SSX Blur
Wii- Publisher: EA Sports Big
- Release Date: Feb 27, 2007
User Score
Generally favorable reviews- based on 66 Ratings
User score distribution:
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Positive: 45 out of 66
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Mixed: 12 out of 66
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Negative: 9 out of 66
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SimonG.Sep 4, 2007
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BenihanaB.Dec 25, 2007Not a bad game. Controlls are an issue, I can never seem to pull of the uber tricks consistantly. I still like SSX Tricky 2 and 3 for the game cube better... After all, this is just the same game as 3 with a new harder controller.
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HobagS.Mar 10, 2007The Game is tight when you first play it. but the slalam crap is impossible and the ubertricks. No one can ever do the ubertricks without slapping themself with the controller or breaking it. The slalom makes me want to take the game and doodoo all over it. EA really had a chance to make this game tight, but they failed. Instead its just another mediocre game
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KarlP.Mar 29, 2007
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MarkV.Apr 26, 2007The controls are a real pain to get to grips with, I've played it about 15 seperate occasions and have since given up - I much prefer the GC SSX games - what a letdown, it's a real shame.
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BobS.Mar 20, 2007
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SamuelL.Apr 8, 2007Good game... Great sense of speed. I just give it a 6 because the controls are frustrating.
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Mar 5, 2023All the ingredients of the most playable snowboarding console franchise with the addition of novel the Wii control system. It can take a little getting used to, but patience is rewarded.
Awards & Rankings
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21
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18
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#18 Most Discussed Wii Game of 2007
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33
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#33 Most Shared Wii Game of 2007
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No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages.
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It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There’s certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it’s hard to go wrong with SSX Blur.
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Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.