User Score
8.5

Generally favorable reviews- based on 349 Ratings

User score distribution:
  1. Negative: 22 out of 349
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  1. Feb 3, 2023
    10
    A very entertaining and fun experience that you'd never expect to be on the Wii of all things. The best part of the game are the characters. Travis Touchdown is an enjoyable protagonist with a lot of fun banter between himself and the other characters in the game. Sylvia falls into the category of "Mysterious characters that you can't stop obsessing over". Her past isn't explained thatA very entertaining and fun experience that you'd never expect to be on the Wii of all things. The best part of the game are the characters. Travis Touchdown is an enjoyable protagonist with a lot of fun banter between himself and the other characters in the game. Sylvia falls into the category of "Mysterious characters that you can't stop obsessing over". Her past isn't explained that much, which makes her all the more enticing to the player. All of the bosses have their own distinctive personalities and gimmicks that make each of them fun to fight. The world is so lively and bright with tons of things to interact with. But the thing that many argue over is the combat system. Many hail it as brilliant while others can't stand it. Personally, I belong to the former. I find it unbelievably satisfying to string up combos and slaughter hundreds of enemies. Overall, easily one of the most entertaining games of all time. Expand
  2. Jan 11, 2023
    6
    Similar but less gory than Madworld, No More Heroes has a mild sandbox element like a proto-GTA III in which you earn money by completing sub-games and side missions in order to access the ten boss fights that constitute the bulk of the game. And also like Madworld, it's rather shallow and repetitive but the stylish presentation and novel controls go a long way to make up for the fact.
  3. Sep 24, 2022
    8
    Gioco di combattimenti piuttosto particolare, che sopperisce ai limiti grafici con uno stile artistico e un'inventiva fuori dal comune.
    Scontri avvincenti con i boss e ottima giocabilità.
    Un punto in più, appunto, per l'inventiva e i personaggi fuori dalle righe.
  4. May 29, 2022
    8
    Juego muy bizarro, poco conocido por el público en general y con unos gráficos y jugabilidad muy sencillas. Sin embargo, es un juego único que cuenta con uno de los protagonistas más carismáticos y macarras de los videojuegos como es Travis Touchdown. Travis es un asesino con espada láser que quiere cargarse al Top 10 de la lista de mejores asesinos para convertirse en el número 1. ConJuego muy bizarro, poco conocido por el público en general y con unos gráficos y jugabilidad muy sencillas. Sin embargo, es un juego único que cuenta con uno de los protagonistas más carismáticos y macarras de los videojuegos como es Travis Touchdown. Travis es un asesino con espada láser que quiere cargarse al Top 10 de la lista de mejores asesinos para convertirse en el número 1. Con esta premisa tan ridícula, hay que hacerse con suficiente dinero para ir a por cada asesino a través de distintas misiones secundarias y recados (algunos algo aburridos). Pero las batallas con cada uno de los jefes son espectaculares, originales y muy divertidas. Duración aproximada: 12 horas Expand
  5. Nov 13, 2021
    10
    Why no more heroes is amazing:
    1) Hilarious 2) head bopping sound track 3) simple but intuitive controls 4) great art direction 5) tough but rewarding bosses
    6) motion controls that don’t suck balls
  6. Nov 10, 2021
    8
    I’ve always wanted to play the original No More Heroes games since I played Travis Strikes Again. I enjoyed my time with TSA, but I felt like I was missing out on the real experience. So when NMH 1 & 2 dropped on the Switch I was ecstatic and boy did NMH1 not disappoint.
    The story is... unconventional to say the least. It has a simple premise: You are Travis Touchdown and you have to kill
    I’ve always wanted to play the original No More Heroes games since I played Travis Strikes Again. I enjoyed my time with TSA, but I felt like I was missing out on the real experience. So when NMH 1 & 2 dropped on the Switch I was ecstatic and boy did NMH1 not disappoint.
    The story is... unconventional to say the least. It has a simple premise: You are Travis Touchdown and you have to kill the ten highest ranked assassins and your reward is nailing the woman who orchestrated these fights. There are several fourth wall breaking jokes and the story never takes itself seriously. I’ve been playing a lot of story focused games like Ghost of Tsushima, Last of Us Part II, and Yakuza 7. So to see a game that doesn’t take itself super seriously is weirdly refreshing. They even jokingly say that it won’t get a sequel, self awareness jokes are hit and miss for me personally, but Suda51 hits the mark on them.

