- Publisher: Square Enix
- Release Date: Dec 23, 2009
- Critic score
- Publication
- By date
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X-ONE Magazine UKWith the focus on four-player action, it's more frenetic and atmospheric than its peers. [Issue#55, p.105]
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It’s visually appealing, but too busy to follow, and while it has lots of fast-paced action, it’s over way too quickly.
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While the concept of the game seems to be sound, a Geometry Wars inspired co-op shooter; everything seems to work against it, especially the price.
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Not a great game, but good fun and offers something different to the normal Arcade game.
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Official Xbox MagazineOnline play undercut by crummy design choices. [Mar 2010, p.83]
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Gulti know how to design a fast and exciting shooter, that’s clear. However, the flaws here tend to outshine any glimmer of greatness 0 Day Attack on Earth may have had.
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When your best feature is a map, your game is either seriously flawed or hopelessly mediocre. 0 Day manages the rare feat of being both.
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You can find far superior twin-stick shooters on the Xbox Live Indie Games service for a third of the price as this tedious heap of un-fun.
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Terrible AI and repetitive action makes 0 Day Attack on Earth a frustratingly difficult grind.
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Twin stick shooter fans have many other places to look to get their fix on the XBLA and almost all of them would be a better choice than 0 Day.
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Almost unplayable by oneself and difficult to find others to play with online. 0 Day is a really short game that you'll likely not come anywhere close to getting fifteen dollars worth of enjoyment out of.
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Between the lackluster visuals and uninspired gameplay there's very little to like about 0 Day.
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There has been an internal struggle here to find any pinnacle highlights and potential attractions that other players may find interest in; in the end I have managed to narrow the list down to having a decent capacity of players for multiplayer and an intriguing idea for using satellite imagery. It’s just a shame that they were both wasted on such a inadequately produced and simply frustrating experience of a game.
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A game with a nice little gimmick regarding Goolge-Earth-like maps becomes just that. A dissapointingly bad game with nothing but a gimmick.
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Official Xbox Magazine UKOne of the worst examples of this genre. [Mar 2010, p.115]
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Suffering from lack of players and lobby issues, particularly galling given the heightened multiplayer aspect of the game, it’s very difficult to recommend a purchase, especially at the high price of 1200 MSP (plus an extra 1120 MSP for the additional map packs).
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0 Day is a complicated mess of imbalanced levels, ineffectual A.I., and ghost-town online multiplayer, culminating in no incentive to keep playing.
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It's a really lame attempt at a shooter, and certainly not something that's worth picking up for the multiplayer component, especially since nobody seems to be playing it. I'd give this one a pass then, there's really no reason to check this title out.
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Ugly, amateurish and badly made arena-based shooter that relies on a co-op mode nobody will ever play.
Awards & Rankings
User score distribution:
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Positive: 5 out of 14
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Mixed: 1 out of 14
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Negative: 8 out of 14
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May 2, 2022Historia: 0/10
Sonido: 1/10
Jugabilidad: 2/10
Graficos: 9/10
Duración: 0/10
Total: 2.4 -
DallasBJan 16, 2010
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rolföJan 7, 2010mildly amusing. But to expensive and basicly a great waste of memory and time. Bad controls and boring stages. Avoid!