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6.7

Mixed or average reviews- based on 653 Ratings

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  1. Oct 13, 2010
    4
    the actual Metroid bits of this game work very well, but combined with the horrible plot, flow-breaking first-person elements, and abandonment of the classic Metroid exploration experience leaves this a game a dirty stain on an otherwise relatively untarnished series. I blame Team Ninja, the biggest hacks to ever come out of Japan, who need to stop making games before they ruin anotherthe actual Metroid bits of this game work very well, but combined with the horrible plot, flow-breaking first-person elements, and abandonment of the classic Metroid exploration experience leaves this a game a dirty stain on an otherwise relatively untarnished series. I blame Team Ninja, the biggest hacks to ever come out of Japan, who need to stop making games before they ruin another franchise. Expand
  2. Sep 2, 2010
    4
    I like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out theI like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out the proper approach, and then it's just a tedious fight. Probably the most annoying feature is the first person element. Frequently you switch to first person to shoot something, or worse, you go to first person so you can scan an area for some little clue. Since you don't have any choice they might as well do it for you. Same goes for the parts of the game where you are forced to walk: Why not just automate things?

    Well, now for some of the good parts... I actually find the story to be decent and I don't mind having to wait for equipment to be "authorized" for use. I mean, it makes more sense than some of the other games where you lose your powers because of some event. Sometimes though, this aspect can be annoying, but it's primarily a flaw in level design rather than the overall game design. Frequently you follow the arrow to your destination to find that you don't have what you need, so you backtrack and then you get the authorization... and of course your make your way back to that same spot to use your new tools.
    On the topic of story... Samus is given personality and it's different from the whole "lone wolf" that we've been led to believe. They've attempted to give Samus this sort of "motherly" personality. Which isn't so bad I guess, but it feels so different.

    TLDR: The mechanics are all there, but the game just has some design flaws. I hope that Team Ninja continues to do Metroid games, but I hope they rethink some things.
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  3. Sep 12, 2010
    4
    This review contains spoilers, click expand to view. Firstly; Hynda, you are very wrong, this is one of the most misogynist games I have ever played. Samus, who has been portrayed in the other games as a solemn, strong, somewhat mysterious character, is here more likely to sit back and wait for the male characters to tell her what to do. She is so desperate for approval she refuses to use any of her weapons until they're authorized by the operation's commander. During one scene, in which she meets Ridley again, she breaks down into tears and refuses to even try and fight back until the male soldier tries to save her (these actions get said male soldier thrown into a pit of lava. GG, Samus.) For a character who was once such a symbol of feminism in gaming - proof that the girls could do more than scream get kidnapped by monsters - here, Samus seems pretty much useless. The portrayal of her character was my biggest problem with the game, and it's so legendarily bad that it's hampered my enjoyment of other Metroid games.

    The gameplay is interesting, but takes a step back for every one it takes forward. I honestly loved the dual-perspectives, even if you couldn't move in the first-person. However, there are multiple sections where the game stops and forces you to scan for clues, which are usually no more than a couple pixels in length. These are atrocious. The ability to recharge your missiles and health makes sense in theory - no more waiting over enemy spawn points until everything's full! However, you're only able to recharge your health when it drops below 40 or so, and during a boss fight this can mean you get killed really quick. There were also parts of the game where Samus stopped because I accidentally put the controller in the Recharge position, and others where tried to recharge and turned into Morph Ball because the controller wasn't totally upright.

    The graphics are very good, though the needlessly lavish CG sequences hurt both my eyes and my brain. The voice acting is cheesy - Samus sounds strangely monotone - and the music is practically nonexistent.

