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8.3

Generally favorable reviews- based on 2573 Ratings

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  1. Mar 11, 2017
    7
    Coming from someone who bought the first Zelda game in 1988, I was looking forward to this new "10/10 Zelda". Promising but...

    The low frame rate actually gives me a headache, especially when accompanied by the watercolor style graphics which are more difficult for both me and my wife to focus on. It has a sort of hazy look to it to me. I am literally unable to play it as is.
    Coming from someone who bought the first Zelda game in 1988, I was looking forward to this new "10/10 Zelda". Promising but...

    The low frame rate actually gives me a headache, especially when accompanied by the watercolor style graphics which are more difficult for both me and my wife to focus on. It has a sort of hazy look to it to me. I am literally unable to play it as is. Clearly many are able to play it as it is but I am not so fortunate. I wish I could refund it.

    Most love it and I wish I could too. Hopefully the frame rate gets patched at least, or else I will have to wait until the game gets ported to more powerful hardware (not the Switch because that chokes on Zelda as well) five years from now or so.
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  2. May 12, 2017
    7
    This review contains spoilers, click expand to view. Be careful not to buy into the hype on this one. While the world is mostly beautiful and the gameplay is fresh for the franchise, it's not "the best game of all time." There are plenty of games prior to BotW which deserve higher praise.

    As an open world game, it falls for many of the trappings one would expect from it. The map is wrought with towers to reveal hidden areas and there are plenty of repetitive tasks to do.

    The world is vibrant and full of interesting locals and NPCs to help build up a believable Hyrule. This is the games strongest aspect. Unfortunately all of the locations are the same as usual. You have the forest, desert, ocean and volcano zones. Nothing surprising there.

    The combat is great, but not as great as Twilight Princess and Skyward Sword, though. Every enemy encounter feels like a challenge. The game isn't well balanced, though. Some enemies in the game are too powerful. This is especially evident at the end where you get hit once by a low level enemy and lose most of your hearts. This results in you being forced to open the menu and use a healing item... every single time you are hit. Let's not mention the stupid weapon durability system.

    Another annoyance is the over abundance of the SAME enemies in ALL areas of the game. Most Zelda games pride themselves on interesting enemy designs that fit to their dedicated zones. NOT in this one. From beginning to end you're fighting pig men, lizard men and robots. Even the bosses are the same creature every encounter.

    The dungeons, if you want to call them dungeons, are interesting little puzzles that are executed neatly. That's all I can say about them. The lack of real dungeons is a serious omission.

    The open ended nature of this game is both its greatest element and its weakest. For example, Hyrule castle is presented as an enormous challenge. To get through the gate, one must defeat an onslaught of tough enemies JUST to get a chance at fighting Ganon. There's one way around this... if you take what you learned from the game (which is to avoid difficult situations completely) then you can easily climb a pillar behind the castle and glide directly to Ganon's chamber. This mechanic is game breaking in many situations like this. Instead of forcing the player to take the plunge, it just gives you the tools to ignore it entirely for the easy way out. This is not good game design. It's intentions are to give the player freedom, but there's a TOO much freedom here.
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  3. Jul 30, 2017
    7
    Finally completed and I must say that this was the most 7/10 game I've ever played. Going to keep this spoiler-free

    It took me a while to get hooked to the world of Link who can easily scale mountains but struggles to sprint from shop to shop. Abilities spiced it up along with easy cooking and fun traveling methods (Those sand seals were the best). But the way horses were handled was
    Finally completed and I must say that this was the most 7/10 game I've ever played. Going to keep this spoiler-free

    It took me a while to get hooked to the world of Link who can easily scale mountains but struggles to sprint from shop to shop. Abilities spiced it up along with easy cooking and fun traveling methods (Those sand seals were the best). But the way horses were handled was just bizarre as you can only call your horse if it's close enough (Realistic I guess?) but you could still get the very same horse you left to 100km away if you happened to be at one of the stables (It's like 2 different people created these mechanics).

    Combat felt a bit airy every now and then but with that also a way more flexible with instant weapon switching and dedicated bow button (Infinite bombs are cool too). Boss fights also felt great (Counting out 1).

    Infinite bombs, unbreakable armor and teleporting to any shrine/tower aside the weapon durability system was terrible along with the lengthy ability cooldowns.

    Those were all things that mattered to me. Never take in just one review and call it a buy.

    PS. Curse those towers. I hope they disappear from gaming as soon as possible.

    [Only spoiler-like thing here about the ending (Probably not really ruining nor spoiling anything)]
    I didn't like the ending because I felt like it didn't offer any closure.
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  4. May 26, 2020
    7
    I'm shocked. How can you give 10/10 for a game that was intended to utilize gamepad, but eventually wasn't? For that very reason 9/10 is max whatever this game may be worth. They shown this feature in 2014 demo so it has clearly been disabled making this game "worse" on purpose. If it had utilized gamepad than what note would you give? 11/10 as it would be even more superb?... Just don'tI'm shocked. How can you give 10/10 for a game that was intended to utilize gamepad, but eventually wasn't? For that very reason 9/10 is max whatever this game may be worth. They shown this feature in 2014 demo so it has clearly been disabled making this game "worse" on purpose. If it had utilized gamepad than what note would you give? 11/10 as it would be even more superb?... Just don't get fooled by these fanboys. This is good and proper game (not that very good) but poor Zelda game. Remember The Legend of Zelda Link to the Past? Now imagine this in 3D, but without dungeons (!!!). Thats exactly what this game is. Overworld walking simulator without dungeons or any intricate stuff. Good walking simulator, but just walking simulator. 7/10 is max honest note for this game. Expand
  5. Oct 21, 2019
    7
    An open world game where you can explore to your hearts content, crafting food and climbing mountains, surfing down those mountains and then climbing trees, with a few caveats. Those caveats are that the world is mostly empty, enemies are mostly identical, the shrines are high in number and visually identical, stamina and weapon durability are problematic and the towers are out of place,An open world game where you can explore to your hearts content, crafting food and climbing mountains, surfing down those mountains and then climbing trees, with a few caveats. Those caveats are that the world is mostly empty, enemies are mostly identical, the shrines are high in number and visually identical, stamina and weapon durability are problematic and the towers are out of place, as is Link's tablet and it's limited functionality although offering some unique gameplay opportunities. Gone is the epic and intriguing story line from previous Zeldas, the colourful cast of characters and the sprawling and ingenious dungeons with their clever and distinctive bosses, the plethora of deep side quests, the excitement as you open a chest, as well as Link's ever-expanding armoury of tools, gadgets and items that bring with them a feeling of progression as you become more able and powerful. Breath of the Wild is a great game, but it fails to meet the standard of being a great Zelda game. The starting area offers a good hour of fun - a microcosm if you will of what the game is at large, and the extent of the gameplay, which in and of itself is serviceable - as you get to grips with the combat, crafting, climbing and varied abilities of the tablet (magnet, bomb, freeze, and stop time) after which it's probably time to put down and move on. Expand
  6. Mar 19, 2017
    7
    25 hours in. It's a good game, but pretty clear that most traditional media outlets have thrown out high praise because the name on the box is "Zelda". Aesthetics are 2006-ish. Combat controls are very clunky; if you're used to PS/XBox standard controls for RPGs, then you'll struggle a bit to feel confident with BOTW's archaic controls. I'd compare it to playing Resident Evil 7, then25 hours in. It's a good game, but pretty clear that most traditional media outlets have thrown out high praise because the name on the box is "Zelda". Aesthetics are 2006-ish. Combat controls are very clunky; if you're used to PS/XBox standard controls for RPGs, then you'll struggle a bit to feel confident with BOTW's archaic controls. I'd compare it to playing Resident Evil 7, then going back to play original Resident Evil. BOTW's controls aren't *that* bad, but do command a significant adjustment period as you accidentally jump into an enemy sword swing instead of dodging right/left a few times. So far, the puzzles are pretty easy. Ocarina of Time and Majora's Mask had far, far more challenging puzzles and those games are almost 20 years old.

