- Publisher: D3Publisher
- Release Date: Sep 25, 2007
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Despite the obviously low-budget development, there are some great ideas and a lot of classic gameplay here, and I would love to see a sequel with much better production values.
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While the graphics are rather plain, the sound is quite good. I never got tired of the main adventure theme, and the thunderclap of your magical dragon appendages displacing the air with their glowing energy is the perfect effect.
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Sadly, the motion controls for this game are not 100% accurate, and that does depending on which form of the sword you are using, it still remains really fun.
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This game isn't worth $45 or $50, but it does have a small degree of potential.
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Who should consider Dragon Blade: Wrath of Fire? Those who like hack 'n' slash games; those who want to experience a hearty challenge and a satisfying evolution of the sword-swinging controls laid down in Twilight Princess; and those who possess the manual dexterity and mental discipline for this rather repetitive fantasy adventure.
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The game simply suffers from what looks like a fast development time, not a ton of experience with the hardware yet, and a full retail pricing. As a $50 game Dragon Blade lacks in far too many areas to be worth the cash, as the combat is simple, the design is entirely one-dimensional, and the simplistic enemy AI and gameplay bugs get in the way of an otherwise straightforward design.
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In reality, Dragon Blade is a fairly difficult game... but for all the wrong reasons. It's not a game that requires a lot of skill or strategy, and instead is difficult only because of the crappy controls and high level of patience you'll need in order to finish the game.
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Official Nintendo Magazine UKDespite the big open areas, your path through them is frustratingly linear. [Jan 2008, p.84]
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Modern action games are expected to be stylish, thrilling, customizable, and visually compelling, and Dragon Blade comes up wildly short in most regards. There's surely a market for titles that feature punishingly difficult, fast-paced battles and little else, but most gamers will likely tire of this drab experience long before the final battle.
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Nintendo GamerUtterly uninspired stuff in every single way imaginable. [Jan 2008, p.55]
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Massive levels, decent fighting mechanics and challenging boss battles can't make up for lackluster gameplay, poor visuals and a rather bland story.
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Dragon Blade is forgettable fun in its tepid way, but with its lackluster environments, flawed controls and limp storytelling, it's hard to recommend to anyone that isn't a hardcore fan of winged lizards, a devoted reader of Knaak's books or desperate for mindless hacking and slashing.
Awards & Rankings
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91
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72
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#72 Most Discussed Wii Game of 2007
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41
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#41 Most Shared Wii Game of 2007
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User score distribution:
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Positive: 9 out of 18
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Mixed: 7 out of 18
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Negative: 2 out of 18
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May 5, 2023A very bad game with horrible controls. It's a chore for me to play and plan to get rid of it.
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Feb 19, 2015
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Jul 13, 2012