    Frankly, I'm going to do my best to forget this game and wait for the next 'real' game in the series.
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  4. Feb 14, 2011
    4
    I was never a big fan of Metroid to begin with, but Other M looked liked it would be an ass kicking machine when it was announced. I finally got my hands on it, and wow. I have to say, not in the least did it meet my expectations. My first, and probably biggest complaint is this. Why is Samaus talking?? Samaus talking is the same thing as Link talking, the point is, THEY DON"T TALK! SamausI was never a big fan of Metroid to begin with, but Other M looked liked it would be an ass kicking machine when it was announced. I finally got my hands on it, and wow. I have to say, not in the least did it meet my expectations. My first, and probably biggest complaint is this. Why is Samaus talking?? Samaus talking is the same thing as Link talking, the point is, THEY DON"T TALK! Samaus talking actually ruins the game at first site, because everyone remembers Samaus as a silent bad-ass bounty hunter. Well she's not silent anymore. My gosh, if anyone ever makes Link talk in the next Zelda game, I'll have to hurt somebody, and I'm sure hardcore Metroid fans feel the same about Samaus talking. It isn't right. The other thing about Samaus is her personality this time around. Like I said, everyone knows here as a bad-ass bounty hunter, but in this game she sounds like a regular every day teenage girl. Now I don't want to go all G4 on this review, because I can understand why Metroid fans are furious with that review. G4 claims that the games biggest flaw is how Samaus is so submissive to Adam. Honestly, I don't mind that at all. She sees Adam as a father figure, so it's understandable that she respects him a lot. My main complaints about Samaus are the fact that she talks, and the fact that she's not the bad-ass we remember, well maybe not me since I'm not too much a Metroid fan, but you get what I mean. But enough about that, what about the gameplay? Actually, the game plays out pretty well. It's a side-scroller at many points in the game, it plays out similarly to Ninja Gaiden, but of course this game WAS made by Team Ninja after all. The problem with the controls is that you have to hold the wiimote horizontally. You may think it uses the numchuk, but it doesn't, not at all. Instead you use the D-pad to move around, which I guess is attempting to revive the feeling of playing on NES, but it's not doing it very well, because this game involves using first-preson as well. You can only shoot missles while in first person, and in order to switch to first person you have to point the wiimote at the TV, which gets annoying real quick, because every time I switched to first person, I was like, "Umm, where the heck is my crosshair? OH there it is, OH CRAP! ENEMY!!!!" Boss battles eventually all add up to finding time to shoot a missle at it before getting smashed, and if you don't point the wiimote correctly, it won't switch quickly, and this is a problem considering the fact that you can't move at all when you're in first person. In all honesty, the game would've done much better if it did use the numchuk. Cause then you could just press a button to switch to first person mode, with a crosshair constantly showing itself during play, even when not aiming, just like in Resident Evil 4 Wii Edition, so that way, each time you switch to first person, you already know where the crosshair is and you can shoot missles immediately. And of course you'd use the analog stick to move around. The story is dull, the whole game is about fighting through a small ship, rescuing the distress call. Whatever. Another thing that's bashed about this game is how you regenerate your health and missles. All you have to do is hold the wiimote up, and consentrate, and all you health and missles are regenerated. Yup, it's just like G4 said, Samaus gets more missles and gets healed by thinking about it really hard. That's just goofy. I will say though, the graffix in this game are gorgious for a Wii game. It's the best looking Wii game I've ever seen, and the cutscenes are enjoyable to watch sometime, cause the graffix are just so beautiful. That's a great thing about this game, but of course we all know, at least most of us who are not fanboys know, that graffix don't make the overall game better. A game can have the best graffix in the world, and still suck. This game is a prime example of that. He he he, prime............... he he ......Metroid Prime. Ok that was a bad joke. XD Speaking of Metroid Prime, I decided to check out Metroid Prime 3 after this game, to see if it was any better. And it was, it was greatly better, but that's a review for another day. Overall, this game is not good at all, it's a pretty terrable game. It will pretty much only satisfy the hardcore Metroid fan, but if you're not a fan of Metroid, don't even bother with this game. I give Metroid Other M a 4/10. Expand
  5. Jun 14, 2011
    4
    Can a game possibly have a story so terrible it gets its ass kicked from Canon? I think this one has achieved that feat. With destroying the core concepts of a strong, powerful female character, full on stealing its plot almost piece by piece from Fusion, and having Samus in general do retarded thing... OH did I forget plot lines that just get randomly dropped and random whining that seemsCan a game possibly have a story so terrible it gets its ass kicked from Canon? I think this one has achieved that feat. With destroying the core concepts of a strong, powerful female character, full on stealing its plot almost piece by piece from Fusion, and having Samus in general do retarded thing... OH did I forget plot lines that just get randomly dropped and random whining that seems out of place EVEN for this freaking game as well? Holy **** the story is terrible. Gameplay is... marginally better. The swapping back and forth leaves you pathetically pew pewing with your beam most of the game until you stun something or have to go all missile face; making gameplay boring... in addition to making the standard enemies feel like boss battles on themselves. WHEN I GET THE SCREW ATTACK **** DIES. END OF STORY. Not... you gotat Screw attack them, then serve them tea to expose their weak spot which you hit with a dash of beam and then a missile before getting eaten and using a power bomb. Which with how much build up they have around the power bomb, is a pretty lack luster attack outside of when you're supposed to use it. The clue searching was... stupid. Just... stupid. I like how they tried to revive the 2d style with a 3d world... but I think they could've done it a lot better with a NUN-CHUCK. Holy **** I move with the Nun-chuck and point the curser at the screen to aim. I'm a genius. A **** Genius greater than that at Team Ninja. I'm glad for rentals though. Let me play this ****ty ass game without super frustration. Expand
  6. Nov 11, 2011
    4
    This game was so bad! I don't understand how it has gotten such good reviews from Game review sites like IGN and Gamestop. I loved the design of the game and thought the gameplay was well crafted, with the exception of the first person mode in which you could not move. It was also nice to see a 3D metroid game return to its 2D roots. However, Team Ninja really dropped the ball on the storyThis game was so bad! I don't understand how it has gotten such good reviews from Game review sites like IGN and Gamestop. I loved the design of the game and thought the gameplay was well crafted, with the exception of the first person mode in which you could not move. It was also nice to see a 3D metroid game return to its 2D roots. However, Team Ninja really dropped the ball on the story and character development. Every character was an archetype and the relationships between the characters were boring and cliched. Perhaps is the writing had been better the "twist" at the end of the game would have been at least mildly shocking, and maybe even had the impact on the audience that I think Team Ninja was aiming for. Without spoiling anything, I must also warn that the final boss battle is a bit of a cop-out. The only good that can come from this game, is that hopefully Nintendo will be more careful, with whom it allows to develop its first party IPs. Expand
  7. Nov 20, 2011
    4
    This game butchered Samus Aran.

    It's too easy, has a riculous upgrade system, unlikable characters and spits on the otherwise amazing Metroid series.

    After Metroid Prime, it's inconcievable this could even be alowed to exist.

    If you have never played a Metroid game, you may find something enjoyable in the gameplay, but otherewise, stay well clear.
  8. Jul 17, 2013
    4
    This review contains spoilers, click expand to view. Before I get into the enormous can of worms that is this game's issues, let me talk about the positive aspects. The graphics generally look nice, a lot better than most Wii titles, and the action is suitably bombastic when intended. The finisher moves you get are satisfying as well as very cool and flashy.

