Emergency Mayhem
Wii- Publisher: Codemasters
- Release Date: Apr 15, 2008
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- Critic score
- Publication
- By date
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Nintendo GamerWelcome to Migraine City, population you. [June 2008, p.54]
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The overall feeling given by Emergency Mayhem is that of a game that tries entirely too hard to mimic the most successful title in this genre, and fails rather badly on all counts.
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Games Master UKWithout the fitting visuals, this would be unbearable. [May 2008, p.84]
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n-Revolution Magazine UKIt may be one of the best of its breed, but that's like saying smallpox is the best communicable disease. [Issue#22, p.74]
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All is not lost however, as, parents, the game is a perfect tool to buy for your kids—to threaten them with if they fail to do their chores.
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The game is extremely easy to finish in a single afternoon. Not that you should play it, mind you. There are far better choices out there than Emergency Mayhem.
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There’s just nothing here of any real value. Boring, unresponsive, tedious, repetitive mini-games loosely tied together with boring, unresponsive, tedious, repetitive driving sequences.
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Inevitably, it's the mini-games that really muff things up though.
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Emergency Mayhem features poor driving and very average mini games - this is a title that is worth avoiding.
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Emergency Mayhem is an example of how not to make a minigame collection.
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Playing the same boring minigames over and over again in each stage (sometimes five or six times, without deviation), coupled with simple driving tasks and a lack of significant variation between missions make this a joyless grind with little reward.
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To work though the course of the game takes a few hours at most on the middle difficulty. That is, if you have even moderate gaming experience. For kids - in other words, not Teens - it takes a little more time and they're much more forgiving of the game's repetitiveness.
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A terrible Wii-based Crazy Taxi clone.
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A complete failure of a game.