after, at the racismI started playing today and found the ambiance of the game very weak. Once it reaches Columbia we see a very rich scenario and many people talking, but it is not possible to interact with any of them Even the kid who is selling newspapers. Several games do it why can't I talk to nobody happens here?? I got the feeling that my character was an invisible ghost. Soon after, at the racism rock scene we have to make a choice but no matter the choice the result will be the same and the city immediately turns into a ghost place where there are only policemen appearing one after another, CoD style, without any trace of virtual intelligence; on these aspects Dihonored is infinitely better and more developed. Expand
  91. May 13, 2013
    6
    Bioshock Infinite has the pleasure of being an incredibly good looking game with interesting movement mechanics (skyhooks) and a relatively likable support character (no small feat for a video game). However, it has the misfortune of having some of the most shallow gunplay this year, complete with two-weapon slots and a pointless upgrade system. The voice acting is a particular low-point,Bioshock Infinite has the pleasure of being an incredibly good looking game with interesting movement mechanics (skyhooks) and a relatively likable support character (no small feat for a video game). However, it has the misfortune of having some of the most shallow gunplay this year, complete with two-weapon slots and a pointless upgrade system. The voice acting is a particular low-point, since Troy Baker's impression of a gruff detective needs to have dull, blasé responses for everything, his ennui neatly mirroring my own. The story has a habit of being on-off. When the story is its strongest, we fight to rescue Elizabeth. At its worst, the game pushes half-assed agendas that wouldn't be subtle to even the CoD-playing, lowest common denominator of gamer. These types of "grandiose" ideas take you out of the story, since it no longer focuses on the survival and dependency of two decent characters in gaming. All in all, Infinite is decent but lazy; since most of the time is spent on combat (acceptable FPS combat, in all fairness), the lame political dialog often feels jarring and is painful to have to sit through. Expand
  92. Mar 27, 2013
    6
    The graphics are a small improvement on the last two in the series but nothing too impressive. I was more impressed by Crysis 3 and its graphics. Bioshock Infinite is somewhat of a let down, the gameplay and combat isn't too innovative from the others besides some new powers and a new story and the story falls flat on its face a few times. It takes too long to get u interested in playingThe graphics are a small improvement on the last two in the series but nothing too impressive. I was more impressed by Crysis 3 and its graphics. Bioshock Infinite is somewhat of a let down, the gameplay and combat isn't too innovative from the others besides some new powers and a new story and the story falls flat on its face a few times. It takes too long to get u interested in playing it. Still its somewhat decent when u want to kill some time but if u want an innovatie shooter then go pick up titles like Crysis 3, Army of Two: The Devil's Cartel or wait until Defiance comes out because its looking pretty good. But Bioshock Infinite might be a pass for the price of 65 dollars and the other editions u can get aren't worth the 80-150 dollars for the items that come bundled with it Expand
  93. Apr 2, 2013
    6
    I loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the earlyI loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the early century artwork. LOVE IT. So far the story seems ok. I am however disappointed.

    I suppose from the end of Bioshock 2 you can't really continue the story line much, but you could always go back in time and explore the beginning of Rapture, maybe before everyone went nuts if you want a lighter story. I feel this would be a better story to carry the name Bioshock. I don't feel that this game really should be named Bioshock. It is similar, but about as similar as Rockstar games are to each other. This game is what L.A. Noire is to Grand Theft Auto.

    To reiterate what another poster said, THE DESKS! Oh my god, the desks! ENOUGH WITH THE SAVAGING OF THE DESKS ALREADY. Another little thing that bothers me is the extras. They must have only had like 4 to choose from. Every male citizen you go up to looks like the same dude... and that dude looks like me... it's freaking me the hell out! Why waste so much effort in structural detail and design just to skimp on the characters living there?

    As far as the weapons go, WEAK. If there were no prior games to compare this too, it wouldn't be so bad, but sorry, don't get lazy now guys. The "plasmids" are not nearly as fun or powerful. Plus the "Eve" seems to run out so much faster in this game. The new scale that your bars operate on to deplete and refill is also a little confusing. Two shots in the beginning and your out. The Gene Tonics have been replaced with articles of clothing, which to me seem confusing and offer too little. The gun handling is not what you would expect in a FPS either. It's very choppy and hard to aim accurately, quickly. I too dislike the weaponry, the inability to progressively modify your weapon. That was really cool in the past Bioshocks. That kind of makes a player a feel like he's earned something for his time. A little merit badge. A friend comes over and say's "Hey how did you get your shotgun to look so crazy?", and you get to show him the blisters on your fingers.

    To sum it all up I guess I'd say this game would be great if it didn't carry the name Bioshock and along with it all the memories and expectations of the other games. It's misleading. This is not a Rapture story or anything like it. It is also less a FPS and more a First Person Scavenger and storybook. This is all fine, just not what I was expecting.
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  94. Apr 12, 2013
    6
    Graphics are not very good and the game play is weak. Overall, I feel this game is nothing but a hyped-up first person shooter sprinkled with some semi- interesting special abilities.
  95. Apr 6, 2013
    6
    Firstly, for all those who rated this game a 10, I'm glad if you actually enjoyed it, but come on, Mass Effect 2 and Red Dead Redemption are 10's, rating this game a 10 makes mockery of ratings at all.