    Unfortunately, that's all I can say in this game's favor. While it is true that when the action is happening it's generally fun to watch, it's not very fun to play thanks to a frightening lack of variety in terms of both enemies and what Samus herself is able to do, and the fact that you have a dodge-roll technique called the "Sensemove" which utterly breaks the combat. It gives you a ludicrous amount of invincibility frames, nothing works against it, and if you're charging your beam while you do it it completely fills the charge. Beyond that, lulls in the action, rather than serving pacing like they would in a game such as Devil May Cry or Half-Life, instead just feel boring. Often they simply have you running from place to place, and when they don't feel that's putting you to sleep enough they go to an over-the-shoulder view and make you walk slowly with incredibly unintuitive controls. Even less intuitive than the rest of the game, which is pretty unintuitive, as the rest of the game asks you to navigate three dimensional environments at high speeds with a d-pad, relying on finnicky auto-aim to in order to hit enemies. The over-the-shoulder segments aren't even the worst flow-killer though. At times the game forces you into first-person mode and makes you look for a piece of scenery to scan in order to advance the plot. This was a good idea when Arkham Asylum did it because Batman is after all the world's greatest detective, and because that game handled it well, making it clear what you're looking for and still allowing you to move around the area. In Other M you are forced to remain still, searching for what is often a small innocuous-looking piece of scenery at best. Worse examples include scanning for the exit in the chamber where you fight Ridley, which is such a dark area when you're scanning it that you can barely see the exit, and finding Madeline standing in a window, so far away and with so much glare coming off said window that I, an avid gamer with 20/20 vision, was simply not able to see her. I went back and played the segment again, knowing where she was, and still couldn't to see her. Coming back to Ridley, this is kind of a sticking point: Samus should not have freaked out when she saw Ridley. I'm not saying they've tainted her badass persona or anything, and had it been handled differently I would have loved it. But there's no excuse for her to panic upon seeing the enemy that she has been established to have defeated around six times by this point according to series canon (yes, the adjusted canon that came with dropping the Prime games.) Beyond that, the way they brought Ridley in just didn't help the story at all. Apparently the Federation cloned him, as well as most of the other monsters in the game, despite the fact that they've watched the Space Pirates royally screw themselves by doing that many times in the past. Of course, the reason for this is that Nintendo and Team Ninja wanted to cram as many references to older games in as possible, hence the inclusion of the Metroid Queen, Nightmare, Phantoom, et cetera. It feels very much like fan pandering, as if the game is afraid to have its own identity and instead wants to cash in on nostalgia, which makes its decision to completely kick Metroidvania-style exploration in the head even stranger, and that was already a baffling choice considering that the Metroid series contributed the first half of the genre's name. Of course, you do still gain abilities over time, you just don't explore and look for them. Instead you have most of them from the start, but you're not allowed to use them until Adam Malkovich allows you to, in the poorest excuse for ability loss this series has ever had, which is saying something considering that even some of the best games in the series have had pretty weak excuses. This leads to a downright painful situation in which you move through the lava world, which does continuous damage due to the hot atmosphere, without protection because Malkovich didn't authorize it. Speaking of Malkovich, his death was incredibly flimsy. He locks himself in a section of the ship and jettisons it, blowing it up, because apparently nobody thought maybe you should make the function accessible from another part of the ship. There's also a baffling moment when you need to use power bombs to kill the Metroid Queen, but the game never says or even implies that you can use them. The final boss, right afterward, is even worse, as you don't even get to fight it. Instead you just lock onto it, and a cutscene activates. Tres anticlimactic. Overall the game was lazy and sloppy, and not worth playing. It's a disgrace to the series.
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  9. Mar 7, 2013
    4
    Some looked beyond the newfound wetness of Samus Aran's bounty hunting femme fatale, others (like myself) believed Team Ninja had just gone and destroyed the most iconic female protagonist in video game history. What doesn't help is the actual game she's in is a visually flat, uninspiring and very bland corridor themed third person shooter adventure. The game's cutscenes are a visualSome looked beyond the newfound wetness of Samus Aran's bounty hunting femme fatale, others (like myself) believed Team Ninja had just gone and destroyed the most iconic female protagonist in video game history. What doesn't help is the actual game she's in is a visually flat, uninspiring and very bland corridor themed third person shooter adventure. The game's cutscenes are a visual highlight, if too overlong. Gameplay mechanics are unnecessarily cumbersome and limiting just for the sake of being innovative. The execution of the protagonist's character is very controversial and confusing. Samus behaviour and personality in cut-scenes don't reflect how she behaves in-game. From weeping over a cold, un-charasimatic and intensely dislikable Adam Malkovich to wringing an alien lizard's neck then shoving her arm cannon ruthlessly into it's mouth before blasting it's internals out, it is clear the character development was only half-baked. Boss fights bar one or two are dull. The game is very difficult, as expected from Team Ninja of Ninja Gaiden fame but the game only lasts roughly 10-12 hours on normal difficulty, hard mode a few more. Graphics: 6/10
    Gameplay: 5/10
    Features: 6/10

