User Score
7.6

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 13 out of 21
  2. Negative: 4 out of 21
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  1. SimonG.
    Dec 24, 2007
    7
    Nice little game that makes a good alternative in a game library. It's a good mix between Marble Madness and also Super Monkey Ball (without the annoying Monkey sounds). If you already have the PS2 (Remix) or PSP versions, it's not worth buying Revolution because it's pretty much all the same levels. But if you don't, don't hesitate putting your hands on that Nice little game that makes a good alternative in a game library. It's a good mix between Marble Madness and also Super Monkey Ball (without the annoying Monkey sounds). If you already have the PS2 (Remix) or PSP versions, it's not worth buying Revolution because it's pretty much all the same levels. But if you don't, don't hesitate putting your hands on that one... it's a budget price, which is great for a gem like this. The only problem I have with it is that the difficulty level increases a bit too fast, but if you're willing to put some time on practicing it's worth the effort. Expand

Awards & Rankings

15
67
#67 Most Discussed Wii Game of 2007
54
#54 Most Shared Wii Game of 2007
Metascore
77

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 41
  2. Negative: 1 out of 41
  1. Official Nintendo Magazine UK
    81
    Other than the new controls this is the same as the PS2 and PSP Meltdowns, but when rolling a blob of mercury is as addictive and challenging as this it really doesn't matter. [Apr 2007, p.88]
  2. Nintendo Gamer
    80
    This substantial race-against-the-clock ball puzzler will reduce even the most hardcore player to a sobbing emotional wreck in need of institutionalisation. In a good way. Not one for the lazy. [May 2007, p.54]
  3. Hardcore Gamer
    70
    While this latest "Mercury" may not be essential to the Wii's library as it was to the PSP's, it is essential to anyone who misses the glory days of endless puzzle platformers, or is serious about getting more game for their buck. [May 2007, p.54]