    Exploration is fantastic. I find myself constantly wanting to check that next hill, the next ruin, that little forest up ahead...it's addictive and enticing. This is *the* selling point of the game for me. Many times I've wanted to quit for the session only to be subliminally called to explore that next spot just up ahead.

    The lack of durability of various weapons is maddening and is the worst aspect of the game. Swapping weapons every couple minutes makes combat a major annoyance. I find myself just avoiding combat if at all possible; thus, exploration becomes a bit of a walking simulator for me with minimal interaction with the game's various baddies. If you're the kind of gamer that wants to take out all the bad guys in an area (a sweeper if you will), then this game's weapons mechanics will piss you off more than once as you dutifully pick off the baddies.

    If you've played Zelda games before, this one's worth a try (on a Wii U for sure; only if you want to throw away $400 on a Zelda machine for the Switch). If you haven't played Zelda before, I'd recommend waiting for a sale or an inevitable Game of the Year Edition that'll include the various DLC Nintendo will be pumping out for it. It's a good game, but there's nothing here you haven't seen done better before in other RPGs.
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  7. Mar 14, 2017
    7
    The game is a great open world to explore the zelda universe with so many great things to explore and find. But anyone who gives it a 10 is overlooking some flaws in the game that hold it back from being a 10.

    First there are only 4 dungeons in the game which would be fine if they were well set up. But all four of them are basicly the same thing. Walk around turn on the same 5 things in
    The game is a great open world to explore the zelda universe with so many great things to explore and find. But anyone who gives it a 10 is overlooking some flaws in the game that hold it back from being a 10.

    First there are only 4 dungeons in the game which would be fine if they were well set up. But all four of them are basicly the same thing. Walk around turn on the same 5 things in every dungeon then fight the boss. The layout of the dungeons is good for the most part but it feels lazy having the exact same goal on how to progress in every dungeon. The complete lack of mobs asides from maybe 2 small robots and eyes everywhere makes the place feel empty and removes all danger asides from the boss. The bosses are alright but are not very rememberable.

    The cooking system is not very good and forces you to waste a lot of time.

    Weapons breaking every 10 hits is not a good game mechanic. It does not change the way you fight most the time and if you find a weapon you like the looks of to bad.

    The shrines are cool and interesting for a while. then after about 20 most of them feel repetitive and I just stopped doing them.

    But besides those flaws it still a great game. You could spend lots of hours exploring to find tons of easter eggs from previous Zeldas. The about of different armors is great allowing the player their own fashion. The story if fine compared to any other Zelda game.

    So overall if you just want to explore Hyrule this game could be a 10/10. But for me personally Enjoy the combat and puzzles the most the game is still good but not perfect.
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  8. Mar 15, 2017
    7
    story: OK
    puzzles: interesting at first, then get boring and boring...
    I love exploring ,but without a strong meaningful reason makes me feel lost. Where is the lore?
  9. Mar 30, 2017
    7
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda) If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda)

    If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her ridiculously trembling voice that no one can believe nor take seriously.

    There are a few other issues with the game but Zelda's voice is something that could have been chosen right easily!

    2. Frustrating climbing

    It rains a lot in Breath of the Wild and whenever it rains, you can't climb. It's that simple. I was stuck on an island with no shrines around and no way to make fire but I wanted to explore it anyway. All I could do was wait a long while until I was able to climb to keep checking the island. Another good example is when you are near the top of the mountain and then it starts raining and you fall all the way down. Lovely! To make things worse, 90% of the terrain requires climbing.

    3. Disappointing dungeons (including the mystical ones)

    I firmly believe that they are the worst in the series. Mostly, they are superficial and gimmicky.

    4. Awkward inventory system

    You have to eat food to restore hearts and stamina in a pause menu which feels very awkward to do while climbing and fighting. Also, all weapons break easily so you have to hold right to open the weapons menu and select another weapon in the middle of almost every single fight, which literally breaks the action.

    5. Technical issues (choppy frame rate and game freezing)

    Noticeable technical issues don't make a good game bad but they are detrimental to the enjoyment of the game, period.

    6. Visuals are good and bad

    Some places look quite good, like the beaches and sea, while other places look not exactly pointillist but just blurry a la Skyward Sword.

    7. Music (where?)

    Seriously, where's the music? All you are going to hear most of the time is some short harmonies (no, it's not your phone's notifications) or background sounds. And why did they replace the old ranch music with the new and much worse one? Zora's music is still awesome but it's drowned in the water and can hardly be heard.