    Hard to recommend with the offensive portrayal of Samus Aran's character and dated attitude towards women...oh yeah did I mention she speaks now? I mean really talks? I mean never actually shuts up now?
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  10. Jun 25, 2021
    4
    Controlling SAmus in Other M is like trying to jugle and jerk off at the same time, just don't work.. The first few hours are well balanced and fit the controls, but things soon devolve into a mess of holding control on side to move and also having to point it at the screen to shoot..It also gets crazy with one boss after boss, with no time to even get use to new moves..
    I Liked Samus's
    Controlling SAmus in Other M is like trying to jugle and jerk off at the same time, just don't work.. The first few hours are well balanced and fit the controls, but things soon devolve into a mess of holding control on side to move and also having to point it at the screen to shoot..It also gets crazy with one boss after boss, with no time to even get use to new moves..
    I Liked Samus's look and the visuals of the game, but the controls are broken and not at all fun.
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  11. Sep 1, 2019
    4
    This game is a disappointment on so many levels. It ignores the series' continuity and tries to create and continue its own. Because of this, many fans have counter-ignored it, saying it doesn't belong in the series' storyline. I'm one of those people.
    The main gripe many - myself included - have with this game is it's absolutely laughable and sometimes even disgusting story;
    The voice
    This game is a disappointment on so many levels. It ignores the series' continuity and tries to create and continue its own. Because of this, many fans have counter-ignored it, saying it doesn't belong in the series' storyline. I'm one of those people.
    The main gripe many - myself included - have with this game is it's absolutely laughable and sometimes even disgusting story;
    The voice acting is wooden and usually pretty bad. Samus has a "father figure" who was kind of established in Fusion, but in that game he was rightfully thrown there as a mostly unknown side character from Samus' past, but in this game he gets too big of a spotlight, being able to even control what upgrades Samus can use when and where; he also makes Samus look like a helpless b-word since she can't really do anything without "AdAm AuThOrIzInG" him. The story tries to dramatize and cinematize(?) the series for whatever reason, but it definitely didn't work.
    But don't worry, that's not all Other M has to offer! Of course a thoroughly flawed story must be on top of all the other flawed stuff. Boring gameplay, absolutely horrendous controls, the most dull and uninspired environments the series has ever seen, and the music follows suit.
    Please don't play this game. Just play the Primes, I did, and they're actually worth it.
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  12. Oct 13, 2021
    4
    This review contains spoilers, click expand to view. I actually was hoping to enjoy this game more than other fans do, as I'm admittedly fairly easily entertained. I'd always heard that the story was bad, but that the gameplay was actually pretty good. Once I got to play it for myself, I'd find out that that was a total lie. The story was indeed pretty bad, but the controls were some of the worst controls I've ever had the displeasure of using in a videogame. I could forgive the subpar gameplay, though, if the story was good. Unfortunately, it's just sort of a rehash of Fusion that takes place directly before Fusion, making Samus retroactively look like a bit of an idiot in Fusion when she's surprised by the same things that happened in this game. It also feels weird now knowing that Adam only died immediately before Fusion, making things much more awkward when she turns right around and names her ship's AI "Adam", only for it to turn out to actually BE Adam. Technically speaking, the visuals of Other M are very impressive for the Wii, but the actual aesthetics and designs of characters leave something to be desired. The music was very lackluster, as well. I wouldn't recommend this game to anyone, let alone another Metroid fan. Expand
  13. Dec 17, 2022
    4
    The story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' innerThe story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' inner monologue. Furthermore, the character of Samus in this game does not match at all with her character from the other games. This character could have maybe worked better as an origin story, but this game is supposed to take place close to the end of the timeline.

    On the other hand, the gameplay is at least not that bad. The game is incredibly linear, even when compared to more linear Metroid games, the camera is locked, and the controls are extremely clunky and were probably made by the same people who made the n64 controller. Despite that, there were moments when I thought the game was entertaining, particularly with some boss fights, although I would rather have the gameplay of any other mainline Metroid/Metroid prime game. Furthermore, the game didn't have any major bugs, and the visuals of the prerendered cutscenes looked good.
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  14. Sep 6, 2010
    3
    Unwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was everUnwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was ever made and replay the other games of the series, which are all better than this by a longshot. Expand
  15. Sep 2, 2010
    3
    Long time Metroid fan and I expected this game to be decent or great and yet it falls very very short.

    Gameplay 4/5: This is sad since there is a solid game in the 3rd person perspective mode that is very fun, but it bogged down by the very awkward and clunky first person control that you're required to use on every boss fight. There are also instances where it stops you and makes you
    Long time Metroid fan and I expected this game to be decent or great and yet it falls very very short.

    Gameplay 4/5:
    This is sad since there is a solid game in the 3rd person perspective mode that is very fun, but it bogged down by the very awkward and clunky first person control that you're required to use on every boss fight. There are also instances where it stops you and makes you look for ambiguous clues with ridiculous precision that can halt gameplay for 5 to 10 minutes and are nothing but frustrating. If they had just kept it simple to the 3rd person controls, this would have played a lot better and would have scored a little higher with me.

    Story -1/5:
    The story, voice acting, characters, script, and lack of memorable metroid music/sounds have a major negative impact on this game (thus negative score). I typically don't agree with G4 but their review nails exactly every reason why it all sucks. It's pretty sad but the game would have been far far better if they just stripped about 95% of the cutscenes out and all of Samus's dialog. Also the way handled Samus would be the same if they made a Superman movie where Superman cried any time he saw or thought about anything in his past and had to ask for permission from his boss to use any of his powers or punch somebody, all while talking in an emotionless monotone voice as if he was reading from a diary...