    That said, this game was 'Infinitely' better than the original in this series; which in my opinion was 1 of the 2 most over-rated games in history (Dark Souls being the other). Pros:
    Firstly, for all those who rated this game a 10, I'm glad if you actually enjoyed it, but come on, Mass Effect 2 and Red Dead Redemption are 10's, rating this game a 10 makes mockery of ratings at all.

    That said, this game was 'Infinitely' better than the original in this series; which in my opinion was 1 of the 2 most over-rated games in history (Dark Souls being the other).

    Pros:
    Atmosphere is 1rst-rate; a trait it shared with the original Bioshock; score, sound and design are top notch and help try to draw the player into the world.
    Story is good...not great, but certainly above average.
    Gameplay is vastly improved from the original. The ability to fight from distance was appreciated.
    AI was well done...again, not nearly as great as say ME, but solid.

    Cons:
    Storyline is VERY linear and the world is VERY small. This is in no sense of the word an epic game.
    Much (most) of the game is spent searching through every piiece of furniture for coins and fruit...its ridiculous.
    2 weapons and no inventory....enough said.
    There is no element of choice that matters....you cannot veer from the story...which of the guns or powers you use is irrelevant as they're all basically the same.

    I could understand an objective user rating this game anywhere between 4 and 7...anything higher or lower says more about the rater than the game.
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  96. Jul 3, 2013
    6
    When I first started playing I loved the direction and the setting, a city in the sky with all these features for your character to inhabit like magic and a melee weapon. But as I kept on playing the game started to suffer from repetitive action and events and lost interest in the game all together, even so there is cool breathtaking moments throughout, but forgettable.
  97. Apr 24, 2013
    6
    Overrated, it's like walking through a living history museum, you try to make the best of a bad situation, because you never wanted to go in the first place, then you get dragged off to go look at something your friend finds fascinating, which you don't. Not a bad experience, but not 10 quality.
  98. May 28, 2013
    6
    I wasn't really expecting much from this game since early demos made it look much more action-oriented than previous games. And it came out exactly as I expected. Basically, Bioshock Infinite has made itself as close to Call of Duty as it can. They've introduced a two weapon limit, most areas are just full of chest high cover for you to hide behind as you pick off waves of hostile enemiesI wasn't really expecting much from this game since early demos made it look much more action-oriented than previous games. And it came out exactly as I expected. Basically, Bioshock Infinite has made itself as close to Call of Duty as it can. They've introduced a two weapon limit, most areas are just full of chest high cover for you to hide behind as you pick off waves of hostile enemies and exploration is much less present than it was before. Vigors replace Plasmids, but they do it very poorly. None of them are particularly fun to use and they don't fit into the world of Columbia at all. Basically this game tries to craft a "clever" story and just pastes on Call of Duty gameplay to get the player to each revelation. And I didn't find the story very compelling either, so that made things worse.

    The high point of the game is simply the aesthetic of the city, it's nice to look at. That's it. The guns are average, the Vigors are average, the gameplay is average and the story is average. It's not horrible by any stretch, but it's not a great entry in the series. I had more fun playing Bioshock 2. I traded this game in after getting 1000G, which took only a few days. There is absolutely no replay value, anyone who has beaten the game will understand. Rent if you can, don't buy.
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  99. May 31, 2013
    6
    I really couldn't find myself to finish this game. It was okay. I stopped at the part where Elizabeth had changed her outfit the first time. It's not as good as the first two Bioshock games. I wish they could have had something to do with the first two. It's a complete re-imagining of the series. The setting is great but there's zero acknowledgement that Rapture had ever existed. Overall,I really couldn't find myself to finish this game. It was okay. I stopped at the part where Elizabeth had changed her outfit the first time. It's not as good as the first two Bioshock games. I wish they could have had something to do with the first two. It's a complete re-imagining of the series. The setting is great but there's zero acknowledgement that Rapture had ever existed. Overall, it's okay. Expand
  100. Jun 1, 2013
    6
    There is only a couple things you should play this game for, and that's the Story and Art Direction. Bioshock Infinite looks beautiful and the story is nice and thought out, but if you play games mainly for the gameplay, you're gonna have a problem. 2 Guns. Ammo is not a problem anywhere in the game, you can blast away without having to worry one bit. Conserving ammo? Who needs that,There is only a couple things you should play this game for, and that's the Story and Art Direction. Bioshock Infinite looks beautiful and the story is nice and thought out, but if you play games mainly for the gameplay, you're gonna have a problem. 2 Guns. Ammo is not a problem anywhere in the game, you can blast away without having to worry one bit. Conserving ammo? Who needs that, you're like Rambo without the arsenal of guns. You'd think with such a large budget, they would've spent more on the game and not on the advertising of said game. Not to mention, even on the PC, the textures in this game are vomit inducing, and all of the foliage is done very, very poorly. Expand
Metascore
93

Universal acclaim - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    98
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.