    The Hack and Slash gameplay was addicting and as a huge wrestling fan it made me smile to see Travis pull off a Brain Buster and a DDT.
    I thought the graphics/art style complimented the tone very well. Don’t get me wrong I love games like Ghost of Tsushima and God of War that are known for their gorgeous scenery, but in my opinion sometimes having your own artistic style helps a game stand out more (like Bomb Rush Cyberfunk, I’m interested in it just for its aesthetics alone).
    I know a lot of people weren’t fond of the jobs, but personally I did not mind them as much. Except for the Scorpion and Mine removal jobs, those were just tedious. I think they’re a great way to prevent the game from feeling repetitive. Plus they get you money so you can buy clothes and more Beam Katanas to unlock the true ending so there is an incentive. That was one of my gripes with NMH2. All of the jobs were optional and you didn’t need them to participate in the rankings and I only used the dual wielding Katanas when I unlocked them so I didn’t switch them out. That’s how I noticed the game can be repetitive, but I’ll talk about that when I do a separate post for NMH2. Although I will say traveling to the job location was pretty boring, something that was fixed in the sequel, but again that’s for another post.

    Back to the Beam Katanas, my favorite would have to be the Tsubaki MK.II just because the design is so impractical, but I got so many multi kills in the “Kill 100 enemies in x amount of minutes” a classic “don’t judge a book by its cover” example.

    The bosses are some of the most colorful characters I have fought in a game. I often found myself coming up with new strategies. Like when fighting Dr. Peace I dodged/deflected bullets and rolled up behind him to attack. When I fought Bad Girl I didn’t even try to swing the gimps back to her (which sounds so weird now that I type it) or attack her when she was crying, I couldn’t risk it so I was patient, took my time, and attacked her when I was sure I had the right opportunity. Even Jeane was a whole other animal. The Beam Katana was useless and had to rely on melee attacks. So as far as battles go NMH has a wonderful series of boss battles. We only get to spend less then five minutes with them in the cutscenes, but they all standout with their over the top and eccentric personalities. Hell I could see some of them staring in their own games. How cool would a Destroyman prequel game be where he is the stereotypical hero, but slowly loses his mind as you progress. Or maybe Shinobu in a stealth/action spin-off.

    Lastly I want to talk about the performances. This in my opinion is Robin Atkin Downes best role. It’s thanks to him that I found Travis to be likable. Downes also shows the two sides of Travis: the nerdy otaku who just wants to be the best assassin in the world and the subtle honorable side of him who shows sympathy and respect to the people he killed (albeit he only shows this side when he kill woman). I also have to give a shout out to Josh Keaton as Destroyman. I think it’s funny that for a guy who’s well known for voicing iconic super heroes from Spider-Man to Green Lantern to recently Iron Man, he plays a parody of a hero in Destroyman who sounds like he is going to snap and go on a killing spree at any minute (although judging by how you meet him it looks like he already has).
    My only gripes with the game are small nitpicks. The aforementioned driving segments of the game was lackluster, but again they fixed that in the next game. Perhaps it just wasn’t meant for an open world style. My other nitpick is the camera there were a few times when it would get to close to me and the enemy which resulted in some awkward angles, but they weren’t really frequent so it didn’t ruin the experience. My last gripe (and again this is a nitpick) is that literally every time I got the cool slot power ups I only obtained them when there was only two enemies. Every. Single. Time.
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  7. Oct 8, 2021
    0
    It's a draft of No More Heroes 2, but I really loved it. Travis rules!
    Story, main character, old school menu and vision, it's one well done game!
  8. Sep 1, 2021
    8
    A wonderful game with style, substance and replayability. A game worth your time
  9. Apr 10, 2021
    3
    Simple: For the Nintendo audience, this was a tornado of fresh air. However, playing it now on the switch, there's no way around it: the mechanics of this game SUCK. Boring side jobs, boring repetition, clunky camera, clunky aim system, lifeless city, truncated controls all around. This game alone made me never again believe other user's reviews. All my time with this game I was reallySimple: For the Nintendo audience, this was a tornado of fresh air. However, playing it now on the switch, there's no way around it: the mechanics of this game SUCK. Boring side jobs, boring repetition, clunky camera, clunky aim system, lifeless city, truncated controls all around. This game alone made me never again believe other user's reviews. All my time with this game I was really searching for a redeeming quality, and I could not find it. Even the punk attitude it's stale nowadays. I'll be skipping this series. The Tarantino atmosphere is just not enough to grind your teeth through the gameplay. If you want to play a crappy ps1 game, go right ahead. Expand
  10. Apr 2, 2021
    8
    I don't even know what to write about No More Heroes, but I'd like to say that I truly loved it.
    It might tread a thin line when it comes to its humor, but I can't deny that I had a smile on my face throughout the whole game.
    I was bit apprehensive before playing this game. I knew it was a beloved game, but just I HATE gyro controls. Well, I'm happy to report that the controls work
    I don't even know what to write about No More Heroes, but I'd like to say that I truly loved it.
    It might tread a thin line when it comes to its humor, but I can't deny that I had a smile on my face throughout the whole game.