    My recommendation is to simply rent this game, as it doesn't deserve your money and you'll only play it once and most likely be pissed off by the time the credits roll.
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  16. Jun 23, 2011
    3
    This was a waste of money, and I only spent $20.00. Whatever good ideas this game contains are outdone by the awful story line and emphasis on cut scenes. They bog the game down, and are embarrassing to watch. If you want a 2D Metroid experience go back through each one from the NES, SNES, GB, and GBA. If you've already done that - save your money and put it towards a Metroid Prime statue.
  17. Apr 19, 2012
    3
    I own all the previous games, and this game is a awful piece of trash compared to any and all of them. The writing is so bad an autistic child could do better, and the woman playing samus delivers her lines like its the most boring thing in the world, and she couldn't care less. The plot is as weak as humanly possible, samus has all her powers from the very beginning but wont use any ofI own all the previous games, and this game is a awful piece of trash compared to any and all of them. The writing is so bad an autistic child could do better, and the woman playing samus delivers her lines like its the most boring thing in the world, and she couldn't care less. The plot is as weak as humanly possible, samus has all her powers from the very beginning but wont use any of them until this guy who isn't her boss any more says she can. its to the point where samus is dieing of exposure to lava, but would rather that than activate the varia suit or even request to use it. Seriously WTF. The game randomly turns into the most hated of all genres, the pixel hunt. Randomly throughout the game the action stops, the view is locked into first person, and the game cannot continue until you randomly click the world around and guess the exact one thing the designer was thinking of. Finally, the gameplay is just awful. Almost all the shooting is done via auto-aim, the main weapon is almost useless except when used for finishers and charged shots. Expand
  18. Nov 21, 2013
    3
    This game is abysmal. Literally the worst story of any video game I've ever played, almost no music, and absolutely horrid gameplay all combine to make a giant turd of a game. Avoid avoid avoid. Horrible.
  19. Jul 14, 2013
    3
    First off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With theFirst off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With the introduction of the first person 3D adventure style introduced in metroid prime a lot of fans were enthralled and amazed by the progression of the series from side scrolling to first person. Many after ,metroid prime 3 was finished, wanted a new metroid that goes back to the old formula which, after super metroid and metroid fusion, was a formula that was both perfect and timeless. When I saw this game i was a bit let down because it took what i had become familiar with in prime and what i loved about super metroid and changed the formula. A year after release i got this game and i did not finish it till today. Whats my opinion? THIS IS ON E OF THE WORST GAMES I HAVE EVER PLAYED. The story is so cliche and filled with influences of Japanese mediums. It's gameplay is clunky and wholly inaccurate and insufferable. The animation, while not exactly bad, wasn't the hardcore realistic or menacing style of super metroid, fusion, or prime (half the time I laughed at the stupid faces these creatures made) The games story however was the worst part. Yoshio Sakamoto has been with metroid from the beginning seeing as he is the creator of the game. Sakamoto knows what we liked and what we loved of the previous entries in the world of metroid and instead of giving us a mysterious, strong willed samus, with a badass ethos he gave us a butchery of Italian horror films, with Japanese anime emotion, and a horrific gameplay experience. This review i am writing is so horribly put together but bare with me because i just finished this game and want to cry. It is the worst game ever, it isn't even bad to somebody who isn't a huge fan, but to me a fan who once a month beats his metroid games over and over because he loves them that much, this was just horrible. I hope this man knows what he has done. I hope he knows that he butchered a franchise that never got a score lower then 80 for there games and created a game that deserved a 30. I hope when retro works on the next iteration that he is nowhere to be found except in the credits for a thank you A thank you for staying the away from the game. Expand
  20. Jan 4, 2014
    3
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it. Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below. STORY Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it.

    Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below.

    STORY
    Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to get to know the woman behind the visor and see a bit more of her emotional side.
    That out of the way, the story is the main reason why I don't like Other M. To avoid spoilers I won't go into details about the exact parts of the story are so bad, but if you want to read, what is in my opinion, the greatest review of Other M's story on the net, then visit:
    http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13373815860I43921400&p=1
    The article explains why the story is written poorly by giving examples of the tropes and story no-nos used and explains how the infamous Ridley scene is damaging to Samus' character in ways you may not have thought of.
    From what I've seen, most people who are fans of the series and enjoy this game's story are defending it because they believe an attack on this game is an attack on the franchise. If this is you, please read the link I posted above.

    GAMEPLAY
    As far as gameplay goes, the third person isn't terrible. The dodge jump move was visually powerful and a nice change to just running around, but it definitely took challenge away from the adventure once you mastered it. The first person sequences were bad. Having to flip between 3rd and 1st person was disorienting and left me scrambling to fire a missile where it needed to go. The search-and-find sequences were particularly awful. They were unnecessary and had you looking for some obscure object in the environment.

    LEVEL DESIGN
    A bit linear compared to the other games in the series, but it's something I was able to take as is.

    MUSIC
    Awful. Uninteresting, unmemorable... Not what I expect out of a Metroid game given that every other title in the series has fan favorites that they enjoy listening to and possibly remixing. There will be no fan remixes of this game.

    GRAPHICS
    Very good. The cutscenes were gorgeous and the in-game engine was visually pretty.
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  21. Jul 10, 2014
    3
    An absolute spit in the face to what Metroid is.
    You can look anywhere on the internet to find out why the story is bad and how it fails on nearly every narrative level, but there are way too many apologists saying that "the gameplay is good though."
    Is it? For a generic action title yes, for a Metroid title? No. Aside from the d-pad & simplistic setup being bad for a 3D game, this game
    An absolute spit in the face to what Metroid is.
    You can look anywhere on the internet to find out why the story is bad and how it fails on nearly every narrative level, but there are way too many apologists saying that "the gameplay is good though."
    Is it? For a generic action title yes, for a Metroid title? No.
    Aside from the d-pad & simplistic setup being bad for a 3D game, this game is just not Metroid.
    Metroid is about exploration, isolation, discovery & puzzles.
    Most of the puzzles boil down to looking around for something in first person view, which isn't really a puzzle.
    Isolation? You're on a ship with other generic 1 dimensional characters, not to mention you're always in contact with Adam, who also doesn't get any meaningful character development despite his history with Samus.
    Exploration & discovery? Sorry none of that here. The map literally shows you where in the room items are, and always has a yellow marker showing you exactly where to go. Doors will lock all the time for the sake of the plot & to hand hold you to your next destination. Yup, this thing is 10x more linear than Fusion.

    Aside from the diffusion beam, nothing in this game is new. The setting is a smaller version of Fusion's BSL, and the plot is way too similar as well, except they added more characters & a filed attempt at an emotional narrative that's filled with plot holes. This game chugs along on nostalgia, drawing heavily on concepts from fusion & artwork & design from Super Metroid, just not the best of it.
    Fair enough if you like the game, but DO NOT say it's a good METROID game.
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  22. Dec 18, 2016
    3
    This is a straight up bad game. Many blame the story, but this is not the problem.

    The biggest problem is that it is a 3D game with 2D controls. You cannot aim your weapon. You cannot press a button to target an enemy. It uses an auto-targeting system. You will generally be faced with 3 or more identical enemies. There's no way for you to decide which enemy to target so you can defeat
    This is a straight up bad game. Many blame the story, but this is not the problem.