    Conclusion

    I still like the game quite much regardless of its issues but after over 80 hours I can't see why it should be considered the best Zelda game ever. Reviewers will admit this eventually, once enough time has passed by. There are a few articles daring to say so already. I think some hidden Switch marketing is the reason for many websites to crown Breath of the Wild. Nevertheless, it's a good game that is so overrated.
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  10. dty
    Mar 21, 2017
    7
    A realistic review from a big Nintendo and Zelda fan.

    Amazing open world with incredible exploration potential. Players who like to run around and find things for themselves will get lost in this beautiful world. The story is also decent enough, and there's a bunch of great quirky mechanics particularly in puzzle solving that are a bunch of fun. Also a honorable mention to the cooking
    A realistic review from a big Nintendo and Zelda fan.

    Amazing open world with incredible exploration potential. Players who like to run around and find things for themselves will get lost in this beautiful world. The story is also decent enough, and there's a bunch of great quirky mechanics particularly in puzzle solving that are a bunch of fun. Also a honorable mention to the cooking which is great.

    That being said, this is far from a 10/10 and labeling it as such is just ridiculous. The game has flaws, very big flaws that to overlook and give a perfect score shows nothing more than denial and fanboy-ism. The game performs rather badly, very badly in places, that alone is enough to knock it down. The combat is clunky and not challenging, and the durability is just terrible. Having weapons made of glass is neither fun nor realistic it is just bad design. The stamina system is frustrating and not innovative at all, especially in a game of exploration the mechanic becomes extremely tiresome. Likewise did the shrines become tiresome, repetitive and all look the same. I could go on but you get the picture, the game as flaws.

    People who enjoy exploration and fans of the Zelda franchise will enjoy this game, while it will be a mediocre experience for everyone else.
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  11. Mar 18, 2017
    7
    Recién terminado el juego, puedo decir que he vivido una gran experiencia. No lo considero un 10, ni tampoco el mejor Zelda de la saga. Por momentos se me ha hecho repetitivo, las mazmorras aunque bien planteadas me han sabido a poco, el sistema de duración de las armas es frustrante y la historia es flojilla. En la versión de WiiU el juego se me ha llegado a congelar uno o dos segundos enRecién terminado el juego, puedo decir que he vivido una gran experiencia. No lo considero un 10, ni tampoco el mejor Zelda de la saga. Por momentos se me ha hecho repetitivo, las mazmorras aunque bien planteadas me han sabido a poco, el sistema de duración de las armas es frustrante y la historia es flojilla. En la versión de WiiU el juego se me ha llegado a congelar uno o dos segundos en determinadas zonas, lo cual creo que es imperdonable. Los anteriores defectos son compensados con la magia que desprende el título, las físicas, la inteligencia de los enemigos, la belleza del mundo y el mimo por el detalle que le han puesto los desarrolladores. Me quedo con buen sabor de boca y en el momento que transicione a la Switch me lo volvería a comprar. Expand
  12. Jun 16, 2018
    7
    While the combat is tight, the world feels empty, the wii u is not made for the game and drops down to insanely low FPS. I played it for 60 hours and after that I felt done, both dlcs I felt were not worth the price point and damage on swords and other items might be the worst Zelda mechanic ever. The story was boring. BOTW is an ok+ open world game, but a terrible Zelda game. If you wantWhile the combat is tight, the world feels empty, the wii u is not made for the game and drops down to insanely low FPS. I played it for 60 hours and after that I felt done, both dlcs I felt were not worth the price point and damage on swords and other items might be the worst Zelda mechanic ever. The story was boring. BOTW is an ok+ open world game, but a terrible Zelda game. If you want a good Zelda game, go play tp hd, ww hd, oot 3d, mm 3d or even skyward sword. if you want a awesome open world game go play the Witcher 3, that world feels alive. Expand
  13. Mar 4, 2017
    7
    There's a couple of things I dislike about the game.

    -There are 5 runes in the game that you unlock very quickly. The 6th rune is for Amiibos. I thought this was pretty limited for an entire system. They could have made runes do much more than just be 4 items tied to the slate. -Health recovery is instant and done within a menu. I think having a game about preparing food that can
    There's a couple of things I dislike about the game.

    -There are 5 runes in the game that you unlock very quickly. The 6th rune is for Amiibos. I thought this was pretty limited for an entire system. They could have made runes do much more than just be 4 items tied to the slate.

    -Health recovery is instant and done within a menu. I think having a game about preparing food that can instantly heal you to full and more should have had realtime healing, like souls with Estus or Grass. This is just a small gripe, but I noticed it when I fell from a large height, barely alive, and I was able to heal to full before I took more damage from rolling after the fall. Just felt like it was a moment that could have been more punishing.

    Honestly though, these gripes are completely trivial to the score, but I wanted to mention them. The real reason I gave a 7 instead of a 9 or a 10 was that the framerate is absolutely abysmal. I wouldn't care if it dropped during explosions, but it happens during combat and villages when the only things in the frame are npcs.
    I am hoping for a patch, but looking at critics right now, no one is going to be reviewing this version. Even if they do, none are going to mention how bad the framerates are.

    And they are TERRIBLE. We're talking 15fps and below at moments. I've heard that the error is caused by memory streaming rather than the GPU choking on the load which I really hope is true.

    I also urge everyone else to stop giving 10s until the patch is out. We're the consumers who care enough to write a review and if all Nintendo sees is 10s (They do look at their metacritic scores closely) then they will be extremely unlikely to ever fix this.
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  14. Mar 9, 2017
    7
    While I haven't yet completed the game i've played around 20 hours so far, and i feel like i have a good grasp of how the game plays. Here are my thoughts. Alot of what the game does is very impressive, having a sprawling open world with meaningful places to explore. Voice acting is done well, and the lore of the game is much more fleshed out than any other Zelda title that comes toWhile I haven't yet completed the game i've played around 20 hours so far, and i feel like i have a good grasp of how the game plays. Here are my thoughts. Alot of what the game does is very impressive, having a sprawling open world with meaningful places to explore. Voice acting is done well, and the lore of the game is much more fleshed out than any other Zelda title that comes to mind. It all sums into an enjoyable game with some obvious flaws (Framerate Drops, Variety of enemies), and several other facets that are debatable as to being good or bad. Where the game disappointed me was how far of a departure it was from the franchise classics we all know and love. It essentially has no dungeons, and although there are four divine beasts - and as i'm told a final dungeon - the divine beasts can be completed in about 5-10 mins if you know what you're doing. They comprise of a handful of puzzles, with a final boss at the end, and they all have the same aesthetic. To me, these things do not equate to an actual dungeon, but more of a patch-up job of trying to incorporate a traditional zelda feel. The second problem i have with this game - and again i will concede that this is subjective - is the lack (or subtlety) of music. It felt like such an integral part of the classic games, to have these exhilarating and emotionally charged instrumental songs that were also a gameplay mechanic in addition to setting the mood. I won't go on any further, as this game is like i said a very impressive open world game - but it could have a different coat of paint and you'd never pick it as even being inspired by Zelda. I gave it a 7 because it has nothing to offer outside of being an open-word survival game, and I've sunk 50+ hours into far too many open world games to the point where another one done exceptionally well does not hold enough salt on its own. If you're anything like me this game will make you homesick to play the series' staples. But regardless, this is not worthy of a 98 on metacritic. Expand
  15. Mar 13, 2017
    7
    My favourite Zelda games are Oracle of seasons, Links awakening dx, and Wind waker. I know they aren't the best Zelda game but they are my favourites.

