• Publisher: Natsume
  • Release Date: Sep 30, 2008
User Score
8.2

Generally favorable reviews- based on 32 Ratings

User score distribution:
  1. Positive: 23 out of 32
  2. Negative: 4 out of 32
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  1. Feb 20, 2012
    7
    I don't like the plot that you actually have to create rainbows and stuffs to save the dying tree. I tried to play it, but I got bored too early. But this game is good, I know it is until I got to play Harvest Moon: Animal Parade which is way better and almost perfect.
  2. Jan 4, 2013
    7
    While this game was enjoyable enough to keep playing it has its issues. The map was expansive but most of the areas there don't serve much of a purpose other than a minor one off plot area (ex: Lighthouse, peak of the mountain, inside the church) and there wasn't a whole lot of surprises to be found after the first short scavenger hunt. I found myself not really caring if I made aWhile this game was enjoyable enough to keep playing it has its issues. The map was expansive but most of the areas there don't serve much of a purpose other than a minor one off plot area (ex: Lighthouse, peak of the mountain, inside the church) and there wasn't a whole lot of surprises to be found after the first short scavenger hunt. I found myself not really caring if I made a connection with the villagers because there wasn't a lot of character development and the story was so-so. The rainbow recipes were a little annoying because you could easily miss an item you needed to create them and be subject to wait an entire year before being able to get said item but I did enjoy having a purpose other than profit to grow crops, fish, mine, and raise animals. Festivals didn't feel as fun as in previous games. Last minor complaints are the stuck camera view was mildly irritating but overall not a big issue and there was no easy way to separate stacks of items. That being said, the game play mechanics were major improvements from previous installments! Switching between tools was easy, I could walk over crops, leveling up tools was handled well, animals could die of old age, I was allowed to continue after beating it or I could start over new, but with all my money, if I wanted to marry someone else, the kid could help out in daily chores, I could find out where each and every villager was at any given time, see their affection level, find out what they like at town hall(instead of guessing or looking it up online), and should a typhoon come I didn't lose an entire day(just crops).

    All in all, it could be improved greatly with more story/character development but the basic core of the game(farming simulator) and game play mechanics are solid. It's not my favorite in the series and I wouldn't recommend it for everyone, but it's not a bad game if you have some time to waste.
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Awards & Rankings

90
38
#38 Most Discussed Wii Game of 2008
24
#24 Most Shared Wii Game of 2008
Metascore
65

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 0 out of 18
  1. Nintendo Power
    65
    The problem is that the game feels phoned in, from the tacked-on motion controls to the scan tutorial system that assumed you've already played every other Harvest Moon game. [Oct 2008, p.90]
  2. Bottom line: if you expect nothing out of the Tree of Tranquility except the same old same old, then this will do the trick. [Oct 2008, p.106]
  3. If you are really into farming, and don’t mind the repetitive tendencies of the series, then Harvest Moon: Tree of Tranquility is a solid entry and definitely worth your time.