- Critic score
- Publication
- By date
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Official Nintendo Magazine UKA bland, lackluster shooter. [Christmas 2009, p.102]
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Protothea is a totally hardcore shooter that, while challenging, just isn't very interesting. The one unique aspect is its control scheme, but I can't say it's an improvement over two analog sticks. The game doesn't look that great, doesn't sound that great, and doesn't offer much creativity.
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Some people may enjoy the interesting control setup and the innovative power-ups, but poor level design, average graphics, little enemy variation, the slow pace, awful music and bad sound effects ultimately sour what could have been an enjoyable blast.
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There is no real value in this title because of the control, gameplay and difficulty issues. If a patch was released with a control upgrade for the classic controller and to fix other issues, I would say the game would be worth buying but not at the moment.
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Protöthea's music is the worst offender, though -- its muffled tunelessness recalls the early days of hack composers attempting to extract vaguely music-like noise from the Super NES's default sound libraries. Expect lots of muddy bass and cheesy synth guitars.
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Impossibly slow 2D shooter whose only worth is to prove what artistry goes into its betters.
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Nintendo GamerTreacle-slow gameplay and, unless you love generic sci-fi future visions, very little incentive to soldier on. [Sept 2008, p.67]