Metascore
81

Generally favorable reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 31
  2. Negative: 0 out of 31
  1. Not as good as its predecessor but a fun, nostalgic return to that blue guy we love to love.
  2. 70
    Mega Man 10 is on certain moments a good game, but it drops stitches as well. Furthermore, the bosses aren't all original and the soundtrack is a little bit annoying. Still the game offers enough innovation to keep you busy for hours.
  3. Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.

Awards & Rankings

17
53
#53 Most Discussed Wii Game of 2010
75
#75 Most Shared Wii Game of 2010
User Score
8.1

Generally favorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 59 out of 74
  2. Negative: 10 out of 74
  1. Oct 11, 2018
    10
    Dear anyone who loves video games, Mega Man 10 is made for you. Three playable characters that all work differently and offer more fun thanDear anyone who loves video games, Mega Man 10 is made for you. Three playable characters that all work differently and offer more fun than you could imagine, some of the best level and boss design you'll ever find, special weapons that are an absolute blast to play with, multiple extremely well made difficulty settings, a randomly generating endless level mode, extra challenge stages, and tunes that aren't as catchy as some Mega Mans, but are composed fabulously and fit the levels so well I can't decide if MM10 or MMX5 did a better job! The visual appeal of these levels is absolutely wonderful, too. They have extreme amounts of variety, detail, and contrasting backgrounds and platforms. They've brought back the ability to swap through special weapons with the L/R buttons thankfully, and you can use the shop for E-tanks and other items between Wily Stages, unlike before.

    Mega Man 10 is one of extremely few games I can consider to be just about perfect. There are a few annoyances in one or two stages, but other than this I have extreme difficulty remembering anything less than great about this game. I would especially recommend this game to people who enjoyed 9, I consider it similar, but at least a bazillion times better in every way. Just don't expect an entirely different game, this is Mega Man, after all.
    Full Review »
  2. May 26, 2011
    10
    If you like classic 8-bit shooters, check this one out. The tenth title in the mainstream Mega Man series packs a punch with downloadableIf you like classic 8-bit shooters, check this one out. The tenth title in the mainstream Mega Man series packs a punch with downloadable content, time trials, online records, and more. Also, three words: Protoman is better. Full Review »
  3. Jul 1, 2013
    9
    Capcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber someCapcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber some of their fondest memories of childhood gaming. It's probably even more shocking to realise that the game's sequel, aptly named Mega Man 10, may just be the best entry in the entire 8-bit series.

    It's hard to even beging describing everything Mega Man 10 does right. The stage design is absolutely spotless, and seems to be an impressive collection of every awesome idea the NES game designers ever had, all packed into a neat little fun package. The characterization is equally incredible, especially the 8-bit highway of Nitro Man, Pump Man's creepy sewers, and the sand-stormy desert of Commando Man. It all just oozes a kind of novelty that is only present in the very best entries in the series, even when there's an obvious previous inspiration (the aforementioned desert takes some pretty hard cues from Pharaoh Man's stage, for example).

    The bosses and weapons are equally interesting. Take Sheep Man, for one. The quirkiness in its design makes it one of my favorite robot masters in the entire series: it's an electric sheep who turns into thunderclouds (how cute is that?) and gives you an intriguing weapon that ends up being VERY hard to master. Or Pump Man, the game's most obvious starter boss candidate, whose weapon manages to blow some fresh air into the tired shield-weapon design in the series. This is in direct contrast to games like NES's Mega Man 6 or SNES's Mega Man 7, which feature an array of mundane robot masters with uninspired weapons.

    There's another idea here that managed to get me all giggling. My favourite game in the series, Mega Man 3, brought to the table a concept that I was always surprised was never used again: after defeating all eight robot masters, you'd be treated to new fights with the PREVIOUS game's bosses. That was so unbelievably cool back in the day, and luckily Mega Man 10 does something similar. I won't spoil more of it for you, but rest assured that longtime fans will have a blast once they reach Wily's castle.

    It's hard to justify giving a perfect score to Mega Man 10; after all, for all the mastery in its execution, it's still expanding on ideas from almost 30 years ago. Be that as it may, this is a game that every single 2D platforming fan should experience, and an unlikely epitome in this amazing series.
    Full Review »