    I was bit apprehensive before playing this game. I knew it was a beloved game, but just I HATE gyro controls. Well, I'm happy to report that the controls work just fine. They might be clunky, at times, but they're fun as hell. The combat in this game is fast, aggressive, responsive, impactful and well done. I didn't mind hacking and slashing my way through thousands of repetitive enemies and somewhat bland environments simply due to how FUN it is to play No More Heroes.
    The golden coin of the combat system goes for the bosses. I have a feeling that if this were a boss rush, it could've been an even better experience. Every boss is well designed, amazingly presented, unique, challenging and entertaining. It was a joy to figure out their patterns and quirks. Quite a special feeling.

    The story can be very nonsensical, but, again, just pure FUN. It made me interested to see where it was going and how unpredictable it could get. Characters were colorful, eccentric and extremely creative. The writing is definitely shallow, but the visual spectacle and the comic book atmosphere you get makes up for it. I might be wrong, but the whole tale just had this Kill Bill vibe that sucked me into it. The humor was also a nice surprise.

    My complaints with No More Heroes are all on the techinical side.
    Framerate drops in games usually don't bother me, but they definitely did hurt me here. I know that they went for the Simpsons Hit & Run way of creating a semi-open world map, but I don't think it worked very well. Driving your motorcycle feels very clunky and the streets just aren't interesting enough. Most mini-games can be fun on the first time, but having to repeat them over and over in order to get money makes it tiresome. Were those things really necessary? Why not make it a more brief and concise game?
    And why the hell are there only, like, 10 songs in this soundtrack??? And they're not even very good!
    As for the story and main battle mechanics: The combat is VERY fun, but not very polished and although I liked the story and appreciate it for not taking itself seriously, that real ending was awful.

    Overall, No More Heroes might be the best experience I've had on the Wii, so far.
    Fun, fast, bloody and creative.
    I'm not sure how it plays on other platforms, but I can't recommend it enough, no matter where you taste it.
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  11. Dec 18, 2020
    8
    This game has a certain charm to it that is just hard to explain. The entire game feels ironic with it's narrative and jokes, but it was a great time with kickass music and enjoyable characters, but had a few issues with padding and fps
  12. Nov 16, 2020
    7
    Sus momentos tan absurdos y fuera de lugar hacen que merezca la pena pasar por alto las carencias técnicas y de diseño. Original apartado artístico, y buen guión. Game play mediocre y apartado técnico por debajo del standar de su época.
  13. Nov 10, 2020
    10
    De los mejores juegos que he tenido el gusto de probar, es la combinación perfecta entre comedia y un guión muy interesante.
  14. Jul 4, 2020
    10
    This review contains spoilers, click expand to view. No more heroes represents the best gaming as an artform has to offer. Behind all the insane concepts, pop culture references and depraved humor lies a shockingly dark and intelligent meditation on the glorification of violence and how it is used in video games. It is able to create a framework for itself that makes even its worst aspects relevant and hard hitting. If you have the means to play this game you owe it to yourself to play this. Expand
  15. May 23, 2020
    10
    Awesome game, it definitely have a place in my heart, story, characters, combat and etc. is on very high quality, 100% recommending to play
  16. Nov 24, 2019
    8
    No More Heroes is a bizarre and wild hack-and-slash game which follows a deadbeat loser named Travis Touchdown. At first glance the game and even Travis himself might seem like an obnoxious Dead Pool type of thing, but as the game delves deeper into its story, it is obvious that there is a lot more going on than you might realise at first. A lot of Grasshopper Manufacture's games have beenNo More Heroes is a bizarre and wild hack-and-slash game which follows a deadbeat loser named Travis Touchdown. At first glance the game and even Travis himself might seem like an obnoxious Dead Pool type of thing, but as the game delves deeper into its story, it is obvious that there is a lot more going on than you might realise at first. A lot of Grasshopper Manufacture's games have been criticised for their lack of polish, and No More Heroes honestly isn't an exception. The game is now almost thirteen years old, and some of its age is starting to show. There's some pretty rough looking animations at times, occasional performance issues, some very jagged lighting and textures as well as some frustrating moments in combat. The graphics/art style is rather stylised instead of trying to go for realism however, so the graphics overall hold up better than a lot of other Wii games from the time do.

