Coraline
Wii- Publisher: D3Publisher
- Release Date: Jan 27, 2009
- Also On: PlayStation 2
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I liked the fact that there were so many mini-games that could be replayed separately from the game, but these alone cannot hold up the entire game.
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Nintendo GamerA dark fantasy adventure stripped of darkness, fantasy and, well, adventure. [July 2009, p.71]
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It's too bad the play mechanics are not more engaging, especially given the potential of the Wii-motion controls. But as is, the range of mini-missions and quests you lead the precocious Coraline through will feel familiar to anyone who's played any number of average film-tied titles.
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Other than the three or four hours of play you'll get out of Coraline, there isn't much left to be done.
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The best thing I can say about Coraline is that it’s not broken. It works, and just about anyone could play it from start to finish, but I don’t understand why anyone would want to.
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If you value quality software, whether designed for adults or for kids, this title is your mortal enemy. It reeks of dated gameplay design ideals, loses nearly all the substance and style of the book and movie respectively, is too difficult at points for kids, and is too short for your money. Never mind the fact that if you're as unlucky as me, you'll encounter a crash bug that prevents you from completing the experience.
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Spending a lot of time on a task can be satisfying, but it doesn’t feel that way when the big payoff is delivering a missing piece of paper to complete a fetch quest. Instead, the game manages to suck out all the wonder out of Coraline’s rich story and setting, leaving only tedium behind.
Awards & Rankings
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88
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#88 Most Discussed Wii Game of 2009
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User score distribution:
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Positive: 5 out of 10
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Mixed: 2 out of 10
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Negative: 3 out of 10
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Dec 24, 2011
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Jun 16, 2016
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May 31, 2014