    It's simple. This game blows your socks off for the first 10-20 hours then the issues start to show, and ultimately leave a dissatisfied feeling in your mouth. Nothing will bring back those feelings you have in the first few hours of the
    My favourite Zelda games are Oracle of seasons, Links awakening dx, and Wind waker. I know they aren't the best Zelda game but they are my favourites.

    It's simple. This game blows your socks off for the first 10-20 hours then the issues start to show, and ultimately leave a dissatisfied feeling in your mouth. Nothing will bring back those feelings you have in the first few hours of the game, but I have to commend it for them.

    The biggest issue I had with this game was difficulty curve. In short, there isn't one. The games focus on non-linearity leads to your first divine beast blowing your socks off like a Thai hooker, but everything after that becomes a rinse and repeat with a lack of increased difficulty. Yeah the game doesn't increase larger enemies in the open world, and silver enemies start to appear, but most can easily be bypassed.

    Dungeons!!! WTF!!! 4 dungeons??? 4 bad dungeons!!!! oh but the 120 trials. yeah with like 5 being classable as maybe a floor of an older Zelda dungeon. maybe 30 can be considered a room from a previous Zelda dungeon, then like 20 being a single test of strength, and the rest being either terrible or just a chest and nothing else. (the chest only ones do have side quests to get into them, but that does not make them dungeons).

    Great ambient music but no great pieces that stick in your mind like other titles.
    Terrible difficulty management and lack of dungeons.
    Rinse repeat formula for only story driven areas that fail to build your attachment to the world beyond your first area.
    Graphics have an appeal to them, but they are technically bad.
    Buggy, but not too bad.
    Once you complete the low hanging fruit in the game the only thing driving you to explore is the longing for exploration, However, once you unlock all the towers that wonder of exploration is gone, and things fall into near tedium.

    Great game Nintendo, you pushed the bar in some areas, but also failed in others. You provided a unique and memorable experience. But the formula needs fixing for future releases. If it wasn't for the fact that This game has lit a fire under the asses of other lazy developers in terms of gameplay features then I would give it a 8. For now, its a 9.1.
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  16. Mar 14, 2017
    7
    This review contains spoilers, click expand to view. Before you lose your minds, understand this is a good game and it's worth a purchase if you enjoy Zelda and I love Zelda, it's my favorite series.

    With that said - Breath of the Wild tries very hard to be a modern open world Dark Soulsy meets Skyrim kinda game but the mechanics cause it to fall on it's face. One hit kills are a thing. Lock on isn't as easy to use as before. Weapons are as durable as icicles on a hot summer's day (unless in the enemies hands, they never break then) until you have grinded hours and can get better ones and the promise of "do anything you want, BotW says YES" comes with the fine print of "as long as you have the right gear/food/hearts/stamina/amiibos/etc". The Pay To Win amiibo aspect is also predictable but disappointing. Be warned that things like getting Epona via Amiibo comes with the fine print of "if you turn off your game or don't stable her, it never works again". Also be warned the strategy guide seems to purposely be missing things like amiibo functionality which is unforgivable and should be there to prevent things such as having to restart due to losing Epona.

    So with that out of the way, let's talk about the positives. This game is beautiful. The world is beautiful. Finally being able to scale mountains is amazing and the fact that you can take your time and do numerous side quests or just explore instead of being stuck in the main story is a huge improvement. Cooking your own elixirs and food can give you a near limitless supply of health, stamina, and other items so you don't need to worry about purchasing them or having the luck to find them. There are so many great things that were added to this game that it's a shame the bad mechanics and flaws bog them down. This could have easily been a truly incredible experience, not a 10 because few games are that perfect, but at least a 9.

    If you love Zelda, buy this. Don't be afraid of the Wii U version if you can't get a Switch, there isn't a huge amount of difference. If you're not into Zelda, then this is probably a skip. Other games did open world better and those will be more to your liking but if you feel little tingles of excitement every time you get a new chance to adventure with Link like me, you want this - flaws and all - just because it's Zelda.
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  17. Mar 16, 2017
    7
    I have super, super mixed feelings about this game. To provide some context, I have grown up playing games from Japanese RPG series, and I only play JRPG's mostly because I know I'll enjoy them, and there's too many games in the world to try with too little time, so I limit my choices to games I know I'll love - games from the Legend of Zelda series being one of them. I am also prettyI have super, super mixed feelings about this game. To provide some context, I have grown up playing games from Japanese RPG series, and I only play JRPG's mostly because I know I'll enjoy them, and there's too many games in the world to try with too little time, so I limit my choices to games I know I'll love - games from the Legend of Zelda series being one of them. I am also pretty flexible with the games I like, the FF series has changed their gameplay style almost every game, and besides the online games, I've played and enjoyed all of them. So, I have played a mix of open-world and linear games, and tend to prefer something in the middle.

    Before I delved into BOTW, I decided to play and beat Wind Waker HD to get myself reacquainted with the Zelda series before this game, because the last time I played a Zelda game was Skyward Sword in 2011, which I loved. And I loved Wind Waker as well. I knew this game would be a bit different with an open-world concept, though I have played similar open-world ish JRPGs before, so wasn't too worried. Though, almost 20 hours put into the game, I did not feel the same level of engagement that I immediately felt with Wind Waker just a couple of weeks before, and I decided to pause playing it.