    The main aim of the game is to defeat the top ten ranking assassins in the world, which all happen to reside in Santa Destroy (the town the game takes place in), this funnily enough actually does make sense contextually. At first glance the plot might not seem like anything more than a wild, nonsensical trip, but all of the dialogue between the characters, and Travis’ subtle personality changes all represent something far greater in the scheme of things. It’s a very interesting story, even if you ignore the sub-text. There’s plenty of great character interactions and genuinely funny moments throughout the game – it’s definitely one of the funniest games I’ve played for a long while. Most of the game is spent doing ‘third-class’ jobs such as cleaning graffiti and picking up rubbish, as well as taking assassinations jobs to save up enough money to pay for the wager each ranking fight requires you to pay. These third class jobs are all intentionally dull and repetitive mini-games. I say intentionally because I really do feel like the character of Travis and the setting of the game represents the mundane reality most people live in. Santa Destroy is a mostly barren and boring town, it genuinely feels like getting lost in some crappy, dead-end suburb (although in saying that there is quite a lot of things to do while in the open world). And the whole game revolves around this formula – Travis the loser living a dull life works awful jobs so that he might try save up enough money for a fight, then make it big time in the assassination business, something he claims to live for. This formula is great, although I really wish the game would let you repeat missions if you fail them – having to drive a minute each way to a mission over and over again to try get a good rank is extremely frustrating, especially in the missions which end if you take ANY damage. This can get especially frustrating if failing the missions means you make no money, meaning you completely waste your time.

    The combat overall is simple, and for the most part very fun. Your 'beam katana' is your main way of damaging enemies and attacking with it will deplete its battery. Depending on how you hold the Wii remote you will either perform a high or low attack, depending on which of these stances you're in Travis will perform slightly different attack strings which some enemies can defend against, so you'll have to fluctuate between the two on and off. Normally damaging enemies doesn't always work however, and there's a multitude of ways you can go about it; you can try stunning enemies to perform wrestling moves, you can try knocking down enemies to then execute them, gain access to power ups by winning on the slots which sometimes roll after you get a kill, or you can try clashing swords with an enemy so you can then over-power them and instantly kill them - this also doubles as powerful crowd control attacks. The combat shines the most in its boss fights though. The games boss fights are the best part of the game, each of them have extremely vibrant and unique personalities and all have memorable battles which require you to learn their patterns and adapt to their fighting style. Apart from that, my only criticisms with combat are that there isn't enough enemy variety in the game, the dark step mechanic didn’t seem very well implemented – I barely needed to use it and when I did need to use it I found it clunky to use, and sometimes in combat you'll get completely ganged up on by enemies and will be unable to do much to help yourself.

