- Publisher: Sega
- Release Date: Nov 14, 2006
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The infrastructure stands and the game is fun, which is most important. But the additions can grate, and most of the minigames strike out, though multiplayer anything that requires people to make foolish gestures has some merit.
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Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
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Edge MagazineThe rethink has inspired some of the most cunning, least arbitrary Monkey Ball level designs since the first game, and though Banana Blitz is the model of accessibility, it’s also plenty tough enough. [Christmas 2006, p.85]
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games(TM)The Wii Remote is so responsive that you'd notice little difference if you wired electrodes to your cerebellum and played the game through force of will alone. [Christmas 2006, p.136]
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Rolling about collecting bananas and teetering along slender ledges is as daft and fun as ever. Whilst it may lack the challenge of its predecessors, the novelty of the Wii's well suited tilt controls - coupled with some lovely level designs - make this an entertaining launch title.
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There isn't anything particularly new here, but using the Wii controller feels so intuitive that Banana Blitz quickly becomes a highly enjoyable experience.
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BoomtownIt presents a good learning curve for those unaccustomed to the Wiimote, and stays true to the tried-and-tested Monkey Ball formula.
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If you’re looking for just a single player experience, knock off [10 points] on the final score. If you’re looking for both a single and multiplayer experience, then this is the game for you.
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There isn’t anything to say about the multiplayer mode apart from “avoid”. Single player though is still good fun, and perhaps more importantly it is simple, which should help it appeal to the masses who can look past the sickeningly cute graphics and sounds.
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Ultimately I came the realization that, at the end of the day, I would have been happier playing this game with a conventional analog stick.
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Electronic Gaming MonthlySo long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
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It’s a big improvement over the previous game in the series, the ill-conceived “Super Monkey Ball Adventure,” and it’s another solid showcase for the Wii.
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It's disappointing that the few effective minigames are piled under a heap of mediocrity.
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While the multiplayer party games are fairly fun, Super Monkey Ball: Banana Blitz's single player mode suffers from a serious imbalance teetering between average and mediocre, which results in a title that is hardly a rightful heir to the successful simian puzzle/platformer series.
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As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment.
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The standard tilting-world stages are fun, although they'd arguably work better with a standard GameCube controller, but the mini-games only really serve as something else to put on the back of the box.
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The problem is that such controls aren’t finely tuned enough for the task at hand; the sluggish response times, awkward camera angles, and limited movements kill much of the potential fun.
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Sega should seriously consider monkeying around with the formula because it's starting to feel incredibly stale.
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Had this game been packaged with the system instead of Wii sports, there would be many confused owners. At least developers will know how not to use the Wii remote's features in the future.
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There is simply no way to play this game comfortably while turning and moving forward.
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Between odd design choices, forced motion control and a number of questionable mini-games, Super Monkey Ball: Banana Blitz doesn't exactly live up to the series' standards. However, some of the mini-games are pretty cool, if a bit shallow.
Awards & Rankings
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7
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5
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#5 Most Discussed Wii Game of 2006
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16
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#16 Most Shared Wii Game of 2006
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User score distribution:
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Positive: 32 out of 89
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Mixed: 29 out of 89
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Negative: 28 out of 89
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Oct 20, 2010
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AntonBalckJun 9, 2008
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NatalieS.Jan 27, 2008