- Publisher: Neko Entertainment
- Release Date: Apr 27, 2009
- Critic score
- Publication
- By date
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Quite the competent effort, despite its age and low-budget origin. It may not be Mario, but if you're looking for a solid platformer, you can do no wrong with Cocoto.
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Platform Jumper doesn't bring anything remotely new to the table, nor use the Wii's controller to the fullest, but it does provide a fun platformer for the younger crowd to get started with, and the rest of us to enjoy for a few hours.
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By the time the main game is over, you'll likely be glad to be through with it. However, it's quite possible you may find you've had a decent bit of fun along the way.
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A design that can't be considered all that great thanks to its limited scope and somewhat stiff controls, but is still fairly fun for what it is.
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For the $7 price tag you’re getting plenty of bang for your buck. Decent gameplay and addicting multiplayer make “Cocoto Platform Jumper” something to check into despite its very few flaws.
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Official Nintendo Magazine UKJump, spin platform, jump again, flame baddie, repeat-to-fade. Yes, it's boring stuff. [Aug 2009, p.103]
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It’s not an abominable game, and is moderately entertaining in short bursts. It’s just that there are so many better alternatives out there that you’d be hard pressed to find a reason to pick this out of the bunch.
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Stilted controls and awkward action give Cocoto Platform Jumper a musty, old-school smell.