User Score
8.1

Generally favorable reviews- based on 107 Ratings

User score distribution:
  1. Positive: 84 out of 107
  2. Negative: 14 out of 107

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  1. JonaC.
    Oct 3, 2008
    0
    I really don't see why we are rewarding backwards innovation. Isn't there a reason we buy new consoles? there are plenty of emulators on the market where you can play much better 8bit games. give your money to capcom but spend it on the new bionic commando that is just the right mix of old school and new innovation, don't encourage them to give us crap games wrapped up in I really don't see why we are rewarding backwards innovation. Isn't there a reason we buy new consoles? there are plenty of emulators on the market where you can play much better 8bit games. give your money to capcom but spend it on the new bionic commando that is just the right mix of old school and new innovation, don't encourage them to give us crap games wrapped up in nostalgia. Expand
  2. Jan 3, 2020
    3
    Ooh boy, where do I even start?

    Firstly, this game removes the Charge Shot and Slide capabilities for absolutely no reason other than to just add the lame Proto Man DLC. Both the Charge Shot and the Slide were already staples of the franchise, and by removing them for no reason, it's pretty much saying that you don't care about the game itself and more about the money you get. The best
    Ooh boy, where do I even start?

    Firstly, this game removes the Charge Shot and Slide capabilities for absolutely no reason other than to just add the lame Proto Man DLC. Both the Charge Shot and the Slide were already staples of the franchise, and by removing them for no reason, it's pretty much saying that you don't care about the game itself and more about the money you get. The best way to describe this game is "style over substance," because I am pretty sure they only cared for the nostalgia and not for the game itself. Even if Proto Man exists, there's absolutely no reason to play as Proto Man, and the game gets even worse with his double-damage stupidity. Like, yeah, he can slide and charge his shots, but seeing how the level design in this game sucks, playing the game and finishing it as Proto Man is physically painful. He has a shield to reflect shots, yes, but you might as well not even use it since it's so small and insignificant it has no use.

    The level design is pretty cheap, with multiple bad enemy placements and what-not. Since this game is made essentially sucking tons outta nostalgia, I am pretty sure they just wanted to mimic the bad level design Mega Man 2 has, since Mega Man 9 is that game but worse. Bosses are fine? They are well rounded, but most of them conceptually and in mid-battle is pretty lame, especially Galaxy Man. You can see how the game isn't original at all when it carbon-copies Mega Man 2's fortress stage with almost no difference. The only good Fortress stages in this game are the first and the last since both Wily Stage 2 and 3 have the worst level design Fortress-wise in the series, period.

    The music is pretty dope, even though it doesn't obscure the negatives. Weapon selection is pretty nice, but I found myself using more Laser Trident, Jewel Satellite and the Hornet Chaser than anything else in this game. If every single weapon is good, then it should at least be used more than just as a boss's weakness, because otherwise their concepts have been thrown in the trash can.

    Oh, yeah, and the Fortress bosses... Where do I even start? All of them are bad. Spike Pushers are lame both mid-battle and concept-wise (even though they're the least bad of the bosses), Mega Mech Shark has no reason to even have three phases and all of them are super easy with and without the respective weakness, Twin Devil is the worst devil installment in the series due to its cheapness and overall a bad battle that unpredictable unless you take a sucker-punch from them. Wily Machine No. 9, although conceptually interesting, is badly executed. The first phase is mostly RNG, the second phase is easier than any of the bosses, and the Wily Capsule is pretty lame, just as lame as the one in Mega Man 7, but this time, it's hard.

    The lore is alright? It's more complex than usual, but I kinda like it that way. The Special Stage has no reason to exist other than to just grab more money than Proto Man did, on which is shameful. The gimmick usage of this game is pretty poor, rarely re-using their gimmicks in combination with others like a good Mega Man game would do.

    So yeah, this game is trash. Go play Mega Man 10, do us a favor and see how that game is miles better than this.
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Awards & Rankings

11
18
#18 Most Discussed Wii Game of 2008
86
#86 Most Shared Wii Game of 2008
Metascore
83

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 29
  2. Negative: 0 out of 29
  1. 86
    Mega Man 9 is exactly what hardcore gamers were hoping it would be, as Capcom has come out of the gate with a game that's full of nostalgia and fan-service, but also one that truly does rival the best in the franchise's 8-bit roots.
  2. 83
    MM9 is an unapologetic nod to one of gaming's greatest eras. It might've been made especially for nostalgia-crazed dorks like me, but it's something that any challenge-seeking gamer can dig.
  3. Buy it, finish it, love it, because if this takes off we’re going to see a renaissance of new-old games. And if that happens, a whole new batch of gamers will grow up learning why rock-solid gameplay, not tera-flipping flop-bib shaders, make games truly exceptional.