    The biggest problem is that it is a 3D game with 2D controls. You cannot aim your weapon. You cannot press a button to target an enemy. It uses an auto-targeting system. You will generally be faced with 3 or more identical enemies. There's no way for you to decide which enemy to target so you can defeat one at a time and beat them more quickly. They have attacks you must evade, so you find yourself running and jumping away while firing your weapon in the wrong direction, because the auto-targeting system only works when you're facing the enemy. There is an additional way to attack - point the remote at the screen and you enter a first-person view where you can fire your missiles. In this mode, you're still not free to aim. The game will target enemies, objects or power-ups automatically when you are trying to point your weapon at a boss. The auto-target and pointer are completely independent of each other. There's a freeze beam that will glue your enemy to the ground, allowing you to attack it with a missile. Switch to the missile, and you will find yourself facing the opposite direction, forced to turn all the way around to fire at your enemy, who is breaking free of the trap. It's an awful system for a game dependent on speed.

    The second biggest problem is the level design. Many times you will be presented with a door that you can't open. This is pretty normal for a Metroid game. Usually, when you encounter a door that's locked, you will find the weapon or method to open it later and an alternate route for you to take right now. This is not the case. You run up against a locked door and there is no other direction for you to go. Generally, you end up finding some roundabout exit within the same room that either opens the door or takes you to the exact same place that the door would take you. Why is the door there?

    I found myself in front of one such door when I needed to stop playing the game. On the other side, the game told me, was a save point. No idea why a game made in 2010 still uses save points, but the more severe problem is that the save point followed a boss. Usually you fight a boss, go through a door, and get to save. So instead I had to turn off the game, re-do the boss fight and figure out the puzzle later.

    The graphics do not help the design. Switches, holes, and breakable walls look like everything else in the environment. I found myself pointing the remote at the screen just to scan every wall when I was stuck (which was frequently). Finding secret upgrades, like missiles (which give you a whopping two pieces of ammunition) is just not worth the time.

    Finding health is non-existent. This harks back to the original Metroid, where the basic goal of the game was "never get hit." Unlike Super Metroid, where every minion gave you a missile or some health, killing enemies does you no benefit and is likely to harm you and stop your progress. I found myself jumping over minor enemies and running away if my health was low. Even big enemies that cause a lot of damage yield no reprieve when defeated, so my health was low very often.

    Adding insult to injury was the bizarre suit upgrade process. There are no suit upgrades. You are instead given "permission" to use your variety of lasers and safety mechanisms by your commanding officer. It was especially frustrating when I was told not to enter areas that I wasn't equipped for although that was exactly where I was supposed to go. Entering a volcano-themed area started hurting me immediately, so I backed off, looking for an alternate path. It turns out I was supposed to run through it and suffer until fifteen minutes later I was "permitted" to use the feature on my suit that keeps me from burning to death (which I did, often). This was quickly followed by me facing fiery enemies that required the freeze beam and not being "permitted" to use it. This again points to how poorly the game was designed. I found myself hearing the game over dialogue "Samus, respond!" over and over just getting past one segment or another.

    If the game was intended to be frustrating and waste the player's time, then mission accomplished.
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  23. Mar 18, 2023
    3
    Holy s**t this game is bad. The narrative and writing are utter trash, Samus Aran gets demoted from a badass, independent bounty hunter to an over-sensitive, baby-crazy, immature girl with daddy issues that's afraid of using powers she already has and that could greatly help her and her mission if they don't get arbitrarily authorized by some dude she doesn't even work for anymore; theHoly s**t this game is bad. The narrative and writing are utter trash, Samus Aran gets demoted from a badass, independent bounty hunter to an over-sensitive, baby-crazy, immature girl with daddy issues that's afraid of using powers she already has and that could greatly help her and her mission if they don't get arbitrarily authorized by some dude she doesn't even work for anymore; the control scheme is one of the most asinine I have ever encountered in a video game ; the camera seems to be working for the bad guys; the exploration and powerup-progression aspects that have always been the lifeblood of the Metroid franchise get reduced to almost zero; the music sucks ass; the atmosphere is lacking; the level design and pacing is terrible (you take so many pointless little detours just to unlock a door or sth similar); every single little room and hallway is populated with 200 enemies at the minimum; the cutscenes drag on for waaaaaaay too long and can neither be paused nor skipped (you can't even use the home button); I mean, I could go on.