    The story is not as engaging as previous titles. While the previous games pulled me in right away, I felt like I was trying to hurriedly get through the first four shrines in the beginning of the game just so I could get to what was happening. And this is the main issue I have with this game. As someone who appreciates a good story and character development in a game, the benefit of exploring a vast, virtual world in order to do so, is not appealing. I also enjoy doing side quests in JRPG's, and try to do all of them. But the side quests in here hinder me from progressing to the main story, and reap rewards that aren't very helpful. I also tend to hoard items and weapons whenever I play, and the fact that weapons and shields have to be thrown away or broken at some time, really bothers me.

    I love the graphics and the character design, the world is quite beautiful. I liked how the runes are incorporated and can be used pretty flexibly (though would lead me to mostly try to use bombs to kill enemies because I didn't want a sword to break or arrows to run out -_-). The method of taming horses is cool too. For me, the fun kinda stops there though. I play games to destress from the difficulties of the world, and just kick back and play through a good story, and on the contrary this game stresses me out. @_@ A virtual world can be too vast for some people, perhaps.

    I think I will try to beat this game at some point, but the excitement that I usually feel for a Legend of Zelda game isn't there. I could just be becoming a dated gamer (hopefully not, in my mid 20s here), but I miss the intricate dungeons, the different tools (hookshot, boomerang, etc), and most especially the engaging story and lovable characters. I think this game is more appealing to those who play Western RPGs more, though I hope the next title in the Zelda series tries to attempt a more universal appeal and mixes both linear and open world storytelling (maybe something like Xenoblade). If not, I think I will keep to re-playing the older games, which is fine with me, and stick with new games from JRPG series that release games that creatively build on their previous games without needed to transform it completely.

    I'm glad most people are happy with this game and perhaps are even getting introduced to the Zelda series for the first time (because it's an awesome series!! Go to the LoZ concerts!!). Though for me, this is just an okay game outfitted with the Zelda name (did not mean to make that rhyme, but it came out well). There is not much really besides the names of the characters and typical Zelda items (master sword, boomerang) that make the connection with the rest of the series, and if these characteristics are swapped out, no one would know this is part of a series, and that's really disappointing to me. For now, I'll put it down and use my destressing time to play the recently new entry of another JRPG series that I am enjoying, and get back to this one later.

    Overall, if you are like me and like JRPG games that put a lot of emphasis on storytelling and character development and have fun gameplay, this may not be your cup of tea. Though if you love open world games and exploring virtual areas with little direction to go through the story your own way, and don't mind doing tasks in video games w/o incentives, then you will most likely enjoy this game.

    Whichever type of gamer you are, how well you enjoy a game is ultimately up to you, and don't let others push you down for what your opinion is, whether you love this or any game or don't (my wise words after reading forum discussions that are virtual war zones w/ words).
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  18. Mar 16, 2017
    7
    The game itself is fantastic. Still beautiful, despite low 720p resolution. The freedom of running anywhere and doing or climbing anything is pretty cool. What tanks the score for me is performance, which is quite terrible and cannot be accepted in current state (c'mon Nintendo, you can do better!). And the last, which may be my personal copy - but it's freezing my Wii U very very often.
  19. Mar 31, 2017
    7
    This game is FAR from perfect. But before all you people come at with all your "Ign gave it a ten, so kys", Shut up, ok? My opinions for other people to read on the internet. If you like this game, I don't care, the only reason I'm writing this is for people who are looking to buy this game, not for people who've bought it and love it, ok? Now that's cleared up, what do I dislike aboutThis game is FAR from perfect. But before all you people come at with all your "Ign gave it a ten, so kys", Shut up, ok? My opinions for other people to read on the internet. If you like this game, I don't care, the only reason I'm writing this is for people who are looking to buy this game, not for people who've bought it and love it, ok? Now that's cleared up, what do I dislike about this game?
    Well, to get started, The game has almost no interior locations. Yeah, it's got houses, Shrines, Hyrule Castle is indoors, but, think about Skyrim (A game I have played a lot of, so my opinions count here. Also, Skyrim's execution isn't perfect, either, but that doesn't mean botw couldn't do it better), in Skyrim there's a bunch of ancient tombs, full of monsters, and one time, I was wondering through an abandoned prison, where I found out how the prisinors escaped, which was how I got out myself, and there's much more interesting interiors, more Castles, taverns shops, blacksmiths, which you can use to make your own weapons, which is one of my favourite parts of that game. But enough about that, this ain't a Skyrim review, but I wanted to make my point about interior locations, and how BOTW didn't have enough.

    Now for somethings I like: This game is BEAUTIFUL, one of the best looking games I've ever seen. Just the way the lovely enemy designs, the beautiful cosy-looking houses, it just looks amazing.
    And the game's story is lovely. Not AMAZING, but very well done. I loved the voice acting, if a bit stale sometimes, the characters were great, all different, with their own personalities, which makes every divine beast a treat! Not because the dungeons are amazing, (But will come to that later) but because the characters are great, and I enjoyed meeting all of them. Maybe except for the Zora, but yeah, all great.

    One thing I talked about was the graphics, which are good, but cause a lot of fps drops, on Wii U, which I heard they patched out, but I haven't tested that yet, so just thought I would mention that, even though I don't care about fps drops, for some people they might be a game breaker, so yeah

    Also, it feels like a lot of the travel feels empty. Whenever I'm going somewhere in other open world games, what would normally take me 10 mins+ of travelling, takes me HOURS, because I'm always finding new, interesting things. Dungeons with interesting, enchanted weapons, small settlements, Dragons, (In Skyrims case) and so many other things. Like, one time I'm playing morrowind, and I see a lady by the road, who was just robbed, but fell in love with the highwayman, and you have to go find him, and tell him, and tha's just really cool. But I didn't see anything like that in Botw. I didn't get sidetracked, because yeah, Shrines are cool, but, I just talk to Beedle, get some Hearty Lizards, cook em up, and bang, +8 hearts, on top of my 10, so that keeps me ok. For instance, I beat Ganon, and at the time I had 15 hearts, but I just cooked some hearty foods, instead of waste my time with shrines, which aren't even that fun. Sorry but I just found them too easy once I put 10 hours into the game, so I saw them as a waste of time. So BOTW has a lack of things to sidetrack me, to get lost in, to spend hours doing things I didn't even plan, and that's just not good open world design to me. Sorry, but it isn't.

