Bioshock Infinite: Clash In The Clouds Review Originally posted on http://www.yeahyeahcool.com/2013/08/04/bioshock-infinite-clash-in-the-clouds-review/
By: William Valdes @WTValdes
Since the release of Bioshock Infinite back in March, we’ve played through and beaten the game (multiple times for some), pondered, discussed and sometimes argued about the game’s complex story but forBioshock Infinite: Clash In The Clouds Review Originally posted on http://www.yeahyeahcool.com/2013/08/04/bioshock-infinite-clash-in-the-clouds-review/
By: William Valdes @WTValdes
Since the release of Bioshock Infinite back in March, we’ve played through and beaten the game (multiple times for some), pondered, discussed and sometimes argued about the game’s complex story but for those of us still hungry for more, a season pass for future downloadable content has been available for purchase since release but without a word of detail concerning content or release date. After months of anticipation, we finally get our first piece of DLC: Clash in the Clouds.
Just announced and released this past Tuesday July 30th, CitC puts you back in the shoes of Booker DeWitt, accompanied as always by Elizabeth but if you were hoping for some new, story-based gameplay with this DLC, you’re in for some disappointment. Irrational Games have taken Infinite’s purely action-packed gameplay and distilled it into four battle arenas, each containing 15 waves of enemies. Each wave you encounter is a fun, bite-sized battle against anywhere from one heavy-hitting Handyman-type to more than ten enemy soldiers with variations in between. There’s a leaderboard scoring system for each stage that rewards the player with a higher score and money for surviving waves, racking up kills and using different combinations of vigors, weapons, tears, and environmental hazards. Every wave features a Blue Ribbon Challenge that compels you to complete the wave while following certain parameters such as defeating all enemies within a certain time limit or only using skyhook attacks. Run into a challenge that’s way too hard? Don’t worry, it’s super fun to revisit them later when you’ve acquired a bunch of infusions and purchased a bunch of upgrades from vending machines. When you want to take a break from the battle arenas, you can bring your hard-earned cash down to The Columbian Archeological Society Museum and spend some of it to unlock concept art, character models, kinetoscopes and phonographs that play some of the cover songs that were heard in the main game.
Like Infinite, this is a highly polished experience with rare exceptions like when I would die during some of the tougher waves, I sometimes found myself respawning in a part of the map where the enemies would destroy my shields and most of my health within a second or two. Here’s hoping that gets tweaked. Co-op multiplayer would have been really nice with this DLC too. Overall though, I really enjoyed my experience playing through Clash In The Clouds. While I admit that I would’ve preferred something with more story, I had a lot of fun and there was even a tiny bit of story-related content at the end. (Check the museum once you’ve completed all four of the arenas). Well worth the $5 asking price and something to hold us over until the story-centric “Burial At Sea” DLC is released.
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