    I have sometimes seen the cope from people that while this isn't a good Metroid game, it's supposedly still a fun 3D Action game. To which I say: Are you out of your mind? Have you ever even played another 3D Action game in your life? Even Ratchet on the f**king PS2 blows this out of the water by a country mile.
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  24. Fix
    Sep 1, 2010
    2
    First, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan ofFirst, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan of Team Ninja's "Dead or Alive" franchise (minus DOAX.) I had minor issues with the difficulty of the most recent Ninja Gaiden games, which I consider to be some of the hardest newer games out there; so hard that it was almost comical at times. Overall they were still decent games.
    I'm just going to admit right now. My main problem with "Other M" is something that Team Ninja has nothing to do with. It's the Nintendo Wii controls. I could go on and on about how I despise the whole idea of the Wii controller, but that's not what this review is about. I still continue to deal with it in games like Metroid Prime 3, Twilight Princess, and Mario Galaxy, but this time it's just too much. To keep it short, I absolutely hate everything about Nintendo's motion, kinetic, aim-at-the-screen concept. If you do too, don't even bother buying this. Every time you need to go into FPS mode by aiming the controller at the screen (which you will during every boss fight), you're stuck. You can't move, you can't dodge anything, and you have to figure out where exactly your cursor is on the screen. It's usually off the screen so that's even more time you're stuck aiming and not moving. Then you have to hold the cursor over a target circle for a second or two until you lock-on in order to even use your missiles. If you don't lock on, it just shoots your normal beam instead of a missile. This appears to be the biggest challenge of the game; aiming and getting a missile off before you get hit with the next attack. For something so gimmicky and clumsy to be the ultimate objective in every boss fight is just unacceptable.
    I'm sure you've already read this in other reviews, but it's so ridiculous it needs to be mentioned. You possess all of your abilites throughout the entire game, but you can't use them until some guy authorizes it. It's no longer a physical item that you are searching for. It's really just a bunch of invisbile checkpoints. Just a couple examples... 1. You're trapped in a room full of enemies with sealed doors. You've died maybe 2 or 3 times in this room trying to figure out how you're supposed to defeat these enemies because your weapon takes literally 15-20 fully charged beams to kill them. After a while you just get swarmed because more and more keep spawning. Then at some random point in time, you get a call on your radio saying "Samus, your beam isn't powerful enough to kill these. You're now authorized to use your Ice Beam." 2. You are running through room after room taking heat damage. If you've played Metroid in the past, this usually means you're somewhere you shouldn't be yet. I decided to just go with it because this whole game seems fairly linear. I just dealt with it off and on for a good half hour, maybe longer. The only reason I kept going is because the enemies were fairly easy to kill which is a good sign you're not in an area beyond your capabilities. Finally at some random point this guy authorizes you to use your Varia Suit. The difficulty of this game seems a little over the top. It can get very frustrating at times. Itâ
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  25. Sep 22, 2010
    2
    Game was terrible, an attempt to make Samus more "Human" failed, and came off as cliche. With enough "anime-ish" crap within the games cutscenes and thus story it became one big facepalm of a game for me and anyone else who once took the series even remotely seriously. The gameplay itself was the equivalent of a spasm, with the controls handling awkward. Nothing about this game is positive.
  26. Oct 21, 2010
    2
    Hynda, i think your review is embarrassing and out of logic. I´m a woman, but the fact that i´m not a whiny crybaby as they made Samus in Other M dont make me less human. The problem is that Samus HAD a personallity already: She was a strong, mostly silent, lone yet beautiful and deadly woman, which actions also showed a compassionate heart, all establishedHynda, i think your review is embarrassing and out of logic. I´m a woman, but the fact that i´m not a whiny crybaby as they made Samus in Other M dont make me less human. The problem is that Samus HAD a personallity already: She was a strong, mostly silent, lone yet beautiful and deadly woman, which actions also showed a compassionate heart, all established previously by the Metroid franchise. But Sakamoto CHANGED Samus personallity and made her to become a needy, insecure, male-chasing female who is absolutely obedient to the dominant males, which reminds me of the typical annoying female stereotypes found in Japanese animes. No longer is Samus Aran a departure from modern sexist attitudes about women, but a method of reaffirming them.
    Now my question is, who are the machist? Sakamoto or the ones that disagree with his change?

    About the game:

    - It is linear and short which provides a small world with little to explore compared to other Metroid games.

    - The game is too easy and shallow in terms of gameplay and do not provide any challenge neither in fighting or exploring.

    - Forget about finding upgrades to become more and more powerful like previous games. That's nonexistent here.

    - The graphics look pretty good for a Wii game, but the actual art design is lacking. The themes never go beyond the typical generic fire, ice, and jungle areas (where´re the alien environments?)

    - The music for this game is disappointing. The majority of the game will play 30-second loops of ambient noise, and, very rarely, one or two recycled tunes from past Metroid games.

    - It has poor voice acting. No comparation to the Mass Effect series.

    - Has awkward controls:
    Other M includes a dodge move that occurs automatically when you are pressing a direction on the d-pad. This means you will almost never get hit by anything as long as you are moving around. Samus's gun also auto-aims, so most of the time you can just shoot blindly down a corridor and not worry about whether or not you hit anything.
    In the other hand, if you want to fire a missile you must shift to first person mode, but you cant move in this mode, which is more frustrating than difficult, since it merely involves waiting until you have a large enough window of time to get a missile off without getting hit. - Annoyance: At various points in the story, you'll be forced into first-person mode and your goal will be to find in the environment a story-related clue... except that these clues are hidden deep in the environment and you literally have to focus your cursor DIRECTLY over the pixel that Team Ninja has decreed to be the target. Like a green object in a grassy clearing.

    - Cinematics: Technically beautiful, but players are unable to skip cutscenes, and some even last 15 minutes. So its impossible to ignore the story as Samus portrays herself as an insecure little girl who has trouble handling the fact that she's a woman in a man's world. From giving a thumbs down as a salute, to her monologues about daddy figure Adam and how he's the only one who understands her, this gets downright cheesy and embarrassing to watch.


    In conclusion, i´ll pretend that this thing never existed, for me Samus will still be the strong female hero (that a bunch of people tried to insult making her in a cheesy game once). I just hope that Nintendo also forget that this ever existed for the time they make a new Metroid game.
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  27. Feb 18, 2012
    2
    Not only the first bad Metroid game but worst game I can remember having played, with the worst name I've seen on a video-game. Team Ninja wanted to make Samus more human and failed magnificently. Did their ideas ever include giving her a discernible personality, or dialogue a human might speak? 'Mother... time to go!' A mythology about a lone bounty huntress perpetually wrapped in aNot only the first bad Metroid game but worst game I can remember having played, with the worst name I've seen on a video-game. Team Ninja wanted to make Samus more human and failed magnificently. Did their ideas ever include giving her a discernible personality, or dialogue a human might speak? 'Mother... time to go!' A mythology about a lone bounty huntress perpetually wrapped in a space-suit exploring the silent worlds of distant stellar systems millennia in the future and fighting bioforms who have no words to speak to her is not one of the more fertile grounds for melodrama. The characters in Metroid games work exquisitely as silhouettes. The people at Team Ninja took those and painted smiley faces on them.