    Also, the music is *good*, but not very memorable. I used to be able to remember a bunch of songs from other zelda games, and just other games in general. I do LIKE the music, it's just feels more made for ambience, and just not as grand as the previous games. So, yeah, that's there, and that's just more opinion based on what music you like.

    I feel like the weapon system is a bit pointless, because it isn't even that hard to get good weapons, so the weapons breaking that fast, is just pontless. You could make really cool weapons last longer, so that if you find a great flameblade, it doesn't break in 20 hits, and then you could make common weapons, like Boko clubs, Soldiers Swords, and other weapons that to under a certain amount of damage break faster, because they're more common. And doing that would make the whole system better, so that you HAVE to save your good weapons for more difficult encounters. (So the whole complaint about brittle weapons would be solved this way, too)

    And that's about the end, hope you found this interesting. I would continue but I've typed 4500 characters, so that's the end of this review. So......

    Fun game very nice, I would go over more positives, but there isn't enough space, so, if you are thinking of getting it, and my points don't fase you, buy this now. But, if my points make sense to you, I would wait and look into it a bit more. (after all, it's like 50 pounds, so, lotsa money)

    Also, I have beaten this game, I haven't put in 100's of hours, but I have played it, done 60+ shrines, and a good bit of side things. And I have but a lot of hours TES games
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  20. Apr 8, 2017
    7
    PROS:
    - It's great that Breath of the Wild took a different direction from the previous Zelda games by giving the player more freedom in terms of where they want to explore which plays well with the huge open world.
    - I liked the art style - Horse riding felt more realistic. - Many side quests - Environments are diverse - Many different weapons and armor sets CONS: - Seeing the
    PROS:
    - It's great that Breath of the Wild took a different direction from the previous Zelda games by giving the player more freedom in terms of where they want to explore which plays well with the huge open world.
    - I liked the art style
    - Horse riding felt more realistic.
    - Many side quests
    - Environments are diverse
    - Many different weapons and armor sets
    CONS:
    - Seeing the size of the world, there wasn't much in it. The towns are fine (Hateno and Kakariko), but there wasn't much to do in Zora's Domain and Rito Village felt bland.
    - The 4 dungeons in the game and their bosses look exactly the same with some minor differences.
    - Weapon's break too quickly. I don't mind weapon durability, but most of my weapons seem to break in a few swings.
    - Shrines get very tiring after completing 40 - 60 of them.
    - Only 5-6 types of enemies/ mobs
    - The only reason this game is hard is because enemies can one shot you.
    - Music is not as good as the previous Zelda games.

    Overall this game is enjoying, but I feel like this game lacks in quality of content.
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  21. Apr 8, 2017
    7
    The game has beautiful graphics with a great story. I really like all the stuff you can do. What I don't like is all the rain and ambushes. Every time I try to climb something it rains and I'm trying to climb something it rains and I fall down. The ambushing happens when I'm trying to sneak kill an enemy camp and skeletons or bats attack me and I get attacked by like 10 things at once. TheThe game has beautiful graphics with a great story. I really like all the stuff you can do. What I don't like is all the rain and ambushes. Every time I try to climb something it rains and I'm trying to climb something it rains and I fall down. The ambushing happens when I'm trying to sneak kill an enemy camp and skeletons or bats attack me and I get attacked by like 10 things at once. The game also has fps drops when fighting enemies and bosses. 7.8/10 too much water Expand
  22. Apr 19, 2017
    7
    En Español, In English too, at the end:

    El juego es bueno, no hay duda, pero como siempre, las notas de la prensa inflada a golpe de talonario. No es necesario que os compréis la Switch por este juego, no merece, ni de lejos, en mi opinión, lo que cuesta. Os cuento que yo he jugado a la versión Wii U durante 5 horas, y podéis decir que es poco tiempo para hacer una crítica, pero la
    En Español, In English too, at the end:

    El juego es bueno, no hay duda, pero como siempre, las notas de la prensa inflada a golpe de talonario. No es necesario que os compréis la Switch por este juego, no merece, ni de lejos, en mi opinión, lo que cuesta. Os cuento que yo he jugado a la versión Wii U durante 5 horas, y podéis decir que es poco tiempo para hacer una crítica, pero la verdad es que es el tiempo que he tardado en hartarme del juego. Aparte del apartado gráfico (bonito pero básico) y los fallos, hay cuatro cosas que no soporté del juego:

    1. la primera su dificultad; a mi me gusta ponerme los juegos en difícil o muy difícil y este juego me pareció super sencillo. La única vez que morí fue por agotamiento en una charca y que me quedaba poca vida por saltar de sitios altos, etc. Eso de poder pausar el juego y comerse cualquier cosa para subir vida, es un modo dios en toda regla, mientras tengas comida, no te matarán los enemigos. Solo hice dos mazmorras y los "puzles" que había en ella, si se pueden llamar puzles a eso que era más fácil que pegarle a una piedra con un palo, puede que se pongan más díficiles al final, pero viendo las del principio, no tengo esperanzas de que los puzles supongan un reto de habilidad real.

    2. La segunda, su mundo está vacío!!!! Solo hay hierbas, unas cuantas ruinas desperdigadas y nada más. Vi a un Jabalí al inicio del juego y tras 5 horas no he visto nada más, ni un misero pájaro ni nada, ¿de donde sacan los Bokoblin la carne? De animales no por que no hay, solo hay Bokoblin, ruinas y hojas. El mundo de Hyrule está muerto, no tiene vida, y desconozco si tenía clima (lluvia, tormentas, etc.) pero me da que el clima lo indicaba la zona y era siempre el mismo. Me daba siempre la sensación de sitio vacío.

