User Score
7.8

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 21 out of 31
  2. Negative: 3 out of 31
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  1. Feb 24, 2016
    6
    Revolution 3 is yet another entry into the Clash if Ninja series. Although this one guarantees hours upon hours of multiplayer mayhem or serious one on one matches, Revolution 3 is a bit of a step down in the standard set by most of the previous games.

    For starters, the story mode launches you into the most frustrating and unbalanced matchups that have ever existed in a fighting game
    Revolution 3 is yet another entry into the Clash if Ninja series. Although this one guarantees hours upon hours of multiplayer mayhem or serious one on one matches, Revolution 3 is a bit of a step down in the standard set by most of the previous games.

    For starters, the story mode launches you into the most frustrating and unbalanced matchups that have ever existed in a fighting game storyline; more often than not, you are pitted against very strong all-rounders or projectile spammers that have been given boosted input reading A.I and Super Armor. The final battle is by far the most unfair matchup in the entire Clash of Ninja series. You will throw your controller at least twice after losing to the cheap opponents.

    Single Player mode is absolutely dreadful. The worst offender is the Mission List, which commands that you complete certain tasks such as defeat 10 opponents without recovering or no substitution options, meaning one mistake, and the computer opponent will lock you in a combo or defeat you easily. There are even missions that require you to win solely with a Special Jutsu! Everything is stacked against you in the Single Player mode.

    This game is also the most unbalanced Clash of Ninja yet. There are only a handful of characters that stand out and dominate the game, while a vast number of them don't necessarily have enough options in a one on one battle and become severely disadvantaged. This one also introduced several new gameplay mechanics, such as attacking immediately after rising from battle and most unfortunately, Latent Ninja Powers. In Revolution 2, characters were given special techniques if their health reached 40% or below, balancing the characters so that more often than not, every character has more options availabile in the midst of a battle. However in Revolution 3, this was transformed into Latent Ninja Powers, giving some characters special abilities and aids exclusive to their techniques, but giving others overpowered and game-breaking techniques, like Shino's ability to leech chakra out of opponents even while guarding and Kisame's water clones requiring zero chakra. Characters are turned into broken messes and create unfair, unwinnable matchups due to these powers. As for the other new mechanic, when you are knocked to the ground and you do not roll, you will get back up but immediately attack and attempt to trip the opponent,. "Attempt" is the key word. When players are too hasty, the move comes in handy, but normally, the opponent is going to jump or block this attack, especially since guarding is automatic in Clash of Ninja. After it is avoided, a powerful finishing attack on you is almost guaranteed. You are left open and completely defenseless in this position, all thanks to the game's need to "tweak" the battle system for the excuse of balancing.

    Still, at the heart of Clash of Ninja is multiplayer. There are some broken mechanics and overpowered characters, but during a 4 player mash-up, it hardly matters. There's still fun to be had, because Revolution 3 is far from terrible; it's more playable than EX in Japan. However, the lackluster game modesand overly difficult and frustrating Single Player modes weigh down a seemingly fun experience. Despite anyone else's opinion, the stupidity of Story mode combined with a severely unbalanced roster, horrible A.I, a few broken mechanics and several bugs and glitches (and to top it all off, Bando's sour grapes-- he charges the highest prices for characters in the history of Clash of Ninja like a cheap skinflint) all lead to Revolution 3 feeling like a step down in quality. There's an overall lack of polish in this release despite its emphasis on multiplayer brawls and competitive and enjoyable free-for-alls. Just don't play with the computer. Compared to Revolution 2's exuberant polish and great characters and content, and the quality of so many other Clash of Ninja titles released before it, Revolution 3 should've been better to get ahold of, but it falls flat. Maybe in only a few areas, but in very specific and frustrating ways.

    If you disagree... go fight Deidara with Nine-Tailed Naruto again. Win on the first try and then feel free to tell me I'm wrong.
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Awards & Rankings

63
31
#31 Most Discussed Wii Game of 2009
Metascore
74

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 23
  2. Negative: 0 out of 23
  1. 80
    Although some gamers might be turned off by Revolution 3's 3D arena and its lack of advanced move inputs, the amount of skill required to effectively time moves and anticipate oncoming attacks is impressive. Wii owners -- especially the Wii-owning Naruto fans -- will be happy to have this in their collection.
  2. Clash of Ninja Revolution 3 is not a perfect game. It has plenty of issues when it comes to graphics and simplistic gameplay. However, it still manages to be a great fighter on the Wii. The online capabilities are what really boost this title past the competition. If you love Naruto or are looking for a decent fighter on the Wii, Naruto Shippuden: Clash of Ninja Revolution 3 will probably be your best bet.
  3. Like any good fighting game, Clash of Ninja Revolution 3 thrives on multiplayer action. It stumbles in a few areas, and is certainly one of the more repetitive fighters released this year. But it's also a really good game that, when played with others, can be very addictive.