    Example: A despicable opening scene presents a crater of a reenactment of the climax of 'Super Metroid', which most people seem to consider the best final boss encounter yet made, in one of the greatest games yet made. One of the things that made Mother Brain terrifying in the 1994 game was her empty, necrotic eye. She was a paragon of the soulless monstre archetype. In 'Other M', her enormous eye is brought to full, vibrant life. The ravening demoness of the tomb has now been reduced to a big, dumb ogress. The camera is maddening during the cut-scenes. It judders among Galactic Federation troops as they **** their guns in deference to the more wretched of the T.V. action shows, throwing any focus we might have off of the T.V. action show-like plot points currently being given, which in turn would distract us from the innate beauty of the game's atmosphere, if it had any.

    Game-play disgraces its predecessors. Nearly all areas are dark and grimy. There is no Earthly reason there should be a Metroid game this bad.
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  28. Aug 7, 2011
    2
    This review contains spoilers, click expand to view. Metroid is one of my most favorite series, so when this was announced I was excited, however this was an extreme disappointment. This game brought it into a 3rd person view with a method to pop into First Person view, however the controls for this are really bad. Pointing the Wii-Mote at the screen is an extremely clunky method of doing this and is one of the 3 problems with the controls. The other Problem with the controls I have are as follows.
    They are using a D-PAD for 3 dimensional movement.
    The other problem with the controls are that to use one of the abilities that you need to use most, the missiles you MUST go into first person to use them.
    The annoying thing about these problems are that they could all be fixed if Team Ninja used the Wii-Nunchuck. Other: M is a game that was meant to go deeper into Samus' backstory and history and to clear up some questions that were created in Metroid Fusion. However this being a story driven game, it is a Abysmal one, the writing is honestly some of the worst in all video games. There is a scene where Samus meets up with Ridley and she goes into a panic attack, this being the 5th time she has killed Ridley, this scene makes little to no sense.
    Samus also finds a specific liking to a Metroid she met on Zebes during Super Metroid, resulting in 50% of the Dialogue being "THE BABY", which drives on my nerves greatly. However the problems with the story don't just go there, they have terrible voice actors too. Samus' voiced by Jessica Martin, was really bad. She has no emotion and she sounds just overall always whiny for such a heroic character as Samus. The gameplay is incredibly simplistic, easy, and generally un-fun for such a fun series as Metroid. Team Ninja put little effort into making anything about the game Challenging, because In the game Samus learns the ability to dodge almost every attack just by pressing a button and mashing any direction on the D-Pad. This is what Kills it for me, this ability basically makes it so that you can no longer take a lick of damage and even if you do, you can Regenerate health whenever you want. Not only that but you can now fire of a Charged Shot after doing a Dodge roll which makes taking out enemies extremely easy. However, things look a little bit in the right direction when Team Ninja spent large amounts of time Making the Aesthetics of the game good, however good Aesthetics does In no way make up for the huge other flaws of this game. So the combat in the game is largely flawed due to, easily spammable abilities. So does this mean the overall flow of the game is bad. Well unlike almost all other Metroid Titles, accept for Fusion, this game is cripplingly linear. It is a straight narrow hallway, which completely kills any Ideas for cool types of runs like in Super Metroid. This is a incredibly bad game Musically too, Super Metroid had some of the best music for a 16 bit system , and this when on the Wii you would expect for a great soundtrack...well this game has only ONE song out of the whole soundtrack. That and there is an extreme lack of music in general with the majority of the game being blank and soundless. Boss battles are uncreative at best with the Final boss extremely flawed, and one boss might as well be a cutscene, because to end it you have to scan a place. Scanning in this game, unlike Metroid Prime which in that game was a fountain of knowledge, this game it is a clunky mechanic where in some scenes you have to scan a logo...or a pixel of...nothingness sometimes wasting hours of your life just questioning what are you supposed to do. Flawed with, bad controls, bad soundtrack bad gameplay, bad combat, and bad story. What did Team Ninja else do wrong. This, being a Metroid title, is supposed to have a large focus on gaining power-ups and items. However the power-up system is illogical, Samus, returning from Super Metroid has everything she had in Super Metroid, however she won't use them because they may harm the Galactic Federation team... according to Adam, which means that Even though Samus has the Varia suit which blocks heat damage, she will not use it because Adam has not allowed her. I would be less annoyed about this if it weren't for 2 times where It really annoys me. First, Samus enters the fire area of the game with out the Varia suit so you think that you will get it in like a minute however. Adam only authorizes the Varia suit at the end of the area during a boss fight. Second, there is a fight with the Queen Metroid where you enter the belly of the beast and are supposed to use a Power Bomb, however Adam has not Authorized it meaning that, you will spend at least 30 minutes until you realize that you can use them with out Authorization from Adam. So what reason could you have for this game, I would avoid this game unless you are either A: A collector or B:A person who only cares about Graphics. This game was a terrible flop for Team Ninja. My final score would be a 2/10.
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  29. Mar 8, 2012
    2
    The Other M is so far the worst in its series. They make Samus look like a sissy that needs assistance all the time. They have a stupid item gaining system. They have an mediocre story line that isn't that great. I think they should remove this game from the series and pretend it was a really bad nightmare that Samus had and she'll never think about it ever again.
  30. Mar 9, 2014
    2
    While the gameplay might not be too offensive (emphasis on 'too'), the story is so, so, SO INTENSELY AWFUL that it is literally impossible to ignore. Literally, it even messes with the gameplay to the point of being groan-worthy.

Awards & Rankings

24
2
#2 Most Discussed Wii Game of 2010
5
#5 Most Shared Wii Game of 2010
Metascore
79

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  2. 80
    Experimental by design. It might not always work, but when it does its an experience hard to forget, wearing the Metroid tag with pride with its head held high.
  3. Team Ninja is not Nintendo. This could be the perfect description for Metroid: Other M, a competent action game that simply lacks the quality and the level of polishing of the "real" Nintendo games.