    3. Las armas y su sistema de rotura. Esto ya puede ser variante de una persona a otra. El sistema de armas y que se te rompan siempre hagas lo que hagas (pensé que se podían reparar pero no) a mi no me ha gustado, ya que implica dos cosas, primero que yo no puedo usar siempre el arma que me guste porque se me romperá, y segundo es que es seguro que tendrás que ir recolectando armas como si fueran meros objetos de usar y tirar, por lo que estoy convencido de que conseguir armas en este juego no es difícil, seguramente llegas a un sitio nuevo y te las encuentras en cualquier lado sin esfuerzo. Tampoco me gusto el sistema de la tableta esa que te dan al principio, que es una llave para abrir cosas.... vamos a ver si te dan la llave para entrar a todas las cosas al principio del juego obligado... ¿para que demonios la cierran? Que las dejen abiertas y que no necesite ese pase raro, o que se necesite de habilidades especiales para entrar en las dungeon como en otros zeldas.

    4. El Hype y la critica del juego. Espera un juegazo que me hiciera ver las estrellas y que dijera que bomba de juego, ojo el juego no es malo, pero esperaba muchísimo más, no un Sandbox de apartado técnico cutrillo, con una historia que ni fu ni fa, con un mundo sin vida y con un sistema tan fácil de mientras recolectes y lleves toda la mochila llena de comida y armas (que las encuentras sin esfuerzos y a patadas por el mundo) eres Dios y no morirás, aderezado por unas dungeon y puzles que hasta para niños sería fácil.

    Para dejarlo claro, estaba jugando al Ocarina of Time y al Windwaker y los deje parados para ponerme con este... Prefiero los otros dos sin dudas, al igual que también prefiero en Skyward Sword. Me falta jugar al Majora Mask y al Between Worlds. Eso si no es el peor de la franquicia, mi lista sería:

    1 - Ocarina of Time
    2- Skyward Sword
    3- Wind Waker
    4- Breath of Wild
    5- Spirit Track
    (?)Majora Mask
    (?) Between Worlds

    Abstract:

    A Sandbox of Zelda is very easy. The world is dead, no animals, no clima, all is empty. Tecnichally poor but beatiful (but poor). With food and weapons (you can find easily in any place on Hyrule) you are God mode, and you cant die. Very easy game. The Story... regular.

    Good game, yeah, good, no perfect or the best in the world.... o no, only good. My list of game of zelda, in order I prefer, is:

    1 - Ocarina of Time
    2- Skyward Sword
    3- Wind Waker
    4- Breath of Wild
    5- Spirit Track
    (?)Majora Mask (I dont play it but i will)
    (?) Between Worlds (I dont play it but i will)
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  23. May 19, 2017
    7
    After beating The Legend of Zelda: Breath of the Wild I must say I am a bit disappointed. I enjoyed the world and the dynamic gameplay and problem solving involved, but to me the game felt scattered, unconnected, and incomplete. If you don’t have a switch yet I can promise you, you are not missing much other than hype. Over all I would give the game 3/5.
    In terms story, I felt it fell
    After beating The Legend of Zelda: Breath of the Wild I must say I am a bit disappointed. I enjoyed the world and the dynamic gameplay and problem solving involved, but to me the game felt scattered, unconnected, and incomplete. If you don’t have a switch yet I can promise you, you are not missing much other than hype. Over all I would give the game 3/5.
    In terms story, I felt it fell short in regards of what I expect from a Zelda game. The story passed the buildup and placed you directly into the conflict, but the conflict didn’t seem like much of a conflict. Outside of the dark castle at the center of the map, the occasional blood moon, and the random goblins scattered about, the world seemed at piece. There was no great turmoil in the towns. The divine beasts were mostly a nuisance, not a threat. There was no sense of urgency for Gannon to be stopped.
    The open world aided to the feel of a lack of urgency. It was great getting to explore a massive open world, but with the vastness of the space I felt were not many memorable areas. Most of the game was identical looking. Green hills, brown dirt, rocks, lots of grass, trees. Very few locations stood out. The lack of a memorable soundtrack greatly aided in this. My biggest disappointment was the soundtrack because, well, there wasn’t one. One of the most memorable aspects of the Zelda franchise. Throughout the game there is only a handful of soundtracks, the most memorable being the cooking one.
    In addition to this, there was no real progress. Free the divine beast in no particular order, do every shrine you see, fight Gannon. It was mostly a check list. In addition, gear progression was the same. I never got attached to any weapon I found because it would just break. I used twigs and skeleton arms for most of the game. The gear didn’t feel all that special. I farmed the ancient soldier gear only to find that the barbarian gear from the labyrinth shrines was better, which was also a disappointment.
    The additional quests were also lackluster. They had an MMO style feel to them and most of the quest I completed had rewards of little worth, or you spent more in terms of time, food, equipment, and arrows completing the quest than you were rewarded. In addition, the quest felt like they had no impact on the world, did not aid in progression, and were essentially put in the game to make it feel more like an RPG.
    The Art direction of the game also had some issues. Whereas it was unique and beautiful, the highly saturation colors provided little contrast. This made it hard to see in many situations where sight was crucial. I adapted to it after some time, but the game could defiantly use more contrast.
    For those not trained in art, this may not make much sense, but when you look at an image it has something called a tonal range. This maps the value of color according to its relative lightness and darkness compared against black and white. An image with a realistic tonal range should have value all the way across, ranging from deep blacks to bright whites in highlights. A low contrast lacks both of these, and bunches them in the middle. After taking various screen shots from the game I confirmed this was the case by placing them in Photoshop and looking at their tonal range. A vast majority had no dark or light points, just mid tones.
    Over all the game is good. It is worth playing to experience the excitement and fun an open world RPG brings, but for those expecting a rich world filled with excitement, adventure, and amazing story telling you will walk away shot handed. This is their 1st open world game of this caliber, and they were successful in their endeavor, but I just hope they manage to incorporate a bit more of the magic of the Zelda universe into the game next time.
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  24. Jul 25, 2017
    7
    My cons with Zelda Breath of the Wild after 200 hours.
    ---> the story is bad,, nothing is epic, the sandbox takes all the space.
    ---> We don't care about the NPCs, not even their names like we used to in previous Zelda games. You can skip them and if you come back later to them they give you outdated news like "oh, there is a Shrine above Kakariko" (oh really?). They are not even in
    My cons with Zelda Breath of the Wild after 200 hours.
    ---> the story is bad,, nothing is epic, the sandbox takes all the space.
    ---> We don't care about the NPCs, not even their names like we used to in previous Zelda games. You can skip them and if you come back later to them they give you outdated news like "oh, there is a Shrine above Kakariko" (oh really?). They are not even in danger, they are not miserable, the 4 divinities are not dangerous, they should be used to them now, they have been corrupted for 100 years! 100 years!! 1 or 2 generations and yet they still complain about them!!. Those NPCs have no background: Hyrule has been destroyed recently and no one talks about that! They don't even know Link the knight of Zelda! Again, the story sucks, not even plausible. Miyamoto said he didn't care about the story. You see the result. How can you feel a Heros, there are nothing to save, no Ganon if you don't go and meet him. Zelda is more than 100 years old like her horse. Ok.
    IMO, Link should have been 10 000 years old, woke up naked in a forest, with no memory and he would have made his own destiny from here.
    Ocarina of Time & Majora's Mask are way better in term of story/pace/emotion.
    ---> You can't go fishing, like on a lake, with a boat. You don't meet an old sea dog who would tell you about a monster in the lake. NO, here everybody can see dragons flying in the air every day. Everything is fine. All the more those dragons just belongs to the farming system of the game. Woohoo!
    ---> No undergrounds, no caverns to explore. The only dark area sucks (bird statue temple to get another shrine)
    ---> You can't dive with the Zora outfit.
    ---> Infinite bombs. Bad idea.
    ---> Uninteresting side quests even if there were a few good ideas.
    ---> a lot of food for nothing. You always make the same easy and efficient recipes. There are not even a book in your inventory to remember them.
    ---> make a fire and change time is mainly useless. It could have brought a survival system (sleep/eat).
    ---> 900 korok seeds. I understand why but, there were better to do. More complex conundrums with bigger secrets, not trinkets behind a breakable wall (...)
    ---> few enemies, they all look the same like their camps.
    ---> there were farmers outside villages in the first presentation of the game.
    ---> No obstacle linked to enemies, or any events. Camps protect nothing, Lynels protect nothing. They are just idiot monsters doing nothing. And why can you climb everything in the first place. The game give you everything, all the powers. The endurance jauge is not a real issue.
    ---> That's why you leave your horse so often, climbing is better. Climbing should have been given later.
    ---> no hidden Temple, protected by magic like the two sphinx statues in "The Never ending Story" for instance, no "Great River of Wilderlands" with giant statues like in "Lord of the rings". Everything is open, dammit!
    ---> Bosses suck. Ganon is a shame. His second form is pathetic. A awful rip-off of Nago in Princess Mononoke.
    ---> 4 forgettable & easy dungeons.
    ---> Shrines may last 1 minute or 10? 20 of them are trials of power. 20! Too much.
    ---> Kakariko village famous tune is gone. No graveyard, no link with previous Zelda games unless the name of the regions (by the way, the ruins of Lon Lon Ranch are recent, it makes no sense again).

