I'm very sad to say this, but the game is a dumbed-down Gothic. No, scratch that. This is not a Gothic game though you can find the same characters and plot reference from the previous installments.
To begin with, Arcania is linear as hell. The game is constructed in such a way that you cannot visit the areas which the authors didn't intend you to visit - there's always a boulder blockingI'm very sad to say this, but the game is a dumbed-down Gothic. No, scratch that. This is not a Gothic game though you can find the same characters and plot reference from the previous installments.
To begin with, Arcania is linear as hell. The game is constructed in such a way that you cannot visit the areas which the authors didn't intend you to visit - there's always a boulder blocking the way, a permit to pass the bridge, a closed door to which you must be given the key. It is a real letdown, especially when you remember the vast landscapes from G2 or G3.
There are a lot more things that you are not allowed to do. You cannot sleep (so you won't be able to wait through the night or heavy rain). You are not able to attack any NPC. Also, you cannot pick-pocket them, though no one reacts when you steal stuff from their houses, chests, etc., whereas in the previous games you had to be very clever to be a burglar. You don't need to find teachers to learn new skills and you actually don't fell any stronger when you reach a new experience level.
The combat system is that of a typical slasher - you mash the attack button, evade blows, but blocking them with your shield makes no sense. There is a glitch with the ranged weapon system. You can kill every monster just by shooting from your bow/crossbow and walking backwards. The enemies go forward with the same speed as you go backward. I had to use this bug a lot, because when I was playing on the hard difficulty I had little chance of survival when fighting a large group of enemies. Btw. Every spell caster in this game is a pain in the ass.
The graphics on the Xbox 360 are average at best, most of the time they just suck. Throughout the game you will notice that the characters use 4-5 face patterns and the enemies from the same group use the same models (wolf, black wolf, lurking wolf etc. they all look the same). The game has huge framerate issues. Most of the time you get 20 fps, but when you fight larger groups of enemies it's much worse than that. The music is fine, I guess, but the voice acting is rather poor and I can't find any memorable performances.
The story is a typical from zero to hero, chosen-one bullcrap. They killed my wife - Revenge!!! Nothing worth mentioning, but then again the story with paladins and dragons from Gothic 2 wasn't better. Oh, and you can forget about interesting quests like the ones from Oblivion. Most of the time it's your standard MMORPG package. Go fetch me 5 mushrooms, kill 6 boars, activate 3 magical stones etc. Boring as hell.
Okay, the good stuff: I guess there is a lot of loot to plunder, the combat isn't that bad, there is a item crafting system and... That's all. Every other aspect of the game is either poor or mediocre. You feel that the game needs some serious polishing and most of the mechanisms should be built from scratch.
I seriously don't know how I made it to the end. Oh, and it took me about 19 hours to finish it. I hope my review will be of some help to those who are not convinced whether or not to buy it. My advice? Wait for Two Worlds 2. I give it a 5/10… Expand