No More Heroes
Wii- Publisher: Ubisoft
- Release Date: Jan 22, 2008
- Also On: iPhone/iPad, PC, Switch
User Score
Generally favorable reviews- based on 349 Ratings
User score distribution:
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Positive: 284 out of 349
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Mixed: 43 out of 349
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Negative: 22 out of 349
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Jan 11, 2023Similar but less gory than Madworld, No More Heroes has a mild sandbox element like a proto-GTA III in which you earn money by completing sub-games and side missions in order to access the ten boss fights that constitute the bulk of the game. And also like Madworld, it's rather shallow and repetitive but the stylish presentation and novel controls go a long way to make up for the fact.
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Nov 16, 2020Sus momentos tan absurdos y fuera de lugar hacen que merezca la pena pasar por alto las carencias técnicas y de diseño. Original apartado artístico, y buen guión. Game play mediocre y apartado técnico por debajo del standar de su época.
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Aug 11, 2015
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Aug 6, 2012
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MacDogGDec 4, 2009Pretty cool game, but got too repetitive pretty fast.
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MattD.Jun 16, 2008Moments of entertainment interspersed through a largely mediocre disappointment. This could have been so much better.
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BillW.Jun 8, 2008
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ChrisCApr 26, 2008
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MatthewFeb 29, 2008This was an immensely fun game with the fun sucked out of it by some baffling gameplay choices. "Kill all enemies without getting hit once" missions go from frustrating to utterly unplayable with the lack of a retry option, and navigating the overworld is not fun, period. If the overworld development had been spent polishing the game up in general, this would be 9-10 material.
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OlisarusFeb 17, 2008
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ChristopherA.Jan 29, 2008
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PaulD.Jan 26, 2008
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FilazaferXJan 23, 2008
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Awards & Rankings
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10
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3
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#3 Most Discussed Wii Game of 2008
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15
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#15 Most Shared Wii Game of 2008
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Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly... No More Heroes is a love letter to videogames that never grows old, tired, or dull. All games deserve to be designed with such lunacy. [JPN Import; Feb 2008, p.56]
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n-Revolution Magazine UKThis is a rough game, but it's also funny and self-deprecating, inventive and massively rewarding. If more games had personality and style like No More Heroes does, the world of games would be a much more interesting place. [Issue#18, p.76]
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It can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it. [Feb 2008, p.90]