- Publisher: Midway
- Release Date: Nov 14, 2006
- Also On: PlayStation 2
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The quarter crunching classic that has basically remained the same throughout the years finally changes just a Wii bit, but still not enough to draw in any new fans.
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Nintendo PowerBigger doesn't necessarily mean better. [jan. 2007, p.106]
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There is still something incredibly satisfying about beating your buddy up until he shrinks down to a little naked person and then eating him for lunch.
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If you already own it on the previous consoles there isn’t much here to warrant a second purchase, but with a few tweaks and some polish this game could easily make a comeback in the world of games.
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It's not a triple-A title by any stretch -- with its gameplay quirks and audio that sounds recorded in a bus-station bathroom -- but it captures the sense of simple fun that Nintendo was shooting for with this new-fangled console.
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If you were a big fan of Rampage and have been thinking "I'd like this more if I could physically punch instead of button mash!", then you're pretty much the target audience.
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AceGamezA sloppy, unimaginative title that on the Gamecube was barely passable and on a next generation console is just not acceptable!
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I think this game’s real value lies in the simplicity and accessibility that would be really good for an enjoyable party game or as a rental.
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In concept it is a great game, but the execution and half baked controls really ruin this game that would have been on gamers must have list.
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Why stick to an old formula when it’s not as fun compared to games of the current generation? Still, there can be some nostalgic fun with Rampage, so it isn’t a complete write-off.
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Shoehorning in the most basic of Wii motion-sensing controls isn't enough to make a clunky, repetitive game like Rampage fun--if anything, it just makes it more annoying.
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The developers failed to take good advantage of the Wii's controllers, as swinging punches becomes boring after half an hour.
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What's most disappointing, however, is how pitifully the game's "attitude" falls on its face. Every last unfunny quip issued by the traffic chopper, every painful Arnold Schwarzenegger impression, every ham-fisted racial stereotype is so poor that you can't help but wonder "what were they thinking?"
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The main game feels buggy and lacks that classic feel, and for an added $10 on top of the original $19.99 price tag there's no way to justify its Wii existence.
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Midway tries to resurrect their fun Rampage franchise on the Wii and fails miserably. Get ready for some simplistic controls and extremely dated visuals.
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Repetitive button mashing in a mechanical 20-year-old game that's completely lacking innovation. Will the army ever nail these outdated and dull monsters? [January 2007, p.44]
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The bottom line is that the core gameplay is tedious beyond belief - so much so that I doubt you'd even get value from renting it.
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netjakTrying to adapt the controls from earlier incarnations of the game for the remote left a nigh-unplayable mess filled with crude sounds and very little to endear it even to fans of the series. If you really want to get your fix of playing as a giant monster demolishing buildings, play the cheaper and better incarnations of the game for previous-generation consoles or wait for the older games which are bonus features in this title to show up on the Virtual Console.
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Official Nintendo Magazine UKThere's always one dreadful launch game (remember the GameCube's "Universal Tour"?) and Rampage: World Destruction is the Wii's. Even if you once enjoyed "Rampage" you won't like this. [Jan 2007, p.82]
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So while this could be construed as the first Wii budget release, to date it’s certainly the worst release for the system.
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Rampage: Total Destruction is broken and a perfect example of how not to port a game to the Wii. (And then charge extra for it.)
Awards & Rankings
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26
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14
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#14 Most Discussed Wii Game of 2006
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15
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#15 Most Shared Wii Game of 2006
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User score distribution:
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Positive: 7 out of 23
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Mixed: 10 out of 23
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Negative: 6 out of 23
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Sep 10, 2011
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Feb 14, 2019
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Mar 9, 2016