    Much like many other Suda51 games, it has some glaring issues at times, but the positives far out-way the bad. It is one of his finest games, and certainly one of the best Wii games. A must play, but stay far away from the PS3 ports - and try playing the American version of the game, as the gore is censored in all other versions. Some cut scenes lose a lot of impact due to the censorship, and gameplay just feels less satisfying.
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  17. Nov 19, 2019
    10
    An absolute gem of a game and a game I would like to see remastered on Switch. The humor is incredible and Travis still stands as one of the best characters in gaming! Travis for Smash!
  18. Aug 17, 2019
    10
    The combat is similar to that of No More Heroes, with mechanics such as wrestling moves and deathblows returning.[8] There are four beam katanas, which Travis can freely switch between in the middle of battle, each with different properties. For example, the Peony is a large and heavy sword with a wide range, and the Rose Nasty consists of two beam katanas which Travis dual-wields.[9]The combat is similar to that of No More Heroes, with mechanics such as wrestling moves and deathblows returning.[8] There are four beam katanas, which Travis can freely switch between in the middle of battle, each with different properties. For example, the Peony is a large and heavy sword with a wide range, and the Rose Nasty consists of two beam katanas which Travis dual-wields.[9] There are two sections in which Shinobu and Henry are playable, both of whom have different capabilities from Travis. Shinobu can jump, and her section contains some platforming elements, while Henry has the ability of making a quick dash in all directions by using the B button on the Wii-remote.

    The overworld from the first game is gone, and Travis no longer has to pay an entry fee to enter ranked battles, allowing the player to progress through the game more quickly. The minigames that Travis can do to gain money and become stronger are 8-bit style games, in genres including action, puzzle, and racing. Another feature is a "Deathmatch" mode, allowing the player to replay any of the bosses once the game has been completed.
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  19. Dec 19, 2018
    8
    Great how the Wii remotes were used. A very simple story but you want to know more, charismatic characters, a fun gameplay, and graphically interesting. Maybe its weak point is the small and empty city through which we can travel its streets, it's not a GTA.
  20. Dec 11, 2016
    2
    the gameplay is awful and boring, just press AAAAA and get interrupted every 2 seconds by a message that told you how you MUST wave the wii mote, it feels like an eternal tutorial. Then you must do the most boring and awful mini games there are in history to do missions ...
  21. Mar 15, 2016
    8
    If you own a Wii and love hack and slash games, this is a must own. The game follow Travis Touchdown as he battles his way to the number one assassin in Santa Destroy.

    The game has a very cool cell shaded art style that has helped it age quiet well. The game also did a fantastic job with the Wii remote. Myself only have the Wii U with the new Motion Plus controller but it works great.
    If you own a Wii and love hack and slash games, this is a must own. The game follow Travis Touchdown as he battles his way to the number one assassin in Santa Destroy.

    The game has a very cool cell shaded art style that has helped it age quiet well. The game also did a fantastic job with the Wii remote. Myself only have the Wii U with the new Motion Plus controller but it works great. There isn't much as far as the motion control goes, you are able to aim high or low to change from a high a low stance which keeps things simple. The game also has a really cool retro game theme going on, a lot of sounds, visuals and themes play tribute to retro games.

    Some of the voice acting is cheesy and the game play can be repetitive. Most bosses are quiet similar with some variety with attacks, but all normal enemies are basically the same. You have three types. Unarmed, ones with a weapon (some type of pipe) and sword wielders. The story itself is pretty wacky, but fun. They did a great job with both the sound effects and music, I would like to get my hands on the soundtrack.

    Overall if you have a Wii or Wii U and really enjoy hack and slash games, this is a must buy, though they are a bit harder to find now a days.
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  22. Aug 11, 2015
    7
    My feelings for this game fluctuate almost on a daily basis. I came into it thinking I was going to get a 3D Scott Pilgrim-esque experience with swordplay, with non-stop action. Instead, I was forced to mow the lawn and mash buttons furiously in order to collect coconuts so I could earn the in-game money required to actually get to the good bits: the actual fighting. Quite frustrating. OnMy feelings for this game fluctuate almost on a daily basis. I came into it thinking I was going to get a 3D Scott Pilgrim-esque experience with swordplay, with non-stop action. Instead, I was forced to mow the lawn and mash buttons furiously in order to collect coconuts so I could earn the in-game money required to actually get to the good bits: the actual fighting. Quite frustrating. On top of that, the game can get quite repetitive as enemies are often beaten in the exact same manner, and scraps are made difficult due to the sheer number enemies as opposed to clever AI. Only the boss fights offer an properly difficult challenge, but their attacks can usually be avoided by simply dodging attacks and landing some of your own in afterwards. Sounds like a mediocre game if there ever was one. This repetitiveness makes it hard to justify engaging in combat for more than half an hour at a time.

    And yet, something brings me back again and again.

    Somehow, the mundanity of those boring side jobs that occur between levels keep you anticipating the meat of the game, the combat. I don't think any other game could get away with boring you for long amounts of time, but No More Heroes does. I couldn't tell you just why this is. Maybe it's because the game is bolstered by its art style and wacky characters. Maybe riding the most camp motorbike ever makes traversing Santa Destroy a bit more enjoyable. Maybe it's because I want to see the game's linear cycle of work/pay/kill be broken. It's a bit like Animal Crossing that way; you keep on playing regardless of whether you'd rather stop.

    No More Heroes imitates our own boring lives and yet injects them with an overdose of cool. It enables the animé nerd protagonist Travis Touchdown to become the coolest person in the world he inhabits, despite falling so pathetically for femme fatale Sylvia Christel and receiving encouragement from his waifus, the protagonists of the faux-animé Bizarre Jelly.

    As a piece of interactive entertainment, NMH shows that videogames can be art. It somehow makes players praise the more boring aspects of the game. However, as an actual videogame, it isn't quite as brilliant, being a slightly boring, slightly repetitive, albeit sporadically fun, trudge to the top of the UAA leaderboards. NMH's aesthetics have managed to keep me interested in future installments. But the truth is, as a videogame enthusiast, I just want to play a good videogame, and don';t care as much for an "interacitve experience".
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  23. Apr 22, 2015
    10
    No more heroes gives us Travis Touchdown, a 27-year-old Otaku put into the united assassins association to defeat 11 other assassins, Helter-Skelter, Death Metal, Dr. Peace, Shinobu, Destroyman, Holly Summers, Letz Shake, Harvey Moiseiwitsch Volodarskii, Speed Buster ,Bad Girl & Dark Star. Each with their own specials and kinks, and all for a fantastic showdown with a two twist bosses.
  24. Feb 9, 2014
    9
    Hands down, my favourite Wii game. The game is original, fun, at times, absolutely hilarious. The fact that No More Heroes doesn’t even take itself seriously is why this game is so unique. Every boss battle is memorable and the final boss, in the real ending, is arguably one of the most epic boss battles I have ever played in a game. Only reason why this game did not get a 10 from me isHands down, my favourite Wii game. The game is original, fun, at times, absolutely hilarious. The fact that No More Heroes doesn’t even take itself seriously is why this game is so unique. Every boss battle is memorable and the final boss, in the real ending, is arguably one of the most epic boss battles I have ever played in a game. Only reason why this game did not get a 10 from me is due to a few minor glitches but most of all, because I live in the UK and the PAL version does not contain the beautiful gory violence the other games have. Expand
  25. Jun 24, 2013
    9
    Image this: You're infiltrating a warehouse. Suddenly, you're attacked by a large group of men with bats and guns. In order to fight them off, you use a light-saber, or "beam katana", slashing them all up into a flurry of blood and money. Once they'er all dead, you fight a mailman who then turns into a superhero like person who shoots lasers out of his penis and his nipples. This is NoImage this: You're infiltrating a warehouse. Suddenly, you're attacked by a large group of men with bats and guns. In order to fight them off, you use a light-saber, or "beam katana", slashing them all up into a flurry of blood and money. Once they'er all dead, you fight a mailman who then turns into a superhero like person who shoots lasers out of his penis and his nipples. This is No More Heroes in a nutshell. It's a ridiculous and hilarious action game, full of blood, sexual innuendos, and action. It is one of Suda 51's best games to date. Expand
  26. May 31, 2013
    8
    Another great title for the Wii. Satisfying beat em up gameplay and stylish graphics. No More Heroes is one of my favorites for the Wii because I really enjoy it's boss fights as it's refreshing to see boss fights to actually be challenging. Overall, I recommend picking this up if you have the WIi
  27. Feb 9, 2013
    10
    Not just one of the best games on Wii but possibly my favourite game of this generation and one of my all time favourite games! No More Heroes is a fantastic game that is fun engaging and hilarious to play, The sense of humour is fantastic Travis is great character and has some genuinely funny voice work.