    Not a bad game of course, exploring the world is great, sure Nintendo worked hard on the engine. but it could have been way better. Zelda is not epic anymore since Wind Waker. I hope it will be a good basis for the next one. At least it is way better than Twilight Princess & Skyward Sword.
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  25. Jul 4, 2022
    7
    По началу очень интересно но ближе к концу гемплей душит, отлично провел первые 50 часов, но как то изучение мира мне показалось пустой тратой времени
  26. Dec 22, 2022
    7
    ====================IIIIIIIIII GAME SCORE : 68 IIIIIIIIII====================
  27. Jul 6, 2021
    7
    Won't go into much details but I'll say this:

    This game is overrated. Some fragments and details that I did not like. Graphics and music is good.
  28. Jul 12, 2021
    7
    Great Wii U game / kids game... not a great game in general. The cooking mechanic is extremely tedious, the soundtrack sounds like an 11 year old playing piano (not one of the prodigies...). Fighting is decent although pretty repetitive. The puzzles are too easy, and combat is too easy since you can pause and eat in the middle of a fight. Definitely feels like an kids game (which I believeGreat Wii U game / kids game... not a great game in general. The cooking mechanic is extremely tedious, the soundtrack sounds like an 11 year old playing piano (not one of the prodigies...). Fighting is decent although pretty repetitive. The puzzles are too easy, and combat is too easy since you can pause and eat in the middle of a fight. Definitely feels like an kids game (which I believe it is) not sure why so many adults like it. Maybe I just lack the required nostalgia goggles. Expand
  29. Jul 8, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
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  30. Dec 28, 2017
    6
    I tried this game quickly and I really don't understand people saying that the graphics are beautiful. First, you can play in 1080p since over 10 years on PS3 and the WiiU is still at 720p (900p for the Switch). With the PS4 Pro you can even reach 4k. So, according to today's standards, this does not look good. I mean, there are some games that looks relatively good on the WiiU like SuperI tried this game quickly and I really don't understand people saying that the graphics are beautiful. First, you can play in 1080p since over 10 years on PS3 and the WiiU is still at 720p (900p for the Switch). With the PS4 Pro you can even reach 4k. So, according to today's standards, this does not look good. I mean, there are some games that looks relatively good on the WiiU like Super Mario Maker and Mario Kart 8 but Zelda looks so washed + draw distance, fogginess, and texture looks pretty bad. Let's compare it to another open world game released 2 years ago and we are far away from Witcher 3 ... just go see Uncharted 4 and it looks like Botw was released 20 years ago. Expand
Metascore
96

Universal acclaim - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Apr 10, 2017
    91
    The Legend of Zelda: Breath of the Wild is an absolute joy to play as it's an undeniably rewarding adventure set in a deeply immersive world. Although the experience is weighed down by a few minor problems, the overall journey is one that no gamer will soon forget.
  2. Mar 28, 2017
    92
    Breath of the Wild can’t be compared to the likes of The Witcher 3 or Skyrim because it’s not trying to be those games -- it’s a Nintendo game -- and series -- all grown up. It has a lot to offer and will keep you engaged for lengthy periods of time. If you’re playing on Switch as you absolutely should be, then you can also Zelda wherever you go. It’s arguably not the best Zelda game, but damn, it might be the most polished, and the most ambitious.
  3. Mar 20, 2017
    100
    Does it have the best combat system in the world? No. Is it the best looking game out there? No. Does it have the best RPG soundtrack ever? No. Can the game make you feel like you are eight years old again? Hell yes. It certainly had that effect with me. It has been a long time since exploring, fighting, and adventuring has so consistently brought a smile to my face. Breath of the Wild is such a wonderful experience that once you play it, you will likely never look at open world games the same again.