    On the topic of voice work this game has one of the most high profile voice cast
    Not just one of the best games on Wii but possibly my favourite game of this generation and one of my all time favourite games! No More Heroes is a fantastic game that is fun engaging and hilarious to play, The sense of humour is fantastic Travis is great character and has some genuinely funny voice work.

    On the topic of voice work this game has one of the most high profile voice cast i've ever seen! Robin Atkin Downes lends his voice to Travis Touchdown and he is utterly fantastic! Quinton Flynn delivers the voice for Henry and puts in a stellar performance as he always does! If you own a Wii or even if you've just bought your self a shiny new Wii U do yourself a favour and buy this game! also buy it's sequel to because that is arguable the better game though i'd have to replay it again to say for certain.
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  28. Oct 26, 2012
    8
    Great game with great music and a fun-loving atmosphere. It knows it's ridiculous and it plays with that fact without being too in-your-face and annoying about it. Controls are a bit wonky at times, but the overall experience is incredibly inviting. Even the minigames are exceptional, making it fun to horde money between missions.
    The characters are full of personality and make a huge
    Great game with great music and a fun-loving atmosphere. It knows it's ridiculous and it plays with that fact without being too in-your-face and annoying about it. Controls are a bit wonky at times, but the overall experience is incredibly inviting. Even the minigames are exceptional, making it fun to horde money between missions.
    The characters are full of personality and make a huge impact on the player, even though you often only see them for a brief amount of time.
    I would definitely play it again and recommend it to others.
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  29. Aug 6, 2012
    7
    No More Heroes isn't perfect, as a matter of a fact it's no where near it. But it succeeds in being a fantastic experience despite all it's flaws. The game is an absolute mess, the story is neither well executed or explained, and has just about every bizarre plot twist you can think of, but gets away with it because it's a beautifully crafted parody of anime, other video games, and cheesyNo More Heroes isn't perfect, as a matter of a fact it's no where near it. But it succeeds in being a fantastic experience despite all it's flaws. The game is an absolute mess, the story is neither well executed or explained, and has just about every bizarre plot twist you can think of, but gets away with it because it's a beautifully crafted parody of anime, other video games, and cheesy samurai movies, and never takes itself seriously. The gameplay is insanely fun when you slicing your way through enemies and brutally challenging bosses in spectacularly bloody ways, but gets boring when you have to play the mini-games and assassination missions for what feels like the millionth time in order to get money for the next level. And why when your doing this money collecting does your objective have to be on the other side of the game, when all you want to do is just get your money and get back into the fight? The whole money being needed in order to progress is just irritating especially when they fill the game with a few shops that have stuff (new clothes, dvd's that teach you new techniques, and new weapons) you might want to buy, but don't because you don't want to have to do all the jobs required for you to get enough money for the next level all over again. Oh and just a heads up, be sure to buy all 3 (overly expensive) weapons in order to see the real (or rather whole) ending. The game has a lot of issues but whenever I think back on my time with No More Heroes I think about the games hilarious and sometimes shocking (in a good way) scenes, the awesome and bloody combat, or landing that final blow on that challenging and memorable boss. And I also think about how that no matter how many issues this game has that it was worth putting up with them in order to play through this fantastic game. I had to take off points for the issues if the score makes you unsure of this game ignore it and let me tell you this, if you call yourself a hardcore gamer you need to play this game. It's an amazing experience that manages to rise above its flaws, and is for sure one of the best Wii games ever. This is a must play. Expand
  30. Jul 3, 2012
    8
    This game is one of my favorite, but it has its problems: first, the homeworld can be boring and second the gameplay is boring. But the soundtrack, the story and the characters are awesome.

Awards & Rankings

10
3
#3 Most Discussed Wii Game of 2008
15
#15 Most Shared Wii Game of 2008
Metascore
83

Generally favorable reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 64
  2. Negative: 0 out of 64
  1. Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly... No More Heroes is a love letter to videogames that never grows old, tired, or dull. All games deserve to be designed with such lunacy. [JPN Import; Feb 2008, p.56]
  2. n-Revolution Magazine UK
    90
    This is a rough game, but it's also funny and self-deprecating, inventive and massively rewarding. If more games had personality and style like No More Heroes does, the world of games would be a much more interesting place. [Issue#18, p.76]
  3. It can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it. [